Sunday, December 29, 2013

"Online, the Ruination of the Gaming Industry"

Growing up I was privileged to have participated in the best era of gaming to ever grace this world. As a gamer of the 80's, and 90's I got to enjoy years worth of quality gaming content on the offline consoles of yesteryear. What made this experience so grand, and memorable was the fact that every game, and product released by Nintendo, Sony, and the likes were of the highest quality possible. Nintendo, for example knew that as a rising gaming company they would have to pour their heart, and soul into the product, and do so in a single fell swoop. You have to understand that game releases back then were a one shot deal. They were created on cartridges, or CD discs that could not be altered after they hit the store shelves. There were no such things as patches, or bug fixes available to the programmers who helped make the games. It wasn't until later years that the introduction of online features became a thing, and began to become a mainstay in the world of gaming entertainment. As year after year passed the simple cartridge, and CD based consoles that we loved, and admired became more, and more like the PC experience that we hoped they wouldn't be. Game developers were eventually able to introduce online play, online patching, and a digital marketplace that would make going to the local gaming store a thing of the past.

Friday, December 27, 2013

Zen Pinball 2 (PS4)

By now you know that I'm sold on Zen Studios' pinball related arcade games. I've covered nearly every table, and every set released on both the "Pinball FX2", and "Zen Pinball" formats. While last generation's offerings are still good to this day I have to say that next generation's is even more impressive than that. Not only are the graphics enhanced, but the gameplay itself is more fluid than ever before. Scoring high is now an easier task due to the next-gen upgrade, and the complimentary PS4 controller (which is truly a spectacle in itself). Sadly though not every table from the previous "Pinball FX2", and "Zen Pinball" iterations have made their way over to the new consoles. Sony ended up limiting the amount of tables Zen Studios could include. As such the developer had to pick, and choose the best from the lot.

Wednesday, December 25, 2013

A GHOSTS-ly Xmas Gift From Yours Truly!!!

Merry Christmas, and Happy Holidays to all of you! I hope your Holiday is grand in every way, and that you get to share it with those you care about! Since it is the season of giving I have taken it upon myself to find something worth giving to all of you. While I can't mail out individual presents like Sanity Clause I think what I have to offer you in it's stead is pretty darn good. Seeing as 'CoD: GHOSTS' is the go to game for most gamers, and will no doubt be so for the Christmas noobs I figured I'd spread some holiday cheer by sharing with you my super secret GHOSTS loadout. Awesome, right!? This loadout which I have named the "Panty Thief" will guarantee you some much needed holiday fun. Not only that, but if used correctly it can potentially up your k/d to a respectable percentage.

Tuesday, December 24, 2013

Rofaxan 2089 A.D. (XBLIG)

Rofaxan 2089 A.D., there's a lot of things that come to mind when I mention the title of this game. In a way it reminds me of the oldschool arcade shooters I used to play at the local mall, and in another way it sounds like I'm talking about some kind of futuristic mind altering drug when I say it out loud. The fact of the matter is that this is indeed an oldschool shooter (shmup), and is so in more than one way. In it you'll find plenty of 16-bit retro goodness, and Gradius style gameplay that pays tribute to shmups of old. Even the soundtrack harkens back to the retro arcade era where the game's origins were likely inspired. Angry Gam3rs, the development studio behind this project definitely incorporated what I like to call the "Gradius Formula". That is a given. If you've ever played a Gradius shmup you'll know that it's a hardcore side-scrolling shoot'em up that utilizes an upgradeable power-up system. Like Gradius this 16-bit shooter will have you controlling a small ship as you guide it through various areas shooting alien ships out of the sky. Of course as you do so the enemy ships will drop power-ups in the form of different projectile types, shields, speed boosts, orbiting satellites, and even energy refills. With these upgrades your Rofaxan ship will become a formidable force against every opposing enemy including the screen filling bosses.

The Holiday Greetings Just Keep On Coming ...

It seems the holiday spirit among developers is catching on. I was actually surprised to have received two new holiday greetings from developers I have never done reviews for. I guess someone was actually reading my articles, eh? Anyways, I'd like to once again thank the people who took the time to send these artistic holiday greeting cards my way. Thanks goes out to Marcin of Techland, the Hellraid development team, and the Monster Madness Online team. It actually means a lot to get such heartfelt season's greetings from developer's I've barely even met. I hope that as my readers you too enjoy these holiday greetings, and masterpieces. Have a Merry Christmas & a Happy Holiday everyone!!!

Monday, December 23, 2013

The Inferno's "Top 10 of 2013"

2013 has been an eventful year to say the least. The world has witnessed many tragedies, many political catastrophes, and has even seen some worldly war threats. Amongst all the chaos though I, as many of you have found a safe retreat in the world of gaming. Game developers, and console makers alike have worked their asses off to bring to us these noteworthy experiences which were worth our time, and our hard earned money often time gambling their own hard earned money in the process. While there was the occasional flop gaming for the most part has been truly exceptional this year. Being the privileged journalist that I am I was lucky enough to experience a lot of these noteworthy offers that the developers brought to the table. As such I feel obligated this year to bring to your attention my "Top 10" list, so that you can seek out the games for yourself, or for your loved ones. I feel that narrowing the list down to 10 makes the list more special for the developers who sought out my critiques, and that it helps you to narrow down your choices when you go to the local game retailer for your holiday shopping. Along with the "Top 10" you will find that I have also included some honorable mentions as well. I feel it is only fair to do so, because I have played and reviewed many games this year. While the honorable mentions will be more of a list, and less than an explanation as to why I chose them they will serve as a reference in case you want to go back, and check out the reviews I have given. Without further adieu though let us get into this list, so that you can get those presents that need to be gotten!

Saturday, December 21, 2013

More Holiday Greetings From the PR & Devs I Work With!!!

After typing up my article about the digital holiday greeting card I got from Fabian Florez (Gentleman Squid Studio) I received a few more digital greetings from other PR, and game developers. I love the fact that these men, and women of the industry don't mind sharing a little holiday spirit with me, and the other journalists who have poured our hearts out this year trying to promote the products that they make. It lets me know that someone out there in the game making/promoting industry actually cares about what I do. As such I'd like to take the time to share with you these images, and links so that you too can partake of the acts of kindness. I do understand that they were meant for me, but I think you'll enjoy them just the same. Thanks to Atlus, Neocore Games, and Reverb for the Awesome holiday greetings!!!

Friday, December 20, 2013

POS - "Piece Of Silver, Less Than Gold"

This my friends is an open letter to the online gaming community, and the companies that make the online gaming experiences possible. I have personally reached the point to where I'm about to give up on fighting games entirely, and possibly even online gaming. This possible future decision of mine is due to the POS (Piece of Shit) gamers out there who think it's alright to ruin the online experience with their BS antics. The fact is that many people in the gaming community have begun to think that this hacking, lagswitching, and cheap play is an acceptable thing since it has become so commonplace. I see more an more gamers giving into the cheaper side of gaming as a result. It's like a bad f*cking pandemic that's spreading like wildfire. Well I'm here to tell you differently. IT IS NOT OKAY! Just because a million gamers across the globe choose to act like trolling jackasses doesn't make it an acceptable trend. I don't think it's alright, and you shouldn't either. In fact as consumers we should be bitching about this with our wallets, and with our words. Until something effective is done about the matter no one should spend one damn cent. Someone in the industry needs to step up to the plate, and do something about this growing problem. I, myself have given advice on numerous occasions as to what could be done, but sadly my expert advice is falling on deaf ears. I believe it would take a million of us saying the same thing to get the point across, and unfortunately that sort of percentage lies with the ones causing the issue.

Thursday, December 19, 2013

Sorcery Saga: Curse of the Great Curry God (PS VITA)

In the world of gaming you'll find plenty of copycat ideas, and blatant rip-offs. Most of the gameplay mechanics that are copied, and combined with these new game creations end up making for a complete mess. In other instances the mixture of old gameplay features, and new plot material works in the developer's favor. In the case of Compile Heart's "Sorcery Saga: Curse of the Great Curry God" the mixture works out quite nicely for the most part. It contains some LOL humor mixed with memorable characters, and a lighthearted story that is entirely unique to it. On top of the new also comes some features that definitely seem inspired by previously released PS3, and PS VITA RPGs. Among the inspired tidbits you'll find dungeon crawling turn based mechanics very similar to that of NISA's "The Guided Fate Paradox". There's also hint's of other NISA RPGs thrown into the mix such as that of the "Atelier" series. While I could pick at the game all day for containing such content the fact remains that I think Aksys Games, and Compile Heart came out smelling like roses with this JRPG release.

Wednesday, December 18, 2013

Season's Greetings From Gentleman Squid Studios!!!

Over the years that I've been reviewing for "OtakuDante's Gaming Inferno" I've made many friends with the PR staff members, and development crews who make the games that you, and I play. Both indie developers, and retail developers alike have been thankful for the critiques that I have provided, and in turn I have been thankful for their generosity. Some of them have even sent emails containing very nice "Thank You!" messages expressing their gratitude for my hard work. It is this appreciation, and earned friendship that remains part of the reason as to why I continue to do what I do. I absolutely love the people who make the gaming industry so grand, and love to play my role in spreading the word on their products as well. Game developers such as Fabian Florez of "Gentleman Squid Studios" are the epitome of what a game developer should be in regards to the appreciation of fans, and journalists. This year Fabian continued with his gracious nature by sending me yet another digital greeting card wishing me, my family, and my friends the best this holiday season. The artistic image, and well wishes definitely brought a smile to my face. It's not often that I'm gifted such a greeting from any developer a year, or even years after I've reviewed their game.

