Showing posts with label BETA. Show all posts
Showing posts with label BETA. Show all posts

Friday, April 29, 2016

Grand Kingdom BETA (PS4) - Second Thoughts

Call it back peddling, or whatever you may, but I have changed my mind about "Grand Kingdom". I think it has potential. This second thought comes after spending some more time with the BETA, and seeing what else it had to offer. While I still feel the anime style is a bit simplistic/indie in nature, and that the story isn't as in-depth as it could be the combat more than makes up for it. I find it to be a nice change from the traditional strategy RPG formulas. It's kind of addictive, and fun at the same time. I also like the in-game character design, the fact you can change the spoken language to the original Japanese, and the added fact that it has an online component which allows you to send out or command your troops in contracted wars within one of the game's four guilds. It seems to be one of those drop in, and drop out RPG experiences that can be played anytime you feel like it. Of course you will have to check in on your troops every once in a while if you send them out via the "Detachment (automated)" option, but other than that it seems to be a leisurely gaming experience with a bit of longevity involved. The online connectivity definitely offers some replay value.

Wednesday, April 27, 2016

Grand Kingdom BETA (PS4) - First Impressions

I've spent some time playing through Grand Kingdom's BETA tutorial today on my PS4, and have come to realize that the game is not at all what I expected it to be. I expected a more Japanese presentation, but was met with an art style, and gameplay that can best be described as "American" in nature. The whole game is kind of simplistic in design with the main focus being on the lane based tactical combat contained within. Oddly enough it is Japanese developer Spike Chunsoft who created this particular RPG though, which baffles me to no end. When it comes down to gameplay, and game management the whole ordeal feels as if it's geared towards a free-to-play format. It doesn't feel grand in scale like most NISA games, and has a sort of indie atmosphere about it. Gameplay, as it were, is done via two main features. This includes moving a pawn-like avatar through an semi-overhead map to it's end destination within a set amount of moves, and engaging in actual party inclusive battle scenarios during said maze-like traveling. All while avoiding traps, and using available menu options along the way.

When you meet up with the enemy's avatars (or pawns) on the game's map display you will be taken into the battle screen where your troupe of mercenaries stand in their four respective lanes to the left, and the enemies in their respective lanes to the right. Sometimes there will be hidden traps, and objects placed in the lanes between you, and your enemies as well. The point of the battle is basically to make proper use of your party members' skills, and attacks as you move them a limited amount of times on, and between any of the lanes. The combat is turn based, and relies heavily on class type offerings, and tactics. Classes available in the BETA are limited, but include a Knight, a Medic, a Witch, and an Archer. Each of which has varying weapon/skill reach, and capabilities on the battlefield. The end goal of it all is to kill off the opposing leader, and the rest of the enemy troops before your party members are killed off. Of course there will be a boss fight when you reach the end marker of the current campaign map, but that too plays out in a similar way as the standard battles do. Keep in mind some enemy avatars harbor stronger enemy types, and that engaging them is not always the wisest of options. Sometimes using map menu skills to bypass the enemy avatars will be the best course of action, especially if your party is ill-prepared for the situation.

Friday, April 1, 2016

Let's Talk - BETAs & ALPHAs

In the past several BETAs I've participated in I've noticed a disturbing trend. That trend being the dissection of the games at the hands of modders, and hackers. It seems that these lowlife scum are constantly testing the waters looking for exploits, and are finding them through their misplaced efforts. With early access to a game via a BETA or ALPHA they can easily break it down, and manipulate it long before the game launches. The EULA, or "End User License Agreement" that is in place to stop this does f**k all to deter these delinquents though, because they are hiding behind several layers of anonymity which includes everything from faked IP addresses to multiple modded accounts. Do you seriously think a EULA, and it's legal technicalities are going to stop someone who can hide from the law. Nope. Therein lies the problem. How does a developer, or a publisher deal with such a threat?