Showing posts with label Clicker Heroes. Show all posts
Showing posts with label Clicker Heroes. Show all posts

Wednesday, March 8, 2017

Clicker Heroes (Impressions)

Clicker Heroes is what you'd call an "idle RPG", or a clicker RPG. It's a part of a new sub-genre in the world of role-playing games. Mainly those of the touch screen type. In fact most of you would recognize this type of experience as something you'd usually see only on a mobile device. As an RPG though it doesn't really seem to have an end point, and as far as I can tell the only purpose is hands-on, and hands-off micro-management. All of which takes in account the heroes versus monsters trope. You'll basically be upgrading hero stats as you level up various unlockable heroes through lucrative battles with monsters and monster bosses. A system which contributes to the growing DPS (Damage Per Second), and "Click Damage" that comes from the game's tedious button mashing mechanic. As you level up the named heroes you've unlocked you'll also unlock perks which add to the damage given. Both by percentage, and damage type. There are also activated abilities to unlock with accompanying cooldowns that limit their usage. As far as the free-to-play aspect goes it looks as if the developer wants to capitalize on a special ruby currency which can unlock gilded heroes, in-game money/cooldown boosts, and ascension material that allows you to upgrade your experience further. If that's something you are alright with you might enjoy this seemingly never-ending time waster ...