Pinball FX2: "Dr. Strange" (XBLA)

The origins of the well spoken, and all powerful mystic known as Dr. Strange are about as strange as the name he bares. His first appearance which was featured in the 1963 issue of Marvel's "Strange Tales #110" only gave a glimpse of the superhero who was inspired by an early 1930's radio show character (Chandu the Magician). It wasn't until later issues that his origin story was revealed, and that Dr. Strange earned a proper place amongst Marvel's vast mythology. Like his radio counter part Doctor Stephen Vincent Strange delved into the mysteries, and mythologies of the arcane. He used his mystic powers throughout his many different comic book appearances to thwart otherworldly threats (Nightmare, Dormamu, Shuma Gorath ...), some of which could have ended the world if he were not to have intervened. This charismatic, and all powerful character has appeared in many different forms throughout the years. He's had his own standalone series, has been a guest to other superhero's tales, and has even appeared in various form entertainment outlets as well as on merchandise related collectibles. Some of you will even know him for his appearance as one of the roster members in Capcom's fighting game "Marvel vs Capcom 3".

Monday, December 16, 2013

Super Street Fighter IV 2012 AE Version Differences, Flaws & The Reasons I'll Likely Not Buy the Ultra Version in 2014

Okay folks. I just got through playing the PS3 version of "SSFIVAE 2012", and I'm pissed. I'm pissed that I even spent a dime on the POS (Piece of Shit). I'm fit to rage, and rant all day long about it. Before I lose my cool though I'd like to go over the differences between the Xbox 360, and the PS3 versions of the game with you. I'd also like to go over the game's flaws in regards to my main character Vega as well as some in-game features that need to be fixed if the game is ever going to be worth a purchase on the PS3. Please bare with me as I may use some cuss words in this informative rant, because Capcom really screwed the pooch with this BS. I take back ever taking up for Capcom. I think that unless they can get their shit together, and create a proper gaming experience their company should belly up, and die out. As cold as that statement is I've come to the conclusion that it is a justified one. The Capcom of the 80's that produced amazing gaming experiences is no longer alive today. That's just how it is.

Saturday, December 14, 2013

Let's Talk - "Youtube's Copyright Apocalypse Pt. 2"

Okay, with all conspiracy theories aside let us talk about what's really going on with Youtube, and my personal thoughts on the matter. Over the past few days I have sit through, and watched video after video of famous Youtube commentators, and content providers giving their take on what has happened as well as what is happening with the ContentID / Copyright-gate system. While Angry Joe pretty much nailed the issue on the head I'm beginning to believe that this is 90% a problem brought on by Youtube's recently applied ContentID system , 5% an issue brought on by companies with legit claims, and 5% claims made out of pure BS. Last week, even though I do not in any way monetize my videos I was hit with a copyright strike from a company that doesn't even exist. They claimed that a one second frame of the video containing the developer's logo, and a piece of the Dolby Digital logo was somehow their property. Curious, I looked the SOBs up, and could not find any company by that name on the internet.

Friday, December 13, 2013

Doctor Sleep (BOOK)



If you are into Stephen King books, and movies as I am you'll have no doubt read, or watched his older masterpiece, "The Shining". The Shining, which got it's name from one of the main character's special abilities told a horrific tale of a haunted hotel getaway in which the Torrence family lived out a truly terrifying ordeal. There were plenty of ghastly guests to keep the family of three on their toes, and the fact that Jack Torrence (The Father) was growing madder with each passing day made the otherworldly predicament all the more dire. Aside from Jack Torrence his young son Danny, and his wife Wendy also took on major roles as guests of the haunted hotel. In the end, and through many nerve racking encounters Danny's imaginary friend gave the family enough warning to enable Mrs. Torrence, and her son to make a proper getaway. It is also this imaginary friend known as Tony who allowed them both to witness the more horrific haunts contained within the confines of the massive hotel during their earlier days there. Both Daniel Torrence, and his Mother Wendy Torrence eventually make a narrow escape leaving Jack to be forever lost amongst the ghostly apparitions of the Overlook Hotel. That of course is where "The Shining" ends, and "Doctor Sleep" picks up.

Thursday, December 12, 2013

Strength of the Sword 3 - The War Golem (PSN)

When I first saw the trailer to "Strength of the Sword 3" there's a couple of things that immediately popped up into my mind. One of those thoughts was "Where the heck are the first two games!?", and secondly "Why have I never heard of this game before!?". The game looked really impressive to be from an indie studio (Ivent), and definitely looked worthy of a review. The fact that the game was boasted about as being a truly hardcore experience that only skilled gamers would enjoy definitely caught my attention. I knew that if the hype were true that "Dark Souls", and "Demon's Souls" players would definitely be interested in knowing about it. Even though games with such a hard learning curve usually turn away a majority of gamers, there's actually a select group of truly hardcore gamers who love such a challenge.

Wednesday, December 11, 2013

Lets' Talk - "Youtube's Copyright Apocalypse"

This morning while doing my usual Youtube browsing I happened upon one of the most unnerving videos ever related to the gaming/entertainment industry. Boogie2988, the great Youtuber that he is decided to give us fair warning about Youtube's copyright policy change, and did so in a well spoken and professional manner. He was to the point with his argument, and everything he said was relevant. For that I'm truly thankful. I myself have been hit in the past by copyright claims, an would hate to have to pony up a serious amount of dough for legal purposes for my continued inactions. Being hit by a copyright notice earlier in the week was enough I to make me take the hint, and clean out my own Youtube channel this morning. I think deep down I knew this day was coming, especially seeing as the gaming industry as a whole has become one large greedy cesspool. There's no doubt in my mind that game developers, console makers, and entertainment providers alike are going to see this thing through to it's bitter end. All they are concerned about is getting rich, and they don't care how they go about it. You better believe that these creators of the gaming/entertainment industry could care less about the consumer, and more about themselves.

Monday, December 9, 2013

"Birds of Lore" by Ryan Durney (Book, ebook, iOS, Tablet)


Copyright © Ryan Durney 2013
As a fan of mythology, and art I consider myself lucky to have stumbled across a retweet that one of my fellow Twitter followers had passed along. The message was about a book kickstarter that had actually made it through the crowd funding process. Ryan Durney the author of this magnificent tale of mythological birds, and the time traveler who traveled through the past, present, and future to learn all that he could of them created a story that is not unlike an H.G.Wells novella. Both the art included, and the words that followed all held an exquisite tone that was truly rich in nature. Parts of the story definitely reminded me of H.G.Wells' "The Time Machine" while other parts seemed like tales inspired by pages, and inscriptions of ancient world myths. All of it came together quite nicely, and looked impressive enough to warrant the $30 price tag.

Friday, December 6, 2013

MvC3, Tomb Raider & Alice: Madness Returns Minimates (Diamond Select Toys)

Since 1999 "Diamond Select Comics" has been bringing to the forefront toys that cater to a more mature audience. Among their collection you'll find everything from comic book superheroes to movie villains of a vast assortment. Thing's like the sinfully sweet statues of the characters from "Tarot: Witch of the Black Rose" are not out of the question when it comes to Diamond Select's toy production line. This is one of the many reasons I sought to bring reviews on Diamond Select Toy's offerings to your attention. Toys are still very much a happening thing, and as such I know that some of you will be interested in knowing about what's available. Through my shared toy critiques I hope that you gain the knowledge needed to make a smart collector's choice, and that my reviews continue to enlighten you about today's Diamond Select toy offerings. Knowing what's available, and what's of good quality, or rarity are three important things that all toy collectors need to know if they are going to have a noteworthy collection themselves.

Wednesday, December 4, 2013

Super Motherload (PSN)

Russian cosmonauts, Dig Dug, Resident Evil, and DOOM are some of the things that come to mind as I play "Super Motherload". As with those games, and subjects there's a lot of gameplay, and plot material included that seems oddly familiar. Whatever your take on this mining strategy game is though there's one thing for certain, and that is the fact that "Super Motherload" is one of the more interesting indie titles you'll experience this year. Xgen Studios, the developers behind this Dig Dug inspired strategy game will have you investing hours upon hours literally trying to get down to the bottom of things. With a chosen character, and a helicopter drilling machine you will be doing the bidding of a shady corporation as you try to strike it rich with the combination of minerals that you gather. The deeper you dig into the martian landscape that the game takes place on the closer you'll get to the bottom of it all, and in more ways than one.

Tuesday, December 3, 2013

Diamond Select Toys & OtakuDante's Gaming Inferno

When it comes to reviews I'm a highly unorthodox journalist. I love to cover topics, and products that interest me as well as those things that reflect the kind of hobbyist that I am. This year I've introduced certain things to you such as the art of the very gifted UK artist Danielle Tunstall as well as reviews on the MTG trading card game. I'm a man of diverse tastes, and as such I love to share these topics of interest with you as often as I can. That is one reason I decided to start contacting companies earlier on in order to setup business prospects for 2014. I believe in being innovative, and bringing to the forefront reviews, and articles on things that dedicated gaming journalists wouldn't touch. Among the companies I've contacted in hopes of securing a partnership of sorts was the Diamond Comics Distributor's sister company "Diamond Select Toys". Unknown to even some of my earlier followers I've been trying to get on board with toy companies to do reviews on these products for quite some time. While this has been a failed attempt for the most part Diamond Select has given me a proper chance to prove my worth as a toy reviewer. For that I'm more than thankful.

