Showing posts with label 3DS. Show all posts
Showing posts with label 3DS. Show all posts

Wednesday, March 9, 2016

Fire Emblem Fates: Conquest - Impressions

In the past couple of years I have been told by several friends that the "Fire Emblem" games were good, and that I should pick them up for my 3DS. While I usually take such advice to heart I kind of felt that paying retail price for a used version of the older Fire Emblem games was ridiculous, so I chose to wait for the release of ''Conquest', and 'Birthright' to make my entry into the series. After looking at both games, and observing their character inclusive cover art I decided to go with "Conquest" as it appealed more to my artistic interests. The whole "villains look cooler" ideology kind of stuck in my head from my toy collecting days. I think the purple theme may have also drawn me in a bit too. Once I got into the game, days after having purchased it, I found myself impressed by the anime cutscenes, the in-game character design, and the story being told. It's something I've not seen yet with a 3DS game, and in that sense I think the developer worked wonders with the software/hardware they created the game upon. At the same time, I noticed some things that weren't exactly appealing to my RPG judgment standards. For one thing the game was heavy on plot presentation, and didn't really make the battles seem all that important outside of the perma-death setting, battle assessments, and the positioning strategies. The battles felt too cinematic, and out of the hands of gamers for me to enjoy. That, and a few other things have made me wonder if this is all that there is to the game.

Tuesday, March 1, 2016

Sadame - "Assist" (3DS)

In my rush to get the review out to you guys I made a huge oversight. It wasn't particularly my fault though. With the game being digital, and void of tutorials certain things weren't so easily understood. One of said things was the "Assist" menu in the main menu listing. This feature didn't really open up to me until I was almost done with my first character playthrough, and until I had created additional characters to see what the character classes were all about. The 'Assist' function, or feature is pretty much how it sounds. By going into the menu of the same name, and assigning a second character that you are currently not playing that second character will accompany you in your playthrough. The character will kill enemies so long as that character is alive. The higher in level the assist character is the more likely it is to stay alive to the end. I will say that having an assist character to fight alongside you does make the problems of battling waves of lesser enemies easier, but it also acts as a double-edged sword in that boss battles will be even more short lived. In my opinion this feature only serves to add to the game's balancing issues, and in effect dumbs down gameplay even more.

Saturday, February 27, 2016

Sadame (3DS)

If I were to summarize Rising Star Japan's "Sadame" by using other JRPGs in the genre as comparisons I'd say that it is a mixture of "Samurai Warriors", 'The Legend of Zelda", "Muramasa: The Demon Blade", and "Diablo 3". There are certain elements from each of these gaming experiences that seem to have inspired this action RPG. When it comes to the 'Samurai Warriors' comparison you'll find that the game plays heavily on actual Asian history, but does so in a fictional sort of way. It takes one of four character classes (Samurai, Ninja, Monk & Maiden), turns them into the protagonist, and pits them up against the lords of various dynasties who have been physically corrupted by karma. This act by act battle takes place much like 'Samurai Warriors' would, and has players guiding their character of choice to wave after wave of enemies in order to clear them out, and make it to the end boss for the same purpose.

The 'Legend of Zelda' comparison, on the other hand refers to the fact that the action in 'Sadame' is much like what you'd see in one of the older Nintendo DS games of that said series. You'll be traveling through various Japanese locales set in a feudal Japan in an almost top down fashion, and will be fighting both lesser enemies, and greater bosses as you loot the places for better items. As far as the "Muramasa" part of the game goes I say it's like that because the monsters, and demons within are very reminiscent of such a mythological representation. The creature design is similar to that of "Muramasa: The Demon Blade" in a lot of ways. Lastly, the 'Diablo 3' comparison comes into play simply because the game harbors a character customization setup that slightly mirrors what 'Diablo 3' has going on. The rarity of items is definitely there as is the gem placement, and spell usage. It's a set of features that not only compliments other parts of the game, but also gives it replay value. While those comparisons may sum up 'Sadame' at base level, let me go a little deeper into detail with what this 3DS game offers it's potential buyers ...

Tuesday, November 3, 2015

Rodea the Sky Soldier (3DS)


Kadokawa's "Rodea the Sky Soldier" has an interesting history that began in 2011. It's one that started on a rocky road of development, and has only since came to fruition this year. Interestingly enough this sky oriented action game that takes hints from the "Sonic the Hedgehog" franchise, and "Nights Into Dreams" began as an ambitious Wii title. You heard me right. Rodea's adventures in the sky kingdom of Garuda was meant to be released only on the Wii. Through delays as well as development, and publishing issues though it ended up not only switching intended release dates, but also which consoles it was to be released on. Instead of being a Wii exclusive it became a WiiU, and 3DS exclusive for the sake of being console generation relevant. Though the time, and transition phase was geared towards making the game what it was meant to be on the newer consoles it did not seem to change all that much.

