What I'm about to share is in no way a pompous, or self-promoting dig at how game industry providers pick, and choose which outlets get review material. I understand where they come from on some things, but not everything. I've often times stated how view count is not the tell all standard when it comes to product success. With outlets using clickbait article titles, and offering up chances at winning expensive/noteworthy prizes it's no wonder they have an impressive view count. What they lack though should also be held to account. That is the lack of an audience that agrees with them, or understands them. An audience, though engaging, which amounts to nothing more than trolling and calling them out for the misguided journalists that they are. I have a beef with this not because I'm jealous, but because such outlets overshadow those of us lesser outlets who really put the work in, and who have a genuine following of viewers, and readers.
Industry providers have a choice. At the end of the day PR can gamble away their chances with these bigger, lacking outlets for sheer exposure (exposure which which happens regardless of their critique), or they can help guys like me help them. By that I mean in lifting up the lesser outlets, and promoting them to the point they get the views they desire they will not only get the views, but they will get quality reviews more freely. I personally work for peanuts, a game for a review. Bigger outlets though leech off of the success or sometimes lack of success of those who impart on them review material, and early/exclusive access to games/game events. They bank big money on ad revenue, and views while the developers often times struggle to make ends meet.
Sunday, July 23, 2017
Tuesday, July 18, 2017
YYT, or YummyYummyTummy as they are known is a development studio who is trying to break the mold of action RPGs by setting the stage for "Fallen Legion: Sins of the Empire" with a sort of reactionary 'dial-a-combo' system. Something that kind of takes in account a turn-based strategy, but not entirely so. At the heart of this story, choice, and action driven game you follow, and play as a fallen emperor's daughter who goes by the name Cecille, and/or Octavia. It seems the reluctant successor Octavia finds herself in a bit of a mess as her father's kingdom is facing economic ruin, and all out warfare, because of the state of things. Greedy for her father's position as the next rightful ruler is one of Octavia's acquaintances, Legatus. Legatus wants the throne, and power for all the wrong reasons while Octavia wants to get in power long enough to set things right. At least in her own point of view. Thus is the struggle, or rather the fight focus of the protagonist, and antagonist of the plot. Through the inheritance of a talking Grimoire Octavia discovers how to cast spells via soulmancy as well as how to summon exemplars from Elysia, or souls of long lost warriors who can fight alongside her in battle. She uses this newfound power to fight her way to her father's throne while facing the army of Legatus. Along the way she makes choices for the kingdom that will either boost morale, or cripple said morale while effectively changing the ending of her tale once she succeeds in doing what she does.
Thursday, July 13, 2017
Contrary to what console creators like Sony want you to believe the problem that is player toxicity within online gaming, in general, is so bad it has left many games in ruin. When it comes to fighting games, in particular, the toxicity I speak of goes well beyond the often times joked about saltiness, and poor sportsmanship. In fact the biggest problem facing fighting games to this day is the sought after casual gamers' unwillingness to properly learn the games as they were originally intended to be learned. By this I mean they want to look good without earning it. Like a thrown boxing fight they'll play dirty. Only in this case with lagswitches, mods, and mapped controllers to make it appear that they are legit pros. Purely for bragging rights, because that's what's popular with the CoD crowd. This is an absolute facade, and is used more, and more frequently by the worst side of the FGC because of two things. Those two things being a lack of moderation from console service providers, and secondly the development studios' intentional push to make "competitive" games accessible to a "casual" audience.
Tuesday, July 11, 2017
I was a habitual spender for the longest time. I used to buy entertainment related items on release including video games, and dvds. Nowadays, however I'm very careful how I budget my extra $100 hobby funds each month. I've learned that buying things on launch usually isn't the best idea, especially with the trend of half-assed movies and broken ass video games being released more, and more regularly. I'm all about getting more bang for my buck even if that means waiting a bit. If I buy dvds now, for example I'll usually pick up something out of the bargain bin, and something that is a sure hit. As far as games go I've come to the point I don't mind buying a used game, and will do that if it means I can use the rest of my hobby money on something else as well. When it comes to games, in particular I tend to buy the ones with good replay value. Shooters, arcade style games, and fighting games are my top picks. On occasion I'll also pick up an RPG, because I know from experience that the RPG games contain vastly more content than your standard action/adventure game. It's all about getting more while paying less. The total opposite of what Hollywood, and various gaming studios bank on the average hobbyist doing. Don't get me wrong though. I understand that to make ends meet, and to keep providing entertainment the respective industry providers must make a certain amount of day one sales at the initial marked price. It's just not gonna be me until they do away with their corporate greed, and poor business practices though.
Saturday, July 1, 2017
Did you ever feel like the odds in competitive games were unfairly stacked against you? That certain things seemed so blatantly, and obviously placed in the AI's or other players' favor that it was more than just a coincidence? Well, you are not alone. It has been speculated by many gamers that certain games are being manipulated for one reason or the other. In Destiny, for example an overwhelming community majority thinks Bungie has purposefully ignored complaints about unfair adjustments, and that through their disregard for the gamer have made things purposefully unfair. Some claim the matchmaking is intentionally geared to pair top tier players against players doing questionable things online. Often times it's the gamers who are calling out Bungie on these things in their forums that see the greatest negative impact to their k/d. Not only that, but Bungie moderators also remove posts that make them out to be guilty, and sometimes ban complainers from the forums entirely.