Monday, December 2, 2013

Hyperdimension Neptunia Victory (PSN)



If cutesy anime girls with oddly perverse dialogue oriented scripts are your forte then "Hyperdimension Neptunia Victory" might just be the RPG experience you've been longing for. This latest chapter of the ongoing saga featuring the goddess-like CPUs brings to the table yet another otherworldy dilemma set in the fictitious lands of the GameIndustri. Neppy (Neptune), and all her kawaii little girly pals get lost in their lazy daily activities while paying no attention to the duties they should be tending to. In the heat of the moment Neppy parts ways from her GameIndustri CPU friends only to be spirited away to another dimension where the GameIndustri is less evolved than the one she came from. With the Seven Sages up to their usual antics it is once again up to Neppy, and her old friends as well as her newly found friends to set things right and thwart a plot to rid the GameIndustri of the CPU's authority.

Thursday, November 28, 2013

Ys: Memories of Celceta (PS Vita)

Very rarely are us westerners gifted the opportunity to play an up-scaled re-imagining of a Japan only title. Through Nihon Falcom, and XSEED though this rare chance was made a reality with the release of Ys IV's reinvented successor "Ys: Memories of Celceta". The game itself was recreated from the bottom up in order to bring a wholly unique action RPG experience to those who have followed the series since it's early days. Along with the 'Ys IV' back story comes Ys 7's menu system, and combat mechanics. Fans of both previously released Ys installments will no doubt feel right at home with the unique mixture of gameplay features regardless of the altered graphics, and applications. Locales from the past installments will make their way back into the picture as you follow a man of legend named Adol Christin on a journey of discovery. Adol himself stumbles onto the scene, and out of the fabled forest of Celceta with no recollection whatsoever as to how he got there, or who exactly he is. Through an epic quest, and formidable peril you will take on the role of Adol as he, and his companions try to sort things out, and unravel the mysteries at hand.

Sunday, November 24, 2013

TuneIn Radio App (PS VITA)

I'm a long time fan of music. Growing up I listened to everything from classical symphonies to heavy metal on my radios, cassette players, and even CD players. Music often times has been my peaceful escape when I needed some R&R, and has even inspired me to draw some of my greatest artistic masterpieces from time to time. Without music I think we can all agree that the world would be a much duller place. It is the music that breathes life into onscreen action whether it be in video games, or the latest movie releases. It is music that lulls us to sleep as children, and that inspires us to do our best. Throughout the years, and through many innovative creations music has been brought to us in the convenience of our own homes as well as in our daily outdoor activities. While the record players of yesteryear are a whisper of the distant past things like mobile apps continue to give us the opportunity to listen to the music we want to hear whenever, and wherever we want to hear it. One such app has been recently introduced on the PS VITA. While the PS VITA is more of a gaming device than a proper music source it still acts as a proper platform for the music that is made available through the traditional radio stations.

Thursday, November 21, 2013

PS4 & The PornHUB APP

People who know me know that my side job involves interactions with the adult film industry. Just as I'm a journalist for all things gaming I'm also a journalist for all things "Adult". I honestly enjoy both sides of the entertainment spectrum, and love to bring my readers news, and reviews on the latest offerings of each. With that being said though I myself like to keep both topics of discussion separate. As such both my blogs are separate as are my associated Twitter accounts. The dangers of mixing the two could be costly not only for me, but also for the underage gamers who come to me for gaming advice. As such I'm treading a thin line on even bringing this discussion to the forefront, but I think that even as taboo as it may seem it is a relevant part of the gaming industry as of now. This of course brings me to the topic of discussion for today. Recently it was revealed that the adult streaming site "PornHUB" has signed on with Sony to bring to it's customers some "Adult" entertainment. There's part of me that thinks this might be an awesome opportunity, and part of me that is concerned about the whole thing being a witch hunt of sorts.

Wednesday, November 20, 2013

Contrast (PSN)

Compulsion Games, and Focus Home interactive take us on a video game journey so deeply involved that it's many layers reflect the Einstein theory that the gameplay is based upon. Like Einstein's theory of the multiverse the heart of the story at hand which involves a little girl, and her parents' dwindling relationship is explored in many different yet similar ways. Didi, the game's main protagonist, and her shadow traveling circus friend named Dawn traverse the worlds between light, and shadow in order to make sense of their broken reality, and ultimately make peace within Didi's broken psyche. In a way Didi's story borders both on psychological interpretation similar to the offerings in American McGee's "Alice: Madness Returns" as well as the metaphyiscal theories of other dimensions past our own, like an eerie episode of "The Twilight Zone". As you travel with Didi, and Dawn you'll unlock the secrets behind Didi, and her family as well as gain a peek into their world behind this fantasy of sorts. Through Didi's shared dialogue, and her interactions with the shadowy figures found within her fractured fairytale will ultimately become fully merged in a way that all can understand, if they only take the time to look beyond it's facade.

An Open Letter to Katsuhiro Harada

Mr. Harada,

My name is Brad (OtakuDante). I'm what you'd call a serious fighting game enthusiast, and fan. I've played many fighters in my time including that of the TEKKEN series. As a long time fan of the "TEKKEN" series I have followed your work rather closely, and have bought each release. For the most part the experience of playing TEKKEN has been fun, and has been something I've been glad to return to on a regular basis. From 'Tekken 3' onward I often times got lost in the local competitive aspects of the game, and even got into some of it's latter online offerings for the PS3 & Xbox 360. There's no doubt that you, and your development staff are gifted in the areas of fighting game creation, and that you know how to make a proper fighting game. With that being said though this latest free-to-play release on the PS3 has become an experience not worth revisiting, in my personal opinion. The online is overrun with the worst sorts of gamers who are all intent on winning in the cheapest way possible. This cheating opportunity which I speak of is available to them for several reasons. One reason in particular is that the "free-to-play" format often times attracts gamers other than your tried & true fans. Online gaming is severely competitive now, and younger, more annoying gamers often times get into competitive online games just cheat their way to the top of the leaderboards.

Tuesday, November 19, 2013

AquaPazza (PS3)



In the world of fighting games rarely ever will you find a plot that is 90% lighthearted, and only 10% violent in nature. Usually there's some sort of ominous evil corporation, or evil being/character lurking behind the scenes who is intent on ending, or ruling the world by some sort of ultra horrific means making the gameplay at hand more mature. As such it was a delightful treat to be able to play what I consider to be one of the few male, and female friendly fighting games available for the PS3. With AquaPazza's diverse cast of cutesy anime inspired characters gamers will likely warm up to their favorites, and enjoy using them throughout the various modes of play. You'll find everything from the cliche anime schoolgirls to mask wearing emperors, and even some feral sword toting characters who each add a bit of that anime spark that all of us Otaku long for. Through artistically crafted menus, beautifully animated cutscenes, and catchy Japanese theme songs gamers who are willing to give this game a chance will find themselves lost in one of this year's more positive experiences.

Saturday, November 16, 2013

The Bridge (XBLA)

Puzzles exist in all kinds of forms in the gaming world. You'll find puzzle oriented games like Tetris, and even games such as RPGs that incorporate puzzle solving as a means to further move along a story. Things like 'Resident Evil', and 'The Legend of Zelda' come to mind. While those are all good examples of what puzzle solving can do to benefit a game I think Ty Taylor's vision takes that genre one step beyond. In "The Bridge" you'll find a protagonist that is a lot like Sir Isaac Newton. His mind is constantly busy solving riddles, and puzzles even in his dreams. Like Sir Isaac's classic tale about discovering gravity this particular game opens up with the main man resting under a tree as an apple abruptly knocks him on top of the head. Upon awaking (or not) this man of vision is plummeted head first into a surreal world filled with labyrinthine puzzles that would rack even the most intelligent mind to the point of breaking. Not only is he trapped in this M.C. Escher-inspired nightmare, but there's also a menace pursuing him as well as locked doors preventing his escape.

Thursday, November 14, 2013

Blog Update 11/14/2013

It is well into the week, and you've likely noticed the absence of any new reviews, or articles. You can rest assured that there is more blog oriented content on it's way though. Currently I'm enjoying my playthrough of a yet to be released retail game, and will be spending part of the day today testing out the online with the development staff and some journalist friends. The review of the game will be posted soon enough (once the embargo is lifted). That will definitely be something worthy of your attention, I think. On a side note I've also been reaching out to various sources for new things to feature on this blog. One of those hopeful prospects includes toy reviews compliments of "Diamond Select". If you don't know of 'Diamond Select' they are one of the more well known toy makers when it comes to comic book, video game, and film related toys. As of now it looks like the Diamond Select PR is willing to give me a chance, and assuming he does you can bet your bottom dollar I'll go out of my way to impress him with my journalism skills, and knowledge of the toy industry.

Sunday, November 10, 2013

Call of Duty: Ghosts (PS3)

If you know me then you'll know that each year I swear up, and down I will not be getting another CoD (Call of Duty) game. You'll also know that I usually don't make good on my word, and that I end up getting the game anyways. In all honesty part of me loves the arcade style FPS experience that CoD has to offer, and the other part of me loathes it's repetitive bad points. Playing a game that requires one to camp instead of "run & gun" in order to stay on top of things doesn't exactly make for a fun experience. Unfortunately over the years, and through several releases this is what CoD has evolved into, a camping, and sniping competitive multiplayer battle that caters to the worst of online participants.

