Thursday, April 25, 2019

Moero Chronicle H (NS)

In an age of gaming gone censored Compile Heart boldly dares to break free from the puritan industry trends that are currently being enforced, and releases one of their most "Adult" JRPGs yet! With "Moero Chronicles H" we get blessed with a story about a perverted protag with a childhood monster girl, friend. It is through Io, the perverted male protagonist, and Lilia the previously mentioned monster girl that we gain insight into the lurid, and lewd tale about a kingdom plagued by mysterious monster girl corruption.

Heading out, not to be the hero, but as an ousted member of society, Io journey's with Lilia to confront whatever or whomever it is that's inflicting dark marks of status upon the monster girl population of Monstopia. Battling his own "Desires" Io, and their soon-to-be panty thieving seal-like companion, Otton, seek to rid the afflicted of their curses by rather unusual means. By traversing labyrinthine locations of the fantasy sort in first person dungeon crawling antics you will not only face-off against fiendish oddities in the form of fantasy creatures, but will also run into, and battle with monster girls whom you can recruit. Upwards of 50 monster girls of varying pedigree. The battle that unfolds against said monster girls is a dual clothes shedding experience with a touchy-feely mini-game added in to heat things up. An erotic series of events which has Io storing, and releasing pent up positive energy while his monster girl compatriots up the desire percentage a notch by adding in some charm of their own. A specialty skill unique, and beneficial to joining monster girls. Ultimately making attacks, and aura (fire, wind, earth, water) skills deal more attire destroying damage.

Tuesday, April 9, 2019

AngerForce Reloaded (PS4)

I have been playing "AngerForce Reloaded" by Zodiac Interactive for review purposes. I like it. It manages to add in a few tweaks to the standard bullet hell gameplay formula including an energy meter, and tied-in dual skills that can be used to maximize scoring potential. For some reason it reminds me of Borderlands in some ways, it's graphical design. Definitely with the visual cell-shading, and the named bosses you encounter. The fact that it has a campaign for each of the four main characters spanning 7 stages in total divided between Noob, Normal, and Hardcore difficulties really adds that incentive to play through it thoroughly. The perk system in Arcade, and Campaign mode adds a bit of enhancement to possible gameplay perfection for those who commit to the grind. In the campaign you'll use earned points to upgrade characters across the board. Things pertaining to health, energy, bombs, power-up suction, and other things can be upgraded to improve upon point earning potential as well as prolonged survival. These points can not only be spent at the final stage of the set difficulty or upon death, but can also be used to revive characters as well as buy intermediate power-up refills should you need them.

In total there are four main characters in the game that you can play as, and as the title suggests they all have some sort of anger issues, each pertaining to a sought out fight against a mysterious masked figure and a war against robots and humans. The characters include the adopted, and orphaned Samhill, Echo who happens to be the daughter of the man behind the creation of the robots, Asimo who is a robot himself, and a forest spirit named Shin who obviously has a beef with all the destruction and mayhem brought on by the ongoing conflict.

Wednesday, April 3, 2019

Funko POPs | My Growing Collection

Those of you who follow me know I've posted a few reviews of Funko's POP!Vinyls in the past, and that they've been showcased on my "Hobby Highlight" page from time to time. My initial reviews were somewhat critical, but when you are reviewing collectibles the quality matters. I'm thankful to say though that with passing time the product has been shown more care for the price that is asked, and I have personally seen the paint jobs improve. Case in point the three new POPs I picked up including the Fallout76 Mothman, and the Devil & Angel Betty Boop were all painted well. No out of line paint, over-spray or poorly painted details. It's what you'd expect from a collectible that costs upwards of $12 each. To put it in better perspective the paint jobs on a Hotwheels car that costs the buyer only 99 cents was previously more impressively applied than the POPs. That's a huge disparity in possible quality per dollar. I do imagine though that there may be some corner cutting with stencil & airbrush application via machinery on POPs which could explain some of the paint over-spray in the earlier toys. That being said I think it's been sorted out for the most part, and with POPs becoming more & more detailed in build it's only fair that the toys should reflect a more appropriate per dollar quality presentation.