Showing posts with label Bloober Team. Show all posts
Showing posts with label Bloober Team. Show all posts

Wednesday, May 6, 2015

BRAWL (PS4)

Never in my career as a gaming journalist have I seen a developer initially offer up something so broken, and unplayable as their debut entry into next-gen gaming only to go back to the drawing board, and make it so absolutely awesome. Going into this review I had my doubts. I'm not going to lie. I just did not see Bloober Team pulling this one off, especially after seeing that it was free to everyone on the PS4. After playing it though I'm truly impressed, and on so many levels. Bloober Team took the journalists' advice, and added a significant amount of noteworthy content without simply tacking on extras to make it appear as if they'd listened. In this new re-imagining of "Basement Crawl" we have four new modes of gameplay with multiple options in each that are anything, but tacked on material. There's an objective driven story mode introducing each of the eight characters, an offline and online multiplayer with various types of modes to choose from, and two challenge modes that play sort of like a survival mode. The content is definitely there this time around, and the gameplay is far beyond what the first game had to offer in regards to a quality presentation.

Wednesday, March 5, 2014

Basement Crawl (PS4)

When this game first came into the spotlight Bloober Team teased at it's more mature nature with an excellently crafted CG trailer. As a horror movie enthusiast I got excited, and briefly fell in love with the innocent yet nightmarish look of the toys, and characters involved in the cinematic teaser. The voice acting was as eerie as the post-apocalyptic look of the environment in which the game's main female character resided in making me want to see even more. To me it hinted at a possible plot, and a possible singleplayer experience. Unfortunately when I got my hands on the game I realized two very disappointing things. The first being the fact that the multiplayer offerings which were what the game was all about were busted, and secondly that the game gave little in the way of plot material, or control explanations.