Neon Doctrine's Lamentum is a pixel perfect blend of psychologically driven Lovecraftian horror, and traditional survival horror. In the vein of 90's era horror games. It features an inventory, and item system Resident Evil fans will be quite familiar with. Complete with limited space for item carry, and puzzle solving elements tied to the protagonist, and his plight. With the puzzling nature of the harrowing adventure the journey at hand is one that isn't easily foreshadowed, or predictable.
Speaking of which this somber, and haunting tale of one's willingness to do anything to keep their beloved alive comes to life in the most visceral manners possible. An emotional rollercoaster ride of fear, dread, and a love that keeps a person going. It drives the player to keep pushing their way through despite whatever obstacles lie in wait. There is an air of delusion, and fragmented memories leading the player to want to uncover the truth that obviously lies beyond the madness. It's a visually puzzling setting with an ambient atmosphere that draws one in, but at the same time keeps them on the edge of their seats in anticipation of the horrors that haunt Grau Hill. A place visited not out of whim but in desperation by Victor, the protagonist, who seeks in said desperation the physical salvation of his dying betrothed, Alissa.