After having gotten my hands on a 3DS copy of the soon to be released game it was more than obvious that the game was dated both in the graphical, and functional sense. The animations definitely looked like Wii era visuals, and the controls just did not jive with the 3DS control layout. Despite the the 3DS including a console tilt/movement function similar to what you'd get using a Wii Mote, and accompanying nunchuck it failed to make the tedious tasks of objective fulfilling, and point "A" to point "B" traversing a manageable ordeal. If you strayed from the beaten, and often times unapologetic linear paths you'd struggle just to regain your bearings, and would have trouble getting back on track where you needed to be. This along with some targeting, and movement issues only served to hurt my opinion of the game as you will find out ...

Wednesday, July 8, 2015

Samurai Warriors Chronicles 3 (3DS)

The Nintendo 3DS, and Tecmo Koei's "Samurai Warriors Chronicles 3". That's a mash-up I never thought would happen. After having played it for a while, and having sampled the way it's deeply involved features were applied on the 3DS I can kind of understand why I felt that way in the first place. Certain aspects of this game port did a huge disservice to the gamer, and functionally made things more difficult than they should have been. Without disclosing all of that intended point in one paragraph, and spoiling the purpose of this review early on I will say that sometimes one screen is better than two ...

For those of you unfamiliar with the "Samurai Warriors", or "Dynasty Warriors" franchise you'll find that each game in the allotted series is an objective based action RPG experience with a historical timeline of events geared towards driving the exclusively included story forward. Most, if not all games in said franchises feature epic campaigns with various warring Asian empires/dynasties involved who are each trying to overpower one another for some reason. The games are always rich with content including a variety of different combat-centric modes of play, historical references, and a story mode that centers around a base conflict. In the midst of it all you get to play as a created character, or a character from a selection of available or unlockable protagonists. These characters of choice help to win the wars, or engagements for the generals, and warlords they choose to align with, or whom they are assigned to. When it comes to the "Samurai Warriors" games your duty as a samurai warrior will of course be combat related, and objective oriented throughout all modes of play. In the way of objectives there are always targets laid out for you in the form of characters of interest whom you must defeat with your weapons/abilities as well as lesser soldiers who attack in army sized hordes that must be defeated as well. Objectives do vary as you progress in said games, but you'll find that the provided challenges always come with a time oriented nature.

Tuesday, May 5, 2015

UNBOXING - SMT: Devil Survivor 2 'Record Breaker' (3DS)

As I've said before I am a fan of Atlus, and their games. I'm such a fan that I won't let bad PR relations keep me from indulging in the latest Atlus RPG, or niche video game release. It's stupid to judge a gaming studio by their PR's actions. That's why I decided to go out, and pick up one of their new releases, in good faith. In fact while I was out for a lunch break today I decided to stop by the local Gamestop to pick up a copy of "Shin Megami Tensei: Devil Survivor 2 Record Breaker" for the Nintendo 3DS. I had been watching the trailer updates via Youtube, and paid attention to the press releases that were sent my way. Having played, and owned "SMT: Devil Survivor Overclocked" I sort of knew what I was getting into with this game. The first in the series, which I just mentioned wasn't all that impressive graphics-wise, but the actual RPG combat was addictive in it's own way. Like a Pokemon game the Devil Survivor series is all about capturing demons in a post apocalyptic world, leveling them up, and using them in combat against other demonic monstrosities. In the latest installment, or re-release this concept has been added onto, and expanded upon giving the gamer more bang for their buck, and extra content that was not in the original release. With that being said this collector's edition will set you back $50 plus tax, and makes you pay outright for that additional content.

Monday, January 26, 2015

Undead Nightmare Storm (3DS)



If you like your zombie horror survival game with a serving of gritty hard rock music, and a side order of shmup style combat then G-Style's "Undead Nightmare Storm" might just be the indie for you. It's game design, which is simple yet complex in it's own right harkens back to a retro era of gaming goodness similar to that of the original Playstation days. You'll find it's many objectives, boss fights, and escape from the undead to be a formidable challenge for any shmup enthusiast out there, even when packing enough heat to take down an army. For those of looking for value in your purchase this time around you'll be pleasantly surprised that the game has in place a full-blown single player campaign as well as a local co-op multi-player experience that will keep you, and up to two other friends busy for quite some time. Which ever way you choose to play it you will definitely have to invest a good amount of time into your playthrough in order to fully complete it as there are a lot of things to unlock.

