Showing posts with label IFI. Show all posts
Showing posts with label IFI. Show all posts

Monday, February 10, 2020

Azur Lane: Crosswave (REVIEW)

To say I was really looking forward to reviewing this game would be an understatement. I've seen images of the Azur Lane art over the years, and something about anime girls with battleship parts attached to them really seemed cool to me. Other than previously viewed character images though I never really knew what the story behind the fleet of leading ladies was. That all changed when I began playing IFI's "Azur Lane: Crosswave". Not only did the game tell the basic origin story of the girls of the four nations of the Azur Lane planet, but it also built upon said lore with a new deeply involved tale involving a new threat. It seems the girls with battleship rigs are known as Kansen, and their adversary within Crosswave, Sirens. The Kansen, which are class based ship rigged heroines who defend their own nations with an arsenal of weapons as well as special skills come face to face with the equally, or more well armed Sirens whose intentions are yet unknown. In a chance encounter during a training session orchestrated by Takao, Shimakaze and Sugura of the Sakura Empire stumble upon the invading Sirens, and their invading mass-produced fleet. Ultimately discovering new cube-like technology amid the wreckage, and a lingering question regarding the Siren's intentions.

Thursday, January 30, 2020

Arc of Alchemist (PS4)

Some games really hit home with their storytelling, and reflect the state of the world you and I live in. I think it's safe to say that IFI's new action JRPG does exactly that. Arc of Alchemist takes the player on a fantasy adventure based on a grim future. Through war, and wastefulness humanity has turned the world that the heroes, and heroines of the story reside in into a desert wasteland. A once thriving world with plentiful water, and oceans now rendered drought stricken. Leaving the remaining inhabitants hopeless yet hopeful for salvation in the guise of a sought after legendary great power. Through conversations between the expedition force's leader Quinn, and her team of brave soldiers who set out on a mission for said great power we find that each member has their own backgrounds, and own inner struggles in mind as they face the uncertainty of their future together. A last bastion of hope set forth to find out just how hopeful the future will, or will not be.

Monday, June 17, 2019

Super Neptunia RPG (PS4/NS)

IFI never strays away from tackling important topics of discussion involving the gaming industry, and the gaming community. They always find ways to integrate their cute assortment of Gameindustri Goddesses in standalone stories meant to not only give the gamer something fun to play, but also to provide something to reflect upon in a more serious manner. In this particular RPG retro tribute, which happens to be a joint effort between Compile Heart and Artisan Studios, we find one such tale unfolding in somewhat real time via gamer progress as Neptune, and the gang get caught up in yet another round of mischief and mayhem. Neptune, the series protagonist, returns as the series protagonist once again in what could best be described as an amnesiac's return to the past of gaming itself.

Taking design elements from "Final Fantasy 7", and even "The Legend of Zelda II" the developer uses Nep-Nep and company as a means to bring light to a situation regarding the past Gamindustri's cartridge based retro monopoly, and their unwillingness to change formula for something more risky, innovative, and potentially more rewarding. For the future of the industry. On one side of the fight are the bad guys, and gals including Filyn and the Bombyx gang. A group not unlike Shinra of FF7. On the opposite, and good side lies Chrome along with other joining allies of a common interest. Bombyx, much like the Shinra Corp of FF7, tries to keep the population of Lastation feeding the greed monster that is cartridge/retro gaming. Damaging the industry as a whole a lot like the Mako Reactor in FF7 with the perpetual game creation to sales cycle as it's metaphorical energy source. In order to make ends meet financially these businesses, and homeowners (or game devs, if you will) are forced to pay a tax in the form of a cartridge based game. If the game succeeds in making Bombyx money, and gains favorable reviews for the experience provided the creators get to continue living as they have, a life of luxury. If not they are kicked to the curb, quite literally. It's no doubt a metaphor for the dirty developer, and corporate dealings that go on in the real world. That, and how it ties-in with the gaming communities fixation with gaming's past, and the industry's greedy intent in going forward in regards to said demands.

Tuesday, February 5, 2019

Death end re;Quest (PS4)




I never thought I'd see the day that IFI went full-on mature with their games. That day has come though, and as much of a surprise (or shock) as it was it was a pleasant one. I've always saw beyond the character driven antics into IFI's more brilliant plots pertaining to the industry, and it's many involvements in real world goings on. I could always read between the lines, and find a deeper meaning in the cute facade, and fantasy features that were a built upon staple of all their creations. In "Death end Re;Quest" all of the above still holds true. Through it's deeply applied character building, and layered mystery solving you will be fully immersed in the gritty world of cyber-hacking, criminal investigations, and the implementation of revolutionary VR game development accented by AI programming that is not too indifferent from applications of our own real world.

