Showing posts with label Chaos Code. Show all posts
Showing posts with label Chaos Code. Show all posts

Thursday, March 16, 2017

Chaos Code: New Sign of Catastrophe (PS4)

From what I gather, after having sampled and played through each of the game's features it seems that FK Digital's "Chaos Code: New Sign of Catastrophe" is merely an enhanced upgrade of the PS3 release of Chaos Code. Everything from the opening cinematic to the menu system as well as the modes of play, and even the visuals have been upgraded for a PS4 worthy experience. Something that's not all that different from BlazBlue or Guilty Gear in terms of in-game offerings. At the twenty dollar range it's not all that bad either. It's definitely more complete, and more robust in content. The only thing lacking this time around is the participation of the online community for the competitive online portion of the game ...

For those of you new to the 'Chaos Code' mythology it basically follows the scientific discovery of an abundant new energy source. This energy source was discovered, and harnessed by Arthur Tesla. For years it helped the world maintain prosperity for all of mankind. The problem that presented itself in this time of prosperity though came in the form of Arthur's cryptic message involving a mysterious, "Chaos Code". Upon discovery of it's mention the Earth-Union, or world government sought it out for their own power hungry desires while others joined in, in a competition heralded by Arthur himself who encouraged others to find it. This is where the odd roster of characters steps in. Each with their own motivations for acquiring the 'Chaos Code'. Some want it selfishly while others want it for a cause or for someone else who has their own ideas on what to do with the enigmatic source of power. As with most fighting games it's an all out battle of the fittest in which your chosen character will face omnipotent evil at the end of an arduous adventure.

Tuesday, September 17, 2013

CHAOS CODE (PSN): "Secret Character Variation"

It has been my experience with fighting games over the years that some developers love to hide hidden features, or characters with the constructs of their game. Seeing that FK Digital's "Chaos Code" was inspired by such 2D fighters I decided to check out the game's roster more closely, and see if I could find any hidden characters. Surprisingly enough I have found one such character based secret, and knowing the developer there may very well be other secrets hidden for us gamers to find. As far as the character secret goes it is basically a variation of the pervy "Hikaru". Every anime fighting game with any hint of humor will always have such a character in their roster. It never fails. Even so, this new variation known as "MG Hikaru" takes perverted to the next level.

Wednesday, September 11, 2013

Chaos Code (PSN)

I can make a total ass of myself sometimes. I really can. Last night just so happened to be one of those moments in my life. Before closing for the night last night I got into a somewhat heated conversation with Tenryo, the English community manager for "Chaos Code" through twitter. I complained about how poorly designed the characters were in comparison to some other fighters as well as certain indie games I had played in the past. While the game definitely appeared to be that way to me last night I found that when I continued with my playthrough today the game didn't look all that bad. Sure there were some slight imperfections with character designs, and some stages looked better than others, but for the most part the game wasn't all nearly as bad as I had had made it out to be, especially for a 2002 Japanese arcade release. Seeing the error of my ways I'd like to take the time to apologize to 'Tenryo', and 'Arc System Works' for my accusations earlier. I'm truly sorry, and hope the following review makes up for my mistaken claims.

Tuesday, September 10, 2013

Blog Update (Sept. 10, 2013) - "PR BS & Blog Progress"

What's up Inferno readers?

I've been quite the busy journalist as of late. I've been dealing with PR who want to see me fail, and other PR who are more than willing to work with me. It's just the way things go in the journalism biz. I'm glad I had the balls to email Kristiana Suess of EA a link to my article "Let's Talk - "Proper PR Etiquette" though. While it may not have helped EA's, or FortySeven's opinion of me it's something I feel they needed to read.

Too many PR agencies, and game developers have poor opinions of us journalists, and think that our jobs pale in comparison to theirs. The fact is that their job which they get paid handsomely for only requires the copying, pasting, and sending of emails along with some phone calls. In the end it is a paying job, and if done correctly it will not only help us journalists help the PRs succeed, but will also help all of us keep the gaming companies we are trying to support afloat in these uncertain economic times.