Ten rooms. Ten Seconds. That's the catchphrase of this brutal action/puzzle platformer by 'The Bworg'. While it's vague in description the game does carry with it more than just a series of timed brutal challenges created to the tune of ten. It is a game with a moral. A moral centered around an awoken clone, and a gauntlet of hazard filled rooms known as Sisyphus that are meant to be a test for whatever lies in wait at the end of the tenth floor.
You awaken from a test tube in a laboratory known as Sisyphus addressed by it's AI controlled computer terminal as #1010. You are told you have no memories, and that your only out is perseverance. As you step foot into the first room it grows ever more evident that you are about to be put through the ringer, so to speak. A red floor saw that is out for your blood is ahead of you and you are tasked, as with every room to follow, to survive for ten seconds before you can move on. Everything is explained in the first few rooms, and it basically boils down to red being bad, orange being safe, and ticking time bombs being an instantaneous end to your existence if you do not collect them in time. Leaving the rest of the trials to be as easy or as hard an experience as you desire, in that regard. The main thing, above all else, is that you see it through to the end no matter what ...