Enter Shina, and Arata. Two employees working for a game development studio known as Enigma. A studio working on a groundbreaking VRMMO engine known as the Alice Engine, and a virtually real gaming experience known as World's Odyssey. It is through the back and forth real world scenarios of Arata, and the resulting contact and ongoing combat situations of Shina through her mysterious VRMMO resurfacing in World's Odyssey after having gone missing for a year that we are clued into the spidery web of happenings that go beyond corporate interests into cyber-sleuthing in a dual attempt to get to the bottom of things. Through the staff at Enigma together with Shina, and Arata the fight to find out the truth about what's going on will take them deep into the metaphorical rabbit's hole as they follow Shina to the true ending of the World's Odyssey. A task, and undertaking that will not only effect Shina's fate, but also the fate of the world in which Arata, and his team of coders are struggling to deal with the aftermath of Shina's disappearance, and the resulting impact of it on the tech world.

Wednesday, January 16, 2019

Fairy Fencer F: Advent Dark Force (Nintendo Switch)

For those of you who missed out on "Fairy Fencer F: Advent Dark Force" the first three times you'll have another chance to play through the game, and all of it's DLC on the Nintendo Switch. This version which comes out on the 17th of January is the same multiple path adventure that the previous port was. You get to play as the male protagonist Fang with up to six supporting characters as you fulfill your destiny as a fabled Fencer. Along with Fang comes his anxious Fairy partner Eryn who urges him along the way to revive the Goddess, and put an end to the battle against the Vile God that was waged so long ago. By collecting and wielding the Fencer swords, and their Fairy's magical powers you will press forth in strategic battle that is not too indifferent from previous Idea Factory JRPGs. The catch is that you can become more powerful by performing a Fairize where you merge with Fairies, and transform into the weaponized hero you were meant to be. This gifts you different combo combinations, and skill attacks that can be dealt to lesser, and greater foes alike. Unfortunately time is of the essence, and there are other Fencers also seeking to collect the 100 Fencer swords, and bring their own desires to fruition in the ultimate fight of good versus evil.

Tuesday, September 19, 2017

Mary Skelter: Nightmares (PS VITA)

IFI (Idea Factory International) is mostly known for their lighthearted action JRPG adventures like that of the Neptunia series. Games which are adorned with a delightful bunch of bubbly female protagonists fighting against villainous threats within their world, the Game Inudstri. For whatever reason that base formula, and series was dropped briefly for something much darker, and more mature, but oddly very fun to play through. This bloody tale that features dual protagonists in the form of Jack, and Alice begins on a horrific note with them being subjected to torture in a living tower known as the "Jail" which is located where a forgotten vanished Japanese city once stood. Run by demonic Marchens, and plagued by devilish Nightmares the once free inhabitants of the now gone Japanese district plan an escape that may never come. Luckily for Jack, and Alice though their roles are crucial to the opposing DAWN organizations escape efforts, and as a Blood Maiden herself Alice must tag along with DAWN's recruits through the dungeon-like Jail if she ever hopes to free her and her beloved Jack from their torment.

Friday, May 19, 2017

Dark Rose Valkyrie (PS4)

IFI rarely ever branches off from their mainstay Neptunia series features. Their battle mechanics usually adhere to similar setups as does their animation style. While "Dark Rose Valkyrie" is unique in regards to the studio's staple animations, and stories it too harbors similarities with some of IFI's previous games. I think there's a little bit of "Omega Quintet" thrown in alongside some "Hyperdimension Neptunia" influence. Dare I say it I also think some inspiration was taken from games like Koei Tecmo's, "God Eater". In fact like "God Eater" there is a protagonist within the game recruited into a certain military agency with a unique ability tied to wielding special weapons. Large over-sized experimental weapons called Valkyrie which are to be used against Chimera infected people, and animals. As far as the gameplay goes most of the game has you learning, and earning your role as a commanding officer in the "Special Force Valkyrie" unit under the leadership of ACID (Anti-Chimera Interception Division) while taking on missions in relations to the Chimera virus threat. As a commanding officer who has an ability which enables him to wield the new weaponized technology you must effectively boost troop morale, and trust