Monday, December 29, 2014

2015 Is Just Around The Corner ...

It has definitely been a disappointing year for gaming in many ways. The year 2014 has brought with it MANY gaming problems including half-assed products, money mooching to the extreme, and even the latest hacking fiasco. Some gaming studios along with gamers have felt the hurt of poorly made decisions all across the board. In fact some gaming studios are on the brink of self-destruction as we speak due to such poor choices. With the way things are going it's hard to tell if gaming will survive the hard hits it's been dealt, and continues to be dealt. I personally hope gaming companies, and certain gamers get their shit together in 2015. The trolling, modding, cheating, and hacking seriously needs to stop. The younger generation of gamers in particular needs to lay off the stupid sauce, and get educated on how to act in a social environment. While hopes, and dreams for a better year of gaming may seem foolish, and far fetched I'm gonna hang onto the hope that things will improve.

Friday, December 19, 2014

Top 10 Video Games of 2014

Before I get into the thick of this article I'd like you to brace yourselves, and remain open minded. I'm almost certain some of my picks for this year will be met with criticism, but keep in mind my list is my own. This means that it is an opinion piece meant solely for like-minded individuals who appreciate my critiques, and feel the same way I do about video games. Always remember that opinions are like arseholes, and that everybody's got one. If you disagree with my opinions then your welcome to do your own list on your own blog, and claim that it lists the "Top 10 Video Games of 2014". With all that out of the way I hope you enjoy reading my thoughts on each of my picks. Keep in mind it was a hard choice this time around as I played so many impressive, and wonderful games this year. Props to the devs whose games made my list, and a humble bow to all the runner ups who did good in their own way.

Thursday, November 20, 2014

Game Developers, Half-Assed Releases & What To Do About the Issue

Okay. So, this is going to be a slight rant. It's directed solely at game developers, and content creators ...

We all know as gamers that everything from video games to patches/updates have been being botched, and released regardless of their unsatisfactory condition. This has got to stop. What it all boils down to is pure laziness, a lack of commitment to the product, and a lack of willingness to supply the funds needed to make things right. If you are going to make a game set in an online environment, or even an offline game it is imperative that you get things right from the start, and that you work out all the kinks before it hits shelves. There's no if's, and's, or butt's (I typed it that way on purpose) about it. If you are not willing to fund a team who can get such a job done then you do not need to be releasing the game, or patch in the first place. While I could point fingers, and call names all day I'm going to go a different route, and offer up a viable suggestion that will help get the development process back on the right track, and no it does not require more money to do ...

Sunday, October 19, 2014

Smash Bros. (3DS) - "Impressions"

I know I've already gone over this on twitter, but I figure why not make it concrete, and set it in stone ... It has been a couple of weeks, or more since I first nabbed my copy of "Smash Bros." for the 3DS from the local Gamestop. I had actually pre-ordered the game to assure I'd have a copy waiting for me when the launch date came around. Seeing as it was selling like hotcakes in Japan I figured the same would happen here in the US, so it was better to be safe than sorry. After getting my copy of the game, plugging it into my standard issue 3DS, and playing it the first day I was honestly a bit appalled at how dumbed down the game seemed in comparison to the former Wii, and Gamecube Smash Bros. titles. Having played both previous Smash Bros. games the 3DS version honestly looked "Plain Jane". The initial roster was super small, and the offered modes seemed too simple to be of any significance. Thankfully though the more I played, and tried out the various modes contained within the more I found out otherwise, and realized that the game was so much more.

Thursday, August 28, 2014

Azure Striker Gunvolt (3DS)



Keiji Inafune, the mastermind behind the "Mega Man" series, and the upcoming "Mighty No.9" multi-platform phenomenon teams up with the like minded developers at Inti Creates to bring to us an action packed game about a psychic (Adept) boy named "Gunvolt", and his mission to take down a corrupt conglomerate known as the "Sumeragi Group". Joining the ranks of a resistance group known as "QUILL" Gunvolt initially aims to use his lightning powers to cripple the energy sapping Sumeragi by killing off Lumen, a pop star whose vocal talents were being utilized in order to help Sumeragi locate, and capture other Adepts for energy source purposes. Upon finding Lumen, and the real source of her powers though Gunvolt makes a quick decision to rescue the young Adept girl (Joule) who is the driving force behind the Lumen double, and keeps her safe by his side as they continue going about their work of ridding the world of Sumeragi's evil grip. Of course trouble comes in a sinful variety as the Sumergai's cronies (which are each named after the seven deadly sins) try to put an end to Gunvolt, and the other QUILL members. There's even a human scientist named 'Copen' who aims to rid the world of both Adepts, and Sumeragi with his specially crafted Adept weapons. It's an electrified shootout with multiple targets caught in the crosshairs. Who comes out on top is up to you!

