Showing posts with label ARK. Show all posts
Showing posts with label ARK. Show all posts

Thursday, August 31, 2017

ARK: Survival Evolved (FINAL REVIEW)

From a Beta to the final product Wild Card Studios', "ARK: Survival Evolved" has evolved into quite the polished product. While I did notice some lingering issues in the form of a half-done "Survival Guide" tutorial section without control explanations included, and a couple of bugs the game impressed me enough to get a recommendation in my Youtube video review. I think the developer's dedication to the project through the Beta phase, and future content scheduled for release beyond the final version is enough to make me believe that the game will continue getting the love and attention it needs to make server play last. Server play, as you might have guessed is a key selling point for ARK. It allows for online coop, and competitive clan/tribe play on hosted, or non-hosted servers. For those of you worried about a more singular experience there is a singleplayer option within the base survival mode. If you prefer server play though you can find those lobbies ready for your enjoyment. The catch is you'll get the base game at the base price, and the DLC add-ons at a more premium price. The DLC in question adds in extra server options based on new unique in-game areas.

Thursday, December 8, 2016

Ark: Survival Evolved (PS4 Impresions)

Before I say anything I need to say this ... 'Ark: Survival Evolved' is still very much a work in progress. It will not be finished until Spring 2017, and even after that I imagine the developer will continue supporting the game with patches, and updates. To date, the game has received many such updates including new crafting items, new environments/servers, and new beasts of burden (or prehistoric creatures). As far as the state of the game goes I've played both the Xbox One launch release of the game, and this newer PS4 port of the same release. In both instances I was met with initial confusion, a lack of control functionality comprehension, and a lack of mechanics comprehension. I did, however understand it was a first-person survival game at heart, and that it had "Minecraftian" elements embedded in the game's UI (User Interface), but with no tutorial or reference guide I was unable to grasp what it is I needed to do in order to not die or even to bring up the menus. I also realized in my aggravation that the game harbored RPG, and online competitive features that worked together in a server only presentation. Since it had been so long from the time of my former Xbox One playthrough though I met up with the same frustrating factors, and unfortunately that frustration ran off about 18 viewers from my Twitch stream. Nobody likes seeing some virtual caveman named "BeezleBob" wandering aimlessly around in a dark island jungle for 30 minutes straight with nothing to visibly see. Nor do they like hearing me rant and rave about a lack of explanation as I failed continuously to see the controller diagram available right in front of my eyes within the "OPTIONS" menu. Seriously Brad? ...