Skelly Selest is an interesting indie of imaginative inspiration. It takes old horror movie tropes, and combines them with indie game ideas already done to create perhaps one of the more interesting mixtures of modern day gaming genres. The game's story alone is a bold reminder of a certain line quoted from a more well known zombie film franchise. The one going on about an overcrowded hell, and the damned walking the Earth. So forth, and so on. George A. Romero would be proud. While that quote sets the foundation of the game's given plot the developer takes that very premise a step further by adding that the damned are basically trying to knock down heaven's gate in true Diablo fashion, and bring heaven down upon it's metaphorical knees. That, and the key fact that heaven's guardians aren't themselves the angelic beings you'd think they would be, but are instead skeletal vessels wielding heavenly weapons.
As a skeletal warrior of God you basically take up arms much like the hunter from Bloodborne with a gun in one hand, and an axe in the other. Ultimately facing off against endless hordes of the damned across multiple modes in a neverending fashion similar to the torment of hell itself. You'll fight in hunts for Arch Lichemancers, do some dungeon crawling in a similar fashion to "The Binding of Isaac", face endless waves of increasingly difficult to defeat denizens in a coliseum, and even play against the damned in a single player versus CPU card/tile game that utilizes diamond shaped character cards with four numerical values placed at each corner. In an attempt to go up against similar cards that have lesser or greater values themselves. The goal of the latter being to flip as many cards in your favor as possible by either having greater numbers that beat the opponents play by single or double digits. Double digits basically flipping multiple opponents cards that are connected by adjacent placing on a playing field of diamond slots with a random centerpiece value set before the coin is flipped, and the first turn taken. Kind of like Tic-Tac-Toe, but not. Needless to say there's plenty to play, and get into if you are a brave enough soul to face the insurmountable odds.
As a skeletal warrior of God you basically take up arms much like the hunter from Bloodborne with a gun in one hand, and an axe in the other. Ultimately facing off against endless hordes of the damned across multiple modes in a neverending fashion similar to the torment of hell itself. You'll fight in hunts for Arch Lichemancers, do some dungeon crawling in a similar fashion to "The Binding of Isaac", face endless waves of increasingly difficult to defeat denizens in a coliseum, and even play against the damned in a single player versus CPU card/tile game that utilizes diamond shaped character cards with four numerical values placed at each corner. In an attempt to go up against similar cards that have lesser or greater values themselves. The goal of the latter being to flip as many cards in your favor as possible by either having greater numbers that beat the opponents play by single or double digits. Double digits basically flipping multiple opponents cards that are connected by adjacent placing on a playing field of diamond slots with a random centerpiece value set before the coin is flipped, and the first turn taken. Kind of like Tic-Tac-Toe, but not. Needless to say there's plenty to play, and get into if you are a brave enough soul to face the insurmountable odds.