I could complain all day about CoD's long list of faults, but we all know about Infinity Ward's, and Treyarch's stance on the whole thing as well as the poor efforts they apply to making each release an enjoyable one. I also know that you've probably heard everyone share their concerns about the game via the social sites. Opinions are like assholes, everybody's got one. Even so I'm here today to let you know what I think about the whole thing, my two cents worth as it were. I'm going in unbiased, and will try to explain everything in a thorough, and professional manner, so that you can better understand what you're getting into if you have not already bought the game. Without further ado let us get into this ghastly review of the arcade shooter known as "GHOSTS"!!! ...

Friday, November 8, 2013

"Be Wary of Taco Bell's Video Game/Console Oriented Giveaways!!!"

Today while I was out on the road I decided to stop by the local Taco Bell to pick up my usual special order of two beef burritos with no onions (can't stand onions with the meat O_o). While waiting in line at the drive-thru a large multi-sectioned sign captured my attention. It stated that if I were to buy a large soda (which I was going to do anyways), or a certain type of combo meal I'd get a chance at winning a $500 Gamestop giftcard. I thought to myself that it wasn't a bad deal since I was going to order a large soda anyways. I might even get lucky, and win one of those gift cards. Upon inspection of the cup containing the text code I noticed that it said there were 12 winners a day until sometime in mid-December, and that the giveaway/contest had begun yesterday. It also said in plain text that there were two ways to enter. One way was to text the code to a certain number, and the second method of entry was to enter the code via a specific website which was also listed in the legal lingo.

Wednesday, November 6, 2013

"Crapcom or Capcom? That is the Question"

This morning while doing my usual routine Youtube browsing I happened upon a video from "ReviewTechUSA" detailing the current crisis that is plaguing Capcom. It seems that Capcom is about to lose their ass financially. They don't even have enough money in the bank to bring a Street Fighter port to the next-gen consoles! This is definitely bad news. While most of us, including myself have spent this year, and past years hating on Capcom I can't help but feel sorry for them. Sure, they pulled some serious crap in the way of DLC BS, and even produced some crappy titles along the way, but does that really warrant the all out hate bashing they received?

It seems to me that many gaming companies these days are failing in some way or another just as Capcom did. You have to keep in mind that it's not just Capcom making these mistakes. I remember, back in the day when Capcom was the go to company that every kid sought out when it came to their next gaming adventure/experience. They produced some of the best games the industry has ever seen. Things like "Resident Evil", 'Mega Man", and even the many fighting games they released throughout the years would not have been realized if it weren't for their creative genius. The fact is that we all make mistakes at some point in our lives. Does that mean we'll be screwed forever? HELL NO! The same thing applies to gaming companies such as Capcom. Given the proper chance they to could make things right, and regain their loyal fans' trust, tenfold.

Saturday, November 2, 2013

"Dante's Top Rules For Enjoying Online Gaming"

Everyone in their right mind knows that the current state of online gaming is a continuously growing cesspool filled with hackers, and cheaters. Kids these days think it's cool to troll the online population with their shenanigans, and cheat their way to the top of the online leaderboards. Since companies like MS, and Sony could give two shits about our enjoyment online the situation continues to worsen, and will likely worsen for the next generation of consoles as well. What is a guy, or gal to do about this BS? Well, I'm here to answer that question for you with a list of top rules to abide by when taking your gaming online. I hope that these helpful hints will steer you in the right direction, and help you to avoid the delinquent little assholes that aim to ruin your fun time.

Thursday, October 31, 2013

Happy Halloween!!! (Oct. 2013)

Trick-or-Treat all ye sexy beasts ... and little childrens (^.^)! Today I chose to spend some time with my good old Mum who lives in the hood (literally). We reminisced about old times, and watched a few scary movies as we usually do during this particular holiday season. We even shared some candy amongst ourselves. It was a good day to say the least. There's just nothing quite like Halloween. By the way, The movies of choice for my "Halloween 2013" included "Twilight Zone The Movie", "Rocky Horror Picture Show", Stephen King's "IT", and Rob Zombie's remake of "Halloween". Before I go to bed I might even watch another horror flick here at my own house ...

Tuesday, October 29, 2013

Castlevania: Lords of Shadow - Mirror of Fate HD (XBLA)

Out of all the series that Konami has released none has captured my undivided attention as much as that of the "Castlevania" series. From it's humble beginnings as an 8-Bit NES game to it's more noteworthy recent releases such as that of "Castlevania: Symphony of the Night" the Belmont's struggle against Dracula, and his minions has gained a cult following like none other in the history of gaming. Perhaps it's the dark theme of it all, or the horror icon known as Dracula who continues to draw gamers into the fray that is "Belmont vs Dracula". Whatever the reason may be it is one series that we all hope will never end, and I'm fairly certain you'll all agree with me on that.

While the first few games in the 'Castlevania' series, and the numerous spin-offs that followed did little in the way of explaining the Belmont clan's origins it was no doubt the Metroidvania style gameplay applied to it that has kept the series afloat long enough for that tale to finally be told. Earlier this year, or perhaps a few years back 3DS owners were privileged to finally bare witness to the story behind the famous Belmont clan. It is this 3DS release of "Castlevania: LoS - Mirror of Fate" that brings the tale full circle just in time to make way for the final chapter of 'Lords of Shadow'. Thankfully we console gamers can now also enjoy the game in all it's glory via the PS3, or the Xbox 360. As you play through this newly enhanced HD version of "Mirror of Fate" you'll get to witness what 3DS owners experienced earlier on. Through your playthrough you will come to understand why the Belmont clan's struggle against Dracula is a personal one, and why they must at some point put an end to Dracula's Tyranny, even if it means sacrificing their own lives in the process.

Friday, October 25, 2013

The Guided Fate Paradox (PS3)

 

Those of you who have been faithful to the Disgaea series will no doubt recall the mention of the angelic realm of "Celestia" during your many playthroughs. While Celestia has never really been shown in all of it's glory it's angels have often times showed up in some form, or fashion within the netherworld of Disgaea. Thankfully the lads, and lasses at 'NIS America' have finally decided to bring to light the world of Celestia, it's many inhabitants, and the mythology that encompasses it with this latest follow-up release. Not only did they flesh out this angelic realm in "The Guided Fate Paradox" by including a deeply involved story, but they also gave the game an art style that is entirely different from that of the Disgaea series making the story more of a unique experience. It's this anime inspired theme that will have Disgaea players gawking in amazement at the display unfolding before their eyes. Everything from the anime inspired intro to the actual gameplay will most definitely prove to the gamers that NIS America has yet to run out of noteworthy ideas in their niche RPG lineage.

Wednesday, October 23, 2013

Valhalla Knights 3 (PS VITA)

XSEED has produced some damn good games in their time. I for one thoroughly enjoyed my playthrough of "Killer is Dead" earlier this year. Seeing as that game held my interest throughout it's entirety I expected great things from "Valhalla Knights 3". Jumping into a game series three games in often times does not help one to understand the plot well enough though, but after viewing the trailers I figured I'd give it a shot anyways. I remember finding the perverted touch screen mini-games shown in the trailers to be an interesting point, but what really held my attention was the fact that this was a JRPG with online modes of play. Whenever I see, or hear the word "online" in an RPG of any kind I get excited. After several rounds of email inquiries I finally got my hands on "Valhalla Knights 3", and after spending about a week's worth of time playing it I think I understand why the PR was reluctant to hand over a review code.

Friday, October 18, 2013

Star Wars Pinball: Balance of the Force (XBLA)

Out of all the "Good vs Evil" scenarios created in the world of entertainment none has ever come close to being as influential, or original as that of the ongoing battle of Jedi versus Sith. Long ago a film director named George Lucas brought to our attention a film series that would forever change the way we looked at outer space, and the possibilities therein. His vision of intergalactic battles, an all powerful force, and a universe filled with all sorts of wonders paved the way for further adaptations to be made. Things like Star Wars action figures, novels, and even video games became a significant part of the lore that die hard Star Wars fans continue to seek out to this very day. The fact that another film in the Star Wars legacy is on it's way further proves that as far fetched as the saga may be it's future is a bright, and shining force that will live on for ages to come, and will no doubt inspire new generations of Star Wars mythology to be born in it's wake.

Saturday, October 12, 2013

MTG Theros: Intro Pack + Booster Pack Video Review

Magic the Gathering, gotta love it! Recently, being the lucky dude that I am I was chosen by the Wizard of the Coast's PR to do a review on some samples of the newly released "Theros" set. Before the samples ever reached me though I opted to go out, and get an Intro pack for myself to see what this latest set had to offer. After getting it home I decided to review it on my dime. I honestly had no idea I'd be getting another intro pack, and some boosters for review. After finding out that that was the case though I had to make the most of the situation by supplying you with a different sort of review this second time around. I do have to warn you that the video included in this particular article is rather long. In fact it's two minutes away from being an hour long. I went over each individual card, as well as the intro pack offerings after opening them up. It's the sort of video that will mostly appeal to MTG fans. When watching this video keep in mind that I may have said some things that were incorrect pertaining to the cards, but nothing that I said was significantly wrong. I'm fully aware of my mistakes in the commentary, and apologize for them beforehand. I hope MTG followers don't tar & feather me for the acts of treason (^.^). I'm just not a professional commentator, yet. Enjoy it for what it's worth, and feel free to leave a comment if you like. As always comments are moderated due to trolls, and have to go through me first before being posted.

Thursday, October 10, 2013

Let's Talk - "INJUSTICE & INJUSTICE Ultimate Ed."

