Showing posts with label ARPG. Show all posts
Showing posts with label ARPG. Show all posts

Wednesday, January 29, 2020

Warhammer: Vermintide II Ultimate Ed. (PS4)

The world of Warhammer has a deep lore that spans different mythologies tied to battles between different races of creatures. From the Space Hulks in the future of 40K to the Chaos Barbarians, and Skaven rat folk of End Times there is no lack of source material for the games that come to console or PC. Here in "Warhammer: Vermintide II", for example, we find a sort of medieval horror taking root in a kingdom under siege by the Skaven, and Chaos Barbarian armies. As foretold by King Sigmar darkness always returns, and none know this better than the odd assortment of heroes, and heroines whose fate is tied to this episodic sequel. Thankfully they escape the prisons, and looming execution at hand. Ultimately banding together in a fight against the Vermintide, and their efforts to usher in the Chaos.

Saturday, August 25, 2018

Warhammer 40K: Inquisitor Martyr - Post Review Post

My initial impressions of NeoCore Game's new ARPG addition to the Warhammer 40K video game franchise may have been a bit misleading, or overly zealous. The more I've played the game, and the more it has opened up the more flaws and new features have come into light. One of my few complaints regarding the flaws lies with how complicated the control scheme is in comparison to the game's obvious Diablo inspiration. The way the developer has the evasive roll for the Assassins mapped everywhere but the tilting of the 'Right Thumbstick' only serves to complicate things. Additionally autoguns which feature auto-tracking/auto-aim will often times target distant enemies or objects instead of what is directly in front of you. From what I can tell the options menu gives you no option to turn off auto-aim. I think the developer needs to either ditch auto-aim altogether, or fix the auto-aim targeting, especially in regards to mob situations.

Wednesday, August 22, 2018

Warhammer 40K: Inquisitor Martyr (PS4)

Going into this review I had preconceptions, and expectations. Knowing of GamesWorkshop's Warhammer table-top RPGs, and the legacy thereof I had initial concerns as to how lore inclusive the game would be. I also assumed it would be an action-RPG akin to the Diablo series. Both guesses weren't too far off the mark when it came to the reality of what the game presented. In regards to the lore it felt, as I feared, like a game that would be more appreciated by diehard Warhammer fans in that the lore wasn't origin oriented so much, and at the same time like a game that Diablo fans could appreciate without prior knowledge of the expansive series/universe. I greatly enjoyed my time with the game despite being lost in some of the lore references at times. It is a beautifully rendered masterpiece filled with some of the most impressive cutscenes you'll ever see, and overall visual design elements that impress in their own right as well as a voice actor cast that truly compliments the characters that are being portrayed. The gameplay itself isn't hard to pick up on, and with the touchpad tutorials shown in the initial singleplayer playthrough players will grow easily accustom to mechanics that feature a unique cover system, weapon swapping, weapon based skills, and combat that is more fluid than you could imagine.