Friday, August 1, 2014

Steel Empire (3DS)

Developed by Mebius, and published by Teyon this Japanese steam punk shmup (shoot'em up) known as "Steel Empire (originally Koutetsu Teikoku)" makes a triumphant return from it's former Sega Genesis, and Gameboy Advance glory days. Like any military based shmup you will find that 'Steel Empire' has in place groups of warring factions that each have conflicting goals. The factions this time around are grounded firmly in a science fiction world with fictitious steam punk empires that are trying to gain control of the airways. In this revamped version of the game you'll fly two different types of steam punk engineered aircraft including an eagle-like plane, and a small dirigible. Both aircraft are your empire's only saving grace. With them comes varying speeds, and attributes that will make the gameplay at hand a very different experience, and your goal an even more trying one.

Your ultimate goal, as a pilot in 'Steel Empire' is to traverse 7 side-scrolling stages filled with dangerous sci-fi terrains while blasting ships of various shapes, and sizes out of the sky. You'll have a set number of lives with which to complete the task, but 1ups, and health refills can be found to improve your odds of beating the game's campaign in a single playthrough. Along the way you'll find power-ups in the form of health refills, screen clearing electric-bombs, orbiting mini-dirigibles, and bullet hell enhancements. You'll be able to level up your aircraft of choice up to 20 times, and use that power to destroy the larger than life aircraft, and cargo carriers that aim to put an end to your mission.

Friday, May 16, 2014

My First Pokemon Experience EVAR!!!

Believe it, or not members of the gaming community, but I have personally never played a Pokemon game until just recently. Years have passed me by, and I have watched the internet go ablaze with the rumors, and release dates of new Pokemon games, new Pokemon cards, and new Pokemon cartoons. Absolutely none of it interested me whatsoever though. Even the glimpse I got of one of the cartoon episodes during my niece, and nephew's visitation did not impress me. I felt that Pokemon was like "Call of Duty". It was a mindless trap for youngsters, and grown @$$ idiots to throw away their hard earned money on. Those were my initial thoughts. After getting a 3DS recently, and not having a decent game to play on it though I chose to get one of the latest Pokemon games regardless of my lack of interest in the series. The game I ended up choosing was "Pokemon Y". Probably because it was red in color, and dealt with an epic fire Pokemon. Gotta love the hellish things in life. Am I Right?

Wednesday, May 7, 2014

Original Nintendo Game Idea

I know gaming giants, and game developers usually will not take game ideas due to legal issues, but I'm gonna throw this idea out there for the sake of Nintendo. They can do whatever they like with it as it involves their classic Nintendo games. Just know I was the first to suggest it ...

An Open Letter To Nintendo ...

There's no doubt that Nintendo is facing some hard times. There's also no doubt that most of the blame behind these financial declines lies solely with their poor decisions. Even in the face of this looming disaster I can still see hope for the Nintendo brand of gaming though, if only they were to listen to the sound advice being shared. It's due time that Nintendo swallows their pride, and chooses to listen to their diehard fans. There's plenty of well spoken advice going around the internet as well as ideas that could dig Nintendo out of their abysmal hole, but they continue to ignore these words of wisdom, and reasoning. I'm going to share with my readers, and Nintendo some advice that I think could get them back on track with their fan base. It is after all the consumer who made them what they are, and not the developers who created the hardware, or the software. Listen to reason, and you (Nintendo) may once again reign supreme.

Wednesday, January 22, 2014

Conception 2: Children of the Seven Stars - "Teaser Trailer & More" (3DS/PS VITA)

At this point in time I've not really done much personal research on Conception 2, but I do know that in some haphazard, and mature way it is about baby making. The title of the game itself should be a dead giveaway in regards such mature themes. While this concept (pun intended) might not thrill all gamers, or parents out there I think it might just be ATLUS's next handheld console hit. As for me personally, I'm totally excited to see what sorts of new JRPG gameplay mechanics are going to be added, and used within the game. I always like developers who think outside the box, and the developers of "Conception 2" seem to have done exactly that in this anime inspired JRPG sequel. I hope that you too will greet this new gaming experience with open arms when it hits the streets of the US on April 15th of this year.