Showing posts with label FGC. Show all posts
Showing posts with label FGC. Show all posts

Thursday, June 6, 2019

Guilty Gear XX Accent Core Plus R | Nintendo Switch Review

As fighting games continue onward their features evolve. It's a given. Such is the case of "Guilty Gear XX Accent Core Plus R", as one might expect. Fast forward a few installments to a point just before the series' most lengthy cut off, and you will find this game being the penultimate edition of the PS2 era Guilty Gear series. An enhanced edition of an already enhanced edition. Arc System Works, along the way, had experimented with several different new features, modes, mechanics, and characters before finally settling on this culmination of the Guilty Gear fighting game experience. With the largest roster to date including some new faces such as Bridget, Robo-Ky, Order-Sol, Anji-Mito, Jam, Dizzy, A.B.A., and a few others the series returned in a much more robust form. More akin to the Guilty Gears of the modern gaming age it also included a handful of newly introduced modes including a 3v3 team elimination mode, a new iteration of M.O.M. (Medal of Millionaire), Arcade Mode, a Gallery, Survival Mode, and online PvP play. Even the mechanics included evolved in such away as to be faster, more efficiently executable, and flashier than before. Utilizing a new BURST gauge, tension gauge, and mechanics revolving around both deeply involved defenses as well as offenses along with new finishers this game set out to make it or break it for the series. It was a sight to behold back in the day, and even as a Nintendo Switch port it still, to this day, holds it's own as one of the most memorable entries in the franchise.

Sunday, February 24, 2019

Dead or Alive 6 Deluxe Demo

We are a not far away from the scheduled launch of DOA6 here in the US. I was excited, but in all honesty that excitement has waned a bit. The game has been delayed once before. Likely for pre-order reasons. In that delayed time period the team at Koei Tecmo has been gracious enough to give us two goes at the online beta. Having played the first time around, and this weekend with a more complete online experience, and roster I have to say that despite knowing things may supposedly change before release I'm left not wanting to buy into DOA6 right away. The game, from what I've experienced, is promising. I'll give it that much. It seems at least a little better than DOA5LR, but at the same time the online component is once again plagued by gamers who would exploit lag, and possibly even use mods to win.With online being one of the biggest reasons I buy into a fighter I'm left not wanting to buy into this one.

In my extended time with the open online beta I did note that there's gonna be some sort of quest mode, and the returning survival mode I'd hoped for (leaked in the tag listings), but it's not really enough to make me want to pass up two other games I have my sights set on in March. Though I was impressed to the point it might have been one of my game purchases for March the more I played the more obvious it became to me that other less than appreciative or considerate players were also testing the waters, and finding ways to manipulate the experience. It's a problem I've talked about many times before. The releasing of online betas to the public without screening said players. This never fares well, and ultimately leads to the release of day one mods, hacks, and exploits. There's nothing that can be done at this point though as the damage is already done.

Tuesday, February 5, 2019

BlazBlue Central Fiction Special Ed. (NS)

Making it's way in complete form on the Nintendo Switch is Aksys Games' last BlazBlue series release known as, "BlazBlue Central Fiction". This special edition gets all the former steam, and PS4 DLC including announcer voices, color palettes, lobby avatars, stages, BGM soundtracks, and the bonus characters which would have set you back $7.99 a pop. The DLC characters include Susano'o, Jubei, and Mai Natsume. Along with the extra content comes the full game experience. Everything from the in-depth tutorials starting from beginner, and ending with expert to the free training setup, and character missions that better help you understand specific character mechanics are included in the mix. Also returning is the fleshed out story mode full of animated art panels, and character conversations pertaining to the ongoing drama between the NOL, the Nine, the science division, and other key characters of interest.

Beyond the story you will find extra activities such as the Grim Abyss, and Speed Star. Two modes that take the fighting game mechanics, and apply a sort of variation to the normal fights. Things that include routes to take, grimoires to equip for added effect, and bosses to defeat. In Speed Star, specifically, you will be choosing route A, B, or C as you follow the guidelines such as performing special attacks while fighting off opponents in an attempt to complete the route before the timer depletes. Grim Abyss, on the other hand, is more of the RPG spin off in which your chosen character battles a series of opponents, and earns grimoires and skills of varying rarity that can be added for perk sake. Things like health regen, and stuff like that can be obtained, and used in the fight to unlock "Boss Rush Mode".