From it's hyped beginning to it's current state "Injustice: Gods Among Us" has attracted a lot of attention. Some of that attention was good, and some bad. I'll be the first to admit I was psyched about it's initial release. Not only did I go out, and buy the Xbox 360 version of the game, and a season pass, but I also did the same for the PS3 version of the game. After getting into it for a while though I began to notice some rather bothersome things happening to the offline, and online offerings contained within. Things like missing DLC characters, and encounters with lagswitchers/hackers became a commonplace event. The truly sad thing about all this is that the game contiues to go down it's downward spiral with no signs of getting better. The online multiplayer is rubbish, and new glitches/bugs are still happening. It seems that Netherrealm Studios would have had their sh*t together by now, but that is most definitely not the case.

Wednesday, October 9, 2013

Atelier Meruru Plus: The Apprentice of Arland (PS VITA)

GUST Corporation has once again proven themselves worthy of praise by releasing yet another grander than grand tale about an apprenticing female alchemist. Using their usual methods of incorporating previous characters from the series into the plot, and adding new ones into the mix GUST aims to introduce to us a tale about a princess whose dreams of seeing the world are limited by her royal duties. With her childhood friends Keina, and Lias by her side though princess Meruru strives to make the most of her position as royalty, and aims to prove herself as a worthy princess as well as an adventuring alchemist like her teacher Totooria Helmold (Totori). By combining her skills as an alchemist she fully intends on blending her two worlds as she tries to better her community, and her status within.

Monday, October 7, 2013

Battlefield 4 Open Beta (PS3) - "First Impressions"

I fully realize that this game is still in the "Open Beta" state, and that changes are likely coming in the days leading up to the game's release date. Even so what I have experienced while playing the Open Beta leads me to believe that many more patches will have to be put into place following the game's official release in order for it to even be a near flawless experience. As far as complaints go I'm finding a lot of glitches pertaining to the use of the knife as well as the sensitivity of the knifing effect. Other gripes include the poorly rendered map (Siege of Shanghai), and the less than current-gen look of the game as a whole. I know that some of you will disagree about the graphics, but in all honesty the game's visual points are basically glamorized current-gen lighting, and reflection applications. Nothing more, and nothing less.

Friday, October 4, 2013

Painkiller: Hell & Damnation (PS3) - "A To Hell With It Review"

Painkiller: Hell & Damnation, for those of you who don't know it was previously a PC exclusive that had amassed a cult following from the PC gaming community. It included several different DLC oriented spin-offs that each added to the mythology of Daniel Garner, and his unfortunate time in Limbo. In the console version of "Painkiller: Hell & Damnation" we the gamers are blessed with a very nicely rendered series of opening CG cutscenes explaining exactly how it is that Daniel ultimately ended up as one of Lucifer's pawns. It seems that during one fateful night while driving the roads with his new found love Catherine, Daniel's world is literally turned upside down as Death appears suddenly in front of his vehicle. Flipping his car several times over Daniel, and the love of his life end up dying, and parting separate ways on their journey to the hereafter.

While Daniel knows exactly where he is at in the grand scheme of things his beloved Catherine is nowhere to be found. Hoping for the best Daniel sojourns on killing the denizens of the damned letting the hope that Catherine has gone on to a better place fill his hollowed heart. After having enough of Daniel's relentless demon blasting, and luck driven survival though Death himself intervenes, and uses Catherine's whereabouts as a bargaining tool to get Daniel to harvest 7,000 souls for him. In return Death promises him that he will reunite him with his beloved Catherine. This is of course where the flashbacks end, and the gameplay begins.

Thursday, October 3, 2013

MTG Theros Intro Pack Review

Yesterday evening my Mother invited me to go to the local Targets store with her, so I figured I'd pick up some of the latest MTG Theros cards while I was there. Targets actually carries an impressive selection of MTG cards, and packs. Since it's the only real source of MTG for me I was thrilled to see what they had in stock. What I found when I visited the designated card section was the usual booster pack assortment, as well as some Theros Intro Packs. Naturally I went for one of the $14.99 Intro packs since it's an overall better deal. For $14.99 you get a 60 card deck ready for playing, and two booster packs. Along with the package is also a poster insert containing detailed information on all the available Intro Packs including the card list associated with each. The Intro Pack I ended up choosing was a Green & White deck titled "Anthousa's Army". Being the Green deck player that I am I could not resist.

Wednesday, October 2, 2013

Disgaea D2: A Brighter Darkness (PS3/PSN)

Disgaea is one of those exceptional video game experiences that is deeply cherished by those who have played it, and often times passed up by gamers who are into the more casual gaming scene. In layman's terms Disgaea is what we RPG gamers call an "SRPG", or strategy based roleplaying game. Some even call it a tactical RPG, or a JRPG. Whatever it is referred to though it is one of the the most involved video games that the RPG genre, or any genre for that matter has ever seen. It is filled to the brim with anime inspired content, and a hundreds of hours of time filling fun.

Nippon Ichi Software, or NIS as you likely know them have in essence developed their own netherworld based mythology within the constructs of the series. This applied netherworld mythology is both expansive in nature as well as humorous in a variety of ways. The series' unique mythology is part of the reason the game has stayed alive for so long in the RPG unfriendly market. With a cast of otherworldy characters that all anime fans can relate to it's hard to not get lost within the quirky dialogue driven tales that are provided with each new release. The fact that the main set of protagonists involved in the plots often times find their places in follow-up games of the series only makes diehard fans want to return for more. By sticking with their tried, and true game design NIS will no doubt continue winning over gamers, and return fans for a long time to come.

Tuesday, October 1, 2013

OtakuDante's Spooktacular Halloween Giveaway!!! (Oct. 1 - 31)

Welcome all ye witches & warlocks! I know it's been a long time since my last giveaway, but as promised here's another giveaway to whet your appetite before year's end. In this particular giveaway there are some rules for the two "M/R" rated prizes that I will be giving away. First, and foremost you must be at least 18 years of age, and must include a statement in your entry submission that you are of such an age. Trust me when I say that these two prizes are meant for a mature audience. As far as the theme of the giveaway goes it is going to be Halloween oriented. Seeing that Halloween is only 30 days away I could not help but incorporate the holiday spirit in the event.

Monday, September 30, 2013

Blog Update (9/30)

What's up all ye lads & lasses? I'm here once again bringing to you an update on the behind-the-scenes happenings here at "OtakuDante's Gaming Inferno". Currently I'm in the middle of my playthrough of "Disgaea D2: A Brighter Darkness". The game's amazing as expected, and is quite the fun, and relaxing RPG experience. It's filled to the brim with features including NISA's (NIS America) own brand of humor. For those of you who have been following, and playing the series throughout the years I strongly suggest that you get out there, and pre-order the game for the additional pre-order bonuses. I think the bonus includes a CD soundtrack as well as some art promo items. It doesn't hurt to get something extra for free as I always say. I should have my review of "Disgaea D2: A Brighter Darkness" posted by Friday of this week, so be sure to stay tuned here for that. I will of course be tweeting links as usual for those who follow me via Twitter (@OtakuDante).

Friday, September 27, 2013

Magic: The Gathering - Theros set released today!!!

I know I don't talk about it much, but growing up as a kid I used to love to play MTG any chance that I got. Often times me, and some other friends would take our MTG card decks to the school library during break time, so we could play. Back then schools weren't such a !@#$% about rules, and regulations though. There also weren't as many thieves around stealing your cherished collectibles. The world has become a harsh place, but I digress. The reason I brought all that background info to your attention is that I've been following the release of the "Theros" MTG set since it was first announced. Naturally I'm always excited to learn about new card types, and this new 240+ card set aims to bring new things to the forefront. Mark of 360pr has kept me in the loop about the new cards as well as an event that is to take place starting today through this coming Sunday. It's basically an MTG release celebration that will be held at any 'Wizards of the Coast' supported hobby store. While I won't be able to attend I thought that you might be interested in checking it out in my stead. I'll leave with you the memo from Mark as well as a link to the official site with all the details. MTG is an awesome game, and is definitely one worth getting into. I hope that you will give it a chance as I did so many years ago. You won't regret it.

MTG 2014 - Expansion DLC (XBLA)

Wizards of the Coast, and Stainless Games up the ante with their latest MTG 2014 expansion DLC. Along with five new decks, and five new challenges you'll find a completely new story arch with an entirely different protagonist. This latest female planeswalker known as "Elspeth Tirel" is basically on a quest for immortality. In her quest to find the items she needs to complete the spell she first seeks out the gods' council, and ends up challenging some of the most formidable adversaries seen thus far in the planeswalkers storyline. You will follow her through five of the most difficult challenges you have ever encountered within the console series of the game, as well as ten campaign encounters, three planeswalkers duels, and five revenge duels all of which will put your MTG knowledge to the ultimate test. Whether, or not you, and this planeswalker prevail will lie heavily on your understanding of the game thus far.

Wednesday, September 25, 2013

Gaming Glance - "Pac-man Championship Ed. DX+" (PSN)

For those of you who are unaware of it Namco Bandai released a significantly different version of "Pac-man Championship Edition DX" recently in the form of a free update (assuming you have the game already). This update is of course "version 1.10" as you'll find out when you load up the game. While this new update, and version of the game contains many noticeable visual, and functional changes it is still a trial until you purchase the accompanying DLC that was also released in it's wake. For those of you worried about losing the core experience you payed for before fret not, because all of the former in-game content from the previous version is still very much intact. It merely had a visual overhaul. The more prominent features that you'll find this time around are things like highly detailed friend comparison charts, in-game stats, and even Facebook sharing options which were added to make playing the game a more "social" event. As far as visuals go you'll be quite surprised that everything in the game looks worlds better than it did before.

