Sunday, March 24, 2019

Sekiro: Shadows Die Twice (PS4)

By now you have likely heard the two different opinions of Sekiro. That some players think it's harder than the Souls games, and that others think it's easier. In accordance to opinions I have personally found Sekiro to be something of it's own. Something doable. While the base level design, and enemy layout harbor similarities to the Souls games it is functionally more diverse than said experiences. It is faster, more fluid, and offers different ways to progress and dispatch the foes in front of you. The new stealth mechanics, and the shinobi prosthetic gives the players multiple tools in dealing with the threats they face. Additionally there are skills with a skill tree that come into play later on that will add a sort of variation to the more traditional stance based parry and punish system that you are introduced to at the earlier stages of the game.

The gameplay itself is fairly straightforward though, in all due respect. You play as an aged shinobi named Wolf who was rescued at a younger age, and taught the ways of the shinobi in order to protect his master's young lord. As Wolf you will keep to that task as you forward your mission, and backtrack to unlock portions of the game previously hidden behind key items, and key NPC interactions. Your base of operations is a dilapidated Buddhist temple kept in order by a monk whose prosthetic arm you now don. As your savior early on he guides you with wisdom along with a shrine maiden or rather doctor's assistant, and helps tune-up your prosthetic with new shinobi tools when you find them, and bring them back to him.

Thursday, March 21, 2019

SNK 40th Anniversary Collection (PS4)

I think a lot of us gamers take the current strides in gaming tech for granted. We don't stop to realize that modern gaming as we know it wouldn't be what it was if the early pioneers of the industry didn't stick with game development through trial and error. SNK, or Shin Nihon Kikaku (as it was once known), is one such pioneer. In their quest to make a name for themselves they not only created competitive alternative options to the hottest genres for the time, but also innovated, and paved the way for other developers to follow in their footsteps as well. In this particular 40th anniversary tribute those feats, and near defeats are made all the more evident. Through the game collection's museum, and it's compendium of ads, manuals, arcade labels, guides, and in-game assets we get to see what exactly makes SNK so special. From the span of 1978 to 1990, and through 70+ game releases SNK's many development decisions earned them a proper place in gaming history among the greats. While there was some struggle with reception, and perception they still managed to survive, and create some of gaming's most memorable moments. Whether it be shmups, early fighting games, RPG platformers, or unique genres all their own SNK's efforts have paid off as they still continue to do what they do to this very day.

Tuesday, March 19, 2019

Popularity & The Pursuit Of Happiness

Fate/EXTELLA LINK (PS4)

This entry in the continuing Fate/Stay Night gaming series, which was adapted from an ongoing manga visual novel of the same namesake, extends upon the lore in a more combat heavy experience in which master and servant micromanagement is the key to victory. The key to keeping SE.RA.PH from being Oracilized by Karna, and his growing army of shadow servant clones. SE.RA.PH being Earth's enigmatic Moon server which brings to life the virtual world you inhabit along with all of it's servant residents. Servants which are historical recreations of warriors from ages gone by. It is through the master that these servants are guided as well as summoned, and through said servants that said masters are protected. Thus creating, in layman's terms, a world of kings, queens and kingdoms.

In true mosou form, and within SE.RA.PH, you will ultimately play as a main servant (I chose Charlemagne) in the company of supporting servant troops under the guide of the master as you navigate gated labyrinths traveling from portal to portal while clearing out key enemies and protecting the master as well as the key supporting servants. It's manic multitasking in a somewhat streamlined fashion that makes Koei Tecmo's Dynasty Warriors look like a more tedious dragged on affair. From the base camp to the battlefield, and through a handful of increasingly difficult difficulty settings you will build bonds between master, and servant while you prepare them meticulously to face the threat to your virtual world, and it's housed NPCs. Including a complex set of main missions, and side missions with a progressive plot to forward.

Tuesday, March 5, 2019

The Caligula Effect: Overdose (PS4)

Imagine, if you will, a JRPG centered around a created classroom reality manifested by a virtuadoll name "Mu"who is hellbent on saving humanity from their own emotional suffering. Imagine even further still that this manufactured fantasy world is more of a prison, and less of an escape. One that holds it's classroom captives captive indefinitely even if they intend on returning to their long forgotten harsh reality. Thus is "The Caligula Effect". At the heart of the story is a male or female protagonist named by you, and controlled by you. He or she finds themselves in a sort of living nightmare as they see through the veil of supposed reality that is set before them. They see classmates corrupted by a digihead infection that has them doing the main antagonist's will according to the idol songs she both plays, and has playing out through associated Ostinato Musicians within Mobius, a paradise reserved for the emotionally distraught. Through your own manifested emotions, and as a counter to said threat, you are able to weaponize you and your fellow classmates who can also see beyond the veiled truth. A group of interesting individuals in a sort of high school club known as the "Go-Home Club". A club with the means with which to combat the mindless minions of the Mu. After your entrance, and joining of said club with your own virtuadoll companion you will find that fighting the good fight is done with the "Catharsis Effect", or rather a manifesting of your heart's hidden emotions brought forth into weapon form. It is this catharsis effect, and the imaginary Chain ability that ultimately allows for predictive assault, defense, and support options with which you'll take on the afflicted, face off against the antagonists, and eventually wake up in the real world ... if you are successful.