Thursday, September 19, 2013

GTAV (PS3): "First Impressions"

For some reason, or another I went with the "In Crowd" on my purchase of GTAV. I guess curiosity finally got the best of me. In all honesty though it was online that really caught my attention in this instance. While many gamers have no doubt spent hours upon hours playing through the previous GTA games I'm one of those rare exceptions who has never (and I mean "NEVER") played a GTA game in my life, so my purchase was more of an impulse buy in that respect. I did watch my brother play through Vice City once, but that's about it when it comes down to my prior knowledge of the series. Luckily for you guys & gals that means I went in with a totally unbiased opinion. I didn't really know what to expect from the game. Of course I've heard plenty of tales about banging strippers, boobs, and all the criminal activities that a modern day gangster wannabe could hope for though. Regardless of my knowledge, or lack thereof I feel I should I should give to you my first impressions of the game. Aren't you lucky? xD

Atelier Totori Plus: The Adventurer of Arland (PS VITA)

The "Atelier" (meaning: "an artist's workshop") series of RPGs has been around for quite some time now. You'll find that there has been an impressive amount of releases on both consoles (PS1, PS2, PS3, Dreamcast), and handhelds (WonderSwan Color, Gameboy Advance, Nintendo DS, PSP, PS Vita) throughout the years (1997 - 2013). These games range from Japan only releases to limited stateside releases, and even remakes. Gust Corporation who were the developers behind this unique series of alchemy based RPGs have always stuck to their tried, and true formula of introducing a new alchemist with each game release along with a unique story to accompany that individual. The gameplay of each title as one might expect is centered mostly around alchemy, and the crafting of various items. Throw in an alchemist against an ominous threat/situation, and you'll have the experience in a nutshell.

Wednesday, September 18, 2013

Dragon's Crown: "Patch 1.02 & Patch Notes"



Greetings fellow Dragon's Crown adventurers! Both veterans, and new players alike will be glad to hear that the team at ATLUS is continuing to hear your voices, and deal with any issues that may, or may not be plaguing you. In this latest update, deemed "Patch 1.02' you'll find such things as game stability fixes, online improvements, and even character changes. It's definitely nice to hear that ATLUS actually gives a damn about their game, and their audience unlike some other developers out there ... eh, Infinity Ward/Activision? Anyways, I will more than gladly share with you a copy & pasted version of this update detailing all the changes that have been made. If you find that you run into any other issues that have yet to be fixed be sure to get in contact with ATLUS as they will no doubt help you out.

Tuesday, September 17, 2013

CHAOS CODE (PSN): "Secret Character Variation"

It has been my experience with fighting games over the years that some developers love to hide hidden features, or characters with the constructs of their game. Seeing that FK Digital's "Chaos Code" was inspired by such 2D fighters I decided to check out the game's roster more closely, and see if I could find any hidden characters. Surprisingly enough I have found one such character based secret, and knowing the developer there may very well be other secrets hidden for us gamers to find. As far as the character secret goes it is basically a variation of the pervy "Hikaru". Every anime fighting game with any hint of humor will always have such a character in their roster. It never fails. Even so, this new variation known as "MG Hikaru" takes perverted to the next level.

Sunday, September 15, 2013

Art of the Month Update & Special Review Opportunity

In this blog update I have two new things that I need to discuss. First of all the lovely, and very talented UK artist 'Danielle Tunstall' has agreed to be this blog's official artist of the month. This means that every month, from now until the end of the blog's life span readers will be privileged to see 6 new pieces of her art. They will be located in the usual spot for ease of access. Danielle sells her art often in the form of prints, and even amazing toys called "Dunnys". Anytime I see her share info about her products on Twitter I will retweet them, so that you can make the most of her often times discounted deals. From time to time I will even provide links to her Ebay items as well as other Danielle Tunstall art related links. She's an amazing artist, and it truly is an honor to be able to share her art with you on a monthly basis.

Diablo III (PS3): "A New Playthrough"

When it comes to starting a new playthrough in 'Diablo III' there are some things I feel you should know. The first thing is that whether you choose to continue your adventure with the character you just beat the game with, or choose to go with a new character there will be some things brought over into the new playthrough that will definitely be helpful to you. For example, If you choose to continue with your previous character things like your earned gold, your blacksmith/jeweler mastery, and even your chest full of collected equipment will carry over into your next playthrough. The catch though is that if you choose to go with the character you did your first playthrough with you will have the option to go into the game with the next difficulty setting in place (Normal, Nightmare, Hell, Inferno). If you choose the latter option, and go with a completely new character you'll still be blessed with all the same perks (gold, blacksmith/jeweler mastery, equipment), but will do so in the initial difficulty setting.

Wednesday, September 11, 2013

Chaos Code (PSN)

I can make a total ass of myself sometimes. I really can. Last night just so happened to be one of those moments in my life. Before closing for the night last night I got into a somewhat heated conversation with Tenryo, the English community manager for "Chaos Code" through twitter. I complained about how poorly designed the characters were in comparison to some other fighters as well as certain indie games I had played in the past. While the game definitely appeared to be that way to me last night I found that when I continued with my playthrough today the game didn't look all that bad. Sure there were some slight imperfections with character designs, and some stages looked better than others, but for the most part the game wasn't all nearly as bad as I had had made it out to be, especially for a 2002 Japanese arcade release. Seeing the error of my ways I'd like to take the time to apologize to 'Tenryo', and 'Arc System Works' for my accusations earlier. I'm truly sorry, and hope the following review makes up for my mistaken claims.

Tuesday, September 10, 2013

Blog Update (Sept. 10, 2013) - "PR BS & Blog Progress"

What's up Inferno readers?

I've been quite the busy journalist as of late. I've been dealing with PR who want to see me fail, and other PR who are more than willing to work with me. It's just the way things go in the journalism biz. I'm glad I had the balls to email Kristiana Suess of EA a link to my article "Let's Talk - "Proper PR Etiquette" though. While it may not have helped EA's, or FortySeven's opinion of me it's something I feel they needed to read.

Too many PR agencies, and game developers have poor opinions of us journalists, and think that our jobs pale in comparison to theirs. The fact is that their job which they get paid handsomely for only requires the copying, pasting, and sending of emails along with some phone calls. In the end it is a paying job, and if done correctly it will not only help us journalists help the PRs succeed, but will also help all of us keep the gaming companies we are trying to support afloat in these uncertain economic times.


Saturday, September 7, 2013

Kickbeat (PSN/PS VITA)


Out of all of Zen Studios video game creations "Kickbeat" could have easily been the game to outsell, and outdo their famous pinball tables. The key phrase in that statement though is "could have been". While the game looks absolutely stunning, and has an awesome music feature that I'm all for I found the gameplay to be flawed to a point that having fun while playing the game was almost an impossibility. Instead of easing the gamers into the gameplay Zen Studios almost immediately has them hammering out button presses to fast paced songs that honestly should have been used in the much harder difficulty settings. It is these combinations of hard hitting songs, and  extreme challenges that have made the review process frustrating for me.

While I could (barely) complete the first two songs on the 'Normal' difficulty setting in the story mode I found trying to repeatedly get past the first boss battle to be the straw that broke the camel's back. Not being able to get past a boss, because the actions onscreen don't seem to be in sync with the button presses makes the seemingly badass boss encounter a trying experience.Very rarely will I choose to not continue playing a game, but this playthrough has been beyond rage inducing for me. I just don't see myself being able to make it any further any time soon. As much as I hate to I'm going to have to go ahead, and post my review with my limited knowledge of the game. I apologize to my readers, and to Mel of Zen Studios, but a full playthrough of this game is just not possible for me.

Friday, September 6, 2013

DOA 5: Ultimate (PS3/PSN)



As a gamer I have invested countless hours, days, weeks, and years into playing the latest fighting game releases. This includes everything from the classic 2D fighters such as "Street Fighter" to the more modern day 3D genres such as "Tekken". While the classic 2D fighters will always have a special place in my gaming history it's the 3D fighters like DOA that have brought me to the next level of the fighting game genre. DOA, as I recall it started off as classic fighters usually do with humble beginnings, and an innovative concept that had not yet been delved into by other game developers. Even in it's early days as a Playstation title, DOA took fighting games to new heights of stardom with their infamous "Breast Motion" physics, and it's simple yet challenging style of gameplay. If you were to ask any of us fighting game veterans we would all tell you that DOA is likely the most challenging fighter in the history of 3D fighting games. You'll find as we have through the years that the simple control scheme can be quite misleading. Mastering the game, or fighting against a veteran DOA player can definitely prove to be quite the unforgiving experience if you are ill prepared.

Thursday, September 5, 2013

Diablo III (PS3)

Like readings ripped from apocalyptic scriptures of old Blizzard, and their team of creative geniuses bring forth the continuing tale about hell's lords, angels, and the people who are unfortunately caught in the midst of an ongoing war between the two factions. The clash between the long dead King Leoric, and the Horadrim who have sought to end the hell lords' reign of terror comes full circle as Horadrim descendant Deckard Cain, and his niece Leah try to make sense of the approaching dark times, and the apocalypse at hand. With Deckard, and Leah being the last of the Horadrim the fate of humanity lies in the balance of their discoveries that are found within the ancient manuscripts which were passed down to them. With the aid of a heavenly being, lost souls, and a select few individuals whose motivations in preventing the end times are each uniquely their own they set forth to rewrite humanity's final chapter.

Sunday, September 1, 2013

Killer is Dead (PSN/PS3)



Like a modern day grindhouse film, SUDA51's story about a hired American killer with a mysterious past unfolds in a way that is not unlike Quentin Tarantino's "Kill Bill" movie series, or some of his other more recent films. This game, or interactive experience as I've grown to know it was given the uniquely appropriate title of "Killer is Dead" by it's collaboration of developers, and publishers (XSEED, Grasshopper Manufacture, Kadokawa Games & SUDA51). In the simplest of explanations that I can think of I'd say that  it is an over-the-top hyper stylized gorefest filled with flirtatiously sexy mini-games, epic boss battles, combo based combat, and an interesting cast of individuals who are all a part of a mythology like none other.

Mondo Zappa who just so happens to be the main protagonist of this otherworldly plot is a guy with a mysterious past, an augmented arm, and several unanswered questions. As a hired killer Mondo willingly does the bidding of another gangster looking gentleman who also deals in the profitable business of executions. This employer who looks an awful lot like the gun armed Barrett of FF7 (Final Fantasy VII) goes by the name Bryan. Along with his interest in taking on contracts Bryan also has an odd, and often times unreadable sense of humor about him. With Bryan's guidance, the assistance of a female accountant named Vivienne, and the help of a younger "moe" style female secretary named Mika, Mondo sets forth time, and time again to fulfill contracts as well as earn a living so that he can support his more perverse hobbies.

Thursday, August 29, 2013

Magicians and Looters (XBLIG)

If someone were to take the wacky character interactions from the "Harry Potter" series, and mix them with "Castlevania: SotN" you'd more than likely have the game that Morgopolis Studios has created. Their indie game appropriately titled "Magicians and Looters" takes elements from retro "Metroidvania" style games, and adds pun filled humor to build up the story at hand. That story of course involves an unusual cast of young magician apprentices, an elder wizard, and an evil sorcerer who is hellbent on ruining the day. As the gamer you will guide three chosen students known as Vienna, Nyn, and Brent as they traverse various danger filled locations in order to try to rescue their headmaster Versimos from the evil Lord Skree. Along the way you will be collecting loot, and relics of power as you make your way across the connected rooms that make up the students' world. Ultimately one of the students will face off against the evil Lord Skree in a duel that is not much unlike the wizard duel between Harry Potter, and Lord Voldemort. There's even a nod to "Castlevania: SotN" for those lucky gamers who can make it to the final boss fight.

Tuesday, August 27, 2013

Let's Talk - "Sex, Language, and Violence in Video Games"

This article has been a long time coming folks. It really has. In this year alone I have sat by, and watched the people on my Twitter timeline as well as the rest of the online media outlets spout their nonsensical bullsh*t many times over about how violence, and sexual content in video games is corrupting the youth of our world. That it's even driving them to kill, or commit other heinous crimes. The simple fact is that the ESRB rating system, and the movie based guidelines are there for a reason. When you see an "M" rated game, or an "R" rated movie with several sub-categories of sexual content, violence, and language warnings you can bet your bottom dollar that it was intended solely for a "mature" audience. Not some spoiled little middle school aged kid, or teenager with a lack of respect for parental authority. What gets me the most about this whole fiasco is the fact that it's more than likely the parents who buy their underage children the games, and dvds who are turning around, and b*tching about the games after an associated killing/crime is shown on the evening news.

Monday, August 26, 2013

Brothers: A Tale of Two Sons (XBLA)

Never in my history as a gamer have I had the privilege to play through a game that was so emotionally thought provoking as this one was. Both 'Josef Fares (A Swedish Film Director)', and the creative team at 'Starbreeze Studios' have put together a grand fairytale that transcends cultures, and language barriers of all kinds. Using love, and it's powerful nature as the main theme the development team behind this mature fairytale of sorts takes you on a visually breathtaking journey like none other you have ever seen before. You'll get to follow along as you guide two brothers who have suffered the terrible loss of their mother, and are in the process of losing yet another loved one. Their journey to find a cure for their ailing father will ultimately take them, and you to various locations of splendor, and even to nightmarish havens where the worst of dreams are realized. As you journey alongside them you'll discover that it is the brothers' undying love for one another that drives them to go against all odds, and will hopefully gain the cure that could ultimately save the life of their father. During your epic adventure with the two brothers your heart will no doubt be ripped asunder with sorrow, and tears may even be shed on their behalf, but in the end you will find reassurance as they both did that love is eternal and will never fade away.

Thursday, August 22, 2013

Let's Talk - "Online Safety & Transactions"

By now most of you should know my stance on hacking. It sucks majorly, and is ruining the quality of online gaming at a rapid pace. In fact it's becoming an increasingly popular trend amongst the younger generation of gamers, and PC users. The evidence of this trend is so in your face that if you dare to play a game such as 'Black Ops 2" you will no doubt happen across loud mouth teenagers bragging about their hacking feats. Where they are learning this is anyone's guess. I figure it's from the internet though as there are many online resources for hacking tools made easily available to anyone who searches for them. The fact that parents are letting children do as the please in the privacy of their own online world only furthers the problems at hand. Unsupervised, and unpunished kids often times result in the many heinous crimes that occur today within the youth populations of the world.

Tuesday, August 20, 2013

Divekick (PSN)




Earlier this year when Evo, and various other fighting game tournaments were going on I caught word of "Divekick" through a fellow fighting game enthusiast who goes by the username @IFD_Delusion. It was by mere chance that I had noticed his tweet about the game, and after seeing him play it hands-on in one of his Youtube videos I knew this was something worth my time, and attention. Very rarely do fighting game developers think this far outside the box. It is insane at how complex the guys, and gals of One True Game Studios were able to make this two button brawler. Initially started as a joke to poke fun at fighting game stereotypes, and gaming industry stereotypes this unique indie title was eventually placed into the Kickstarter program where it evolved into a full fledged fighter worthy of the praise the fighting game community had given it. Thankfully they were able to get the project funded. As an indie fan, a fan of artistic creation, and a fan of the gaming industry I can tell you now through hands-on experience that it's very much worth playing. Being the passing fad, or modern day craze that it is you will no doubt find humor, and fun times along with many others at the helm of this PS3, PS Vita, and PC exclusive.

Sunday, August 18, 2013

Sunday (Aug. 18, 2013) Update

I've got a few things to talk about in this update. The first thing I need to mention is in regards to my upcoming review of "Painkiller: Hell & Damnation". While the promo copy I recieved shows me enough of the game to be able to review it it is not the game you'd be getting by any means, and being as flawed as it is doesn't help my opinion towards the game. As such I find myself thinking about possibly not doing the review. I want to be able to give you honest, and truthful details about the game you'd get should you decided to buy it. Having a flawed promo copy instead of the final product just doesn't allow me to do so.

Thursday, August 15, 2013

Blog Update Aug. 15, 2013

I know there's been a lack of published content lately, but I assure you that I'm working hard behind the scenes trying to secure some new review material for future reviews. Some of the hopeful review material includes "Diablo III", and maybe even "DOA5: Ultimate". I'll also be posting my review of "Painkiller: Hell & Damnation" on the 30th of this month, so that's at least something to look forward to. Kickbeat, by Zen Studios is also another game that I'll be covering here in the near future. I hope that you continue to stick around, and that while you're awaiting new reading material you stop by twitter for a chat. My Twitter username is (@OtakuDante), and I can be found there a lot of the time. I'm all for a good conversation, as long as that conversation is positive. Also keep in mind when following me that I have reached my Twitter following limit, so I will not be able to follow you back. It's an unfortunate drawback to the Twitter program.

Monday, August 12, 2013

Dawn of the Fred (XBLIG)

The zombie genre is a hot topic in many forms of entertainment these days. You'll find zombie survival guides at your local bookstore, zombie television shows via your cable subscription, zombie movies on dvd/blu-ray, and even a crap ton of zombie shmups on the XBLIG marketplace. While I'm not a fan of overused ideas I think StickyDPad Games does well enough with their creation to consider it a "Unique" indie title. Their creation, otherwise known as "Dawn of the Fred" aims to capture your attention with nods to other video games as well as some tribute material that pays homage to earlier zombie movies. The really cool thing about this particular indie though is that the characters, and zombie creatures were all designed by the StickyDPad Games development team. It is this artistic attention to detail that gets the most respect from me. Not many developers would be bold enough to incorporate their own character designs within a game, but in doing so I think the lads, and lasses over at StickyDPad Games deserve some recognition for doing such an amazing job breathing life back into this slowly dying genre of indie shmups.

Friday, August 9, 2013

Let's Talk - "Proper PR Etiquette"

I've mentioned my opinions of certain gaming PRs several times throughout my (unpaid) career as a gaming journalist. Some of my opinions were harsh, and some filled with praise. None of my remarks were without merit though. Through personal experience I've come to know that some PRs in the business are very pleasant people to work with while there are others that are total assholes (for lack of a better term). The fact is that public relations representatives (PRs) can either be helpful (as they are meant to be), or be a pain in the ass if they are not fit to fill the position that they are currently in. Any which way you put it being a PR is a job, and should be managed as if it were one.

Thursday, August 8, 2013

XboxOne: "Enhanced Reputation And Enforcement"

During my routine browsing of majornelson.com today I ran across an article about the XboxOne's "Enhanced Reputation and Enforcement". Basically this article tries to confuse the gamer by throwing in a few glamorized sentences, and some fancy words while practically stating that the reporting system will be handled exactly the same way it already is. This same old "judgement by peers" system will still take in account how you negatively, or positively affect other gamers, just as it always has. The only significant difference this time around (According to what I can interpret from Microsoft's play on words) is that instead of simply allowing other gamers to be the final judge on your behalf your own in-game actions will also be monitored, and you will judged accordingly.

When I read this I thought to myself "How the f*ck is that supposed to work!?". Perhaps with Microsoft's/XboxOne's all seeing eye, otherwise known as the next-gen Kinect? Anyways, the article on Major Nelson's site states that such things as grieving, and even the joining of certain higher ranked lobbies with the intention of disrupting them will result in reputation demotions. What the hell!? What if I wanted to join a veteran lobby without the intention of disrupting it? How's Microsoft going to know my intentions? It's this type of uneducated nonsense, and half-assed solutions that have me worried about the future of gaming altogether.

Monday, August 5, 2013

Beat Hazard Ultra (XBLIG)


As a gamer I've never quite encountered a game series such as that of "Beat Hazard". Being the shump (shoot'em up) fanatic that I am I gave the original version a try years back when I had first got my Xbox 360. It had set me back five dollars which is definitely not chump change by any means, but seeing as it was liked by the online gaming community I thought I'd give it a proper chance anyways. From the moment I began playing the game I was hooked. I had never imagined that a developer such as "Cold Beam Games" would be able to implement a system which thrived solely on the music that I owned outside of the core game. Being able to use my own collection of music to engage in such a solid gaming experience was awesome. For those of you who are unaware of the game, and it's offerings it literally takes music from your collection, (whether you upload MP3 files via a memory card, or rip your CDs directly to your console) and applies every beat, melody, and tune contained within the tracks to make the onscreen shmup action to come to life.

Saturday, August 3, 2013

ZENO CLASH II (PSN)

When it comes to originality in the RPG universe hardly anyone does it like Square-Enix. Sure you'll have the occasional RPG developed by a developer who can think outside of the box (NIS America -"Time and Eternity"), but for the most part they all follow a very similar pattern. You heroes, or heroines usually come in the same RPG related classes (Barbarian, Wizard, Dwarf, Mage ...), and the enemies in an equally similar selection. Often times said hero, or heroine must face insurmountable odds against an evil army, empire, or all powerful creature or character. To say that the genre has become repetitive would be an understatement. Thankfully though the guys, and gals over at ACE Team have created a unique RPG experience like no other. Their previous release of the arcade RPG "Zeno Clash" which was hailed as a "Stonepunk" experience ended up being mostly overlooked by the gaming community, but did gain that cult following that gaming companies such as Atlus are known for. Zeno Clash had it's own mythology which was filled with interesting creatures, and characters who looked as if they were ripped from the pages of "The Island of Dr. Moreau", and rooted within a more science fiction type of world. The game's design even had an interesting Jim Henson flair about it (Dark Crystal, Labyrinth). It's the type of creative effort that would easily compete against Yoshitaka Amano's Final Fantasy creations.

Thursday, August 1, 2013

CastleStorm: From Outcast to Savior (XBLA)



When last we left our fabled friends of "CastleStorm" Sir Gareth had been separated from his troops, and continued to seek out vengeance against the viking leader Chief Ramhorn. With the aid of the lovely viking princess Freia he continued on into viking territory in order to put an end to the evil ruler's reign. If you took my advice, and purchased the game you would know that the first chapter ended quite abruptly leaving the story open ended. Lord Rufus, the devious King's adviser who had been giving ill advice all through the plot of the first chapter convinced the King that Sir Gareth was a traitor, and that he had joined forces with Chief Ramhorn. This is of course where the core game ends, and the DLC picks up.

Wednesday, July 31, 2013

Dragon's Crown (PS3/PSN)

The skies opened up, angelic voices sang, and the gods and goddesses of old bestowed there blessings upon me the day that I received the code for the upcoming release of "Dragon's Crown"! Just kidding, but even so it was a blessed event to me. I've been longing to get my hands on this game for what seems to be an eternity, and to be lucky enough to get early access to it was a privilege indeed. Both myself, and the staff at Atlus have been dropping hints for the past two months (or so) about how cool of an experience it was going to be. The fact that the pre-order bonus comes with a most excellent artbook is alone a testament to the effort Atlus has poured into the marketing/creation of this game. Keep in mind that Atlus, and Vanillaware titles are few, and far between so getting them while you can is definitely a wise decision. Most of you out there will know that Atlus's game releases/co-releases are usually gems, and end up with cult followings becoming harder to find as time passes. This is why I stressed so much to pre-order the game. Not only will doing so get you the game (PS Vita/PS3) itself, but by pre-ordering it you will also get a limited edition artbook with art by Vanillaware's George Kamitani. It's a win-win situation.

Tuesday, July 30, 2013

Online Injustice, Martian Manhunter & A Steaming Pile of ...

Like many enthusiasts in the world gaming journalists, and gamers themselves are often times compelled to voice their opinions about certain things that concern the subjects that they are most passionate about. I find that this moment in time I'm at that particular boiling point when I too have to get something off of my chest. This "issue", as I'm going to call it pertains to Netherrealm Studio's own unique brand of bullsh*t. Anyone who has been playing "Injustice: Gods Among Us" online these days will admit (assuming they are not doing it themselves) that the online lobbies are filled with lagswitchers, hackers, and cheap ass gamers. The game is broken as hell, and the guys over at Netherrealm Studios seem to be doing diddly squat about it. Sure Microsoft deals with most of the online BS (supposedly), but damned if I don't keep running into the same jackasses I report over, and over again. Something's not right here folks. Someone, somewhere is not doing their damn job.

Wednesday, July 24, 2013

Do Not Fall (PSN)

During my playthrough of XPEC's latest release of "Do Not Fall" a couple of things kept on popping up in the back of my mind. One such thought was that the main character "PiPi" reminded me an awful lot of the old "Nestle Quick" bunny from the animated television commercials, and secondly that the name "PiPi" reminded me of something I ought not mention here (Childish Laughter Follows ^.^). The game as odd as it is revolves around some interesting characters/creatures, and their pursuit to make the ultimate drink via the inside worlds of a vending machine. Some of you may not be sold on such an off-the-wall idea, but it's these out-of-the-box creations that generally gain most of my respect when it comes to video game offerings. The developer definitely knew what they were doing with the design, and theme of the game, and executed it all in what I like to call a "Perfect Storm". Do Not Fall, as cutesy as it may appear is a hardcore mind !@#$% that will have you returning for more, and cussing as you try your hardest to perfect your playthroughs. While this description would likely turn away a lot of you it's certainly not a bad thing.

Saturday, July 20, 2013

Fran Bow (PC): "Sneak Peek"

Recently, through Twitter I was contacted by a Swedish game developer (Natalia Figueroa) who has co-produced a game with her partner Isak Matinsson. This team of developers who run a game development studio called Killmonday has brought to my attention a very special PC based indie title. This indie, otherwise known as "Fran Bow" takes the innocence of childlike storybook imagery, and warps it six ways from Sunday. The psychological tale of gore ridden murder, and the fantastically twisted imagination of a girl named "Fran Bow" takes bold steps to impress a more mature audience. It could easily be compared to the tale contained within American McGee's "ALICE", but stands entirely on it's own with a wholly unique spin on insanity. It was the images of the game that Natalia had shared with me that really captured my attention. The surreal, and often times gory images had a Gothic tone that definitely peaked my morbid curiosity, and will no doubt capture the attention of many other like-minded gamers.

Friday, July 19, 2013

Mamorukun Curse! (PSN)



When I first heard the title "Mamorukun Curse!" I had no clue in hell as to what it was about. Through the usual Youtube, and internet research though the details about the game did begin to emerge. Even so it wasn't until I actually got my hands on the game that it all began to truly make sense. The title "Mamorukun Curse!", which is odd in it's own right is actually a play on words that most anime lovers will understand. In most anime situations that involve younger characters "kun" is added to their name as a sign of affection in the shared character dialogue. Hence the title, "Mamomorukun's Curse". The main character of the game who goes by the name "Mamoru" ended up meeting his untimely demise as he was crossing a road in the real world. This vehicular tragedy ended up sending poor Mamoru barreling head first into the afterlife along with a handful of other boys, and girls from other parts of the real world. This newly banded army of friends found that not only they were dead, but that in order to gain a second chance at life in the real world that they'd have to aid the eccentric afterlife tour guide, "Fululu (pronounced "Fururu")" in the removal of an otherworldy threat. It is this vaguely fleshed out plot setup that is the basis for this full-fledged Japanese shmup (Shoot'em Up).

Thursday, July 18, 2013

R.I.P.D. the Game (XBLA/PSN)

There's been a lot of buzz going around the internet these past couple of weeks regarding Universal's theatrical release of "R.I.P.D.". Most people see many similarities when compared to the former "M.I.B." movie series. I myself can definitely see the initial based title, and the basic plot of the film being slightly similar to "M.I.B.". At the same time though I can also say to you that it won't be a complete knock-off of said franchise. What Universal, Atlus, and Oldschool Games are obviously trying to achieve is an afterlife oriented experience in which dead law enforcement of the past (namely Roy & Nick) are standing up against an unseen threat. While this secret organization of good guys versus bad guys is similar to that of "M.I.B." the threat against the "R.I.P.D." officers are anything, but the same. In the case of "R.I.P.D." the threat does not come in the form of otherworldly aliens, but instead the ghastly, and disfigured souls of the criminally departed whom walk unnoticed amongst the living. The "R.I.P.D.", or "Rest In Peace Department" as they are known have been monitoring the recent deado gold theft activities, and have sent out Nick (A newly deceased cop) along with an old time sheriff named Roy to investigate the situation as well as take out any deados that they find. This of course is the basis, and overall premise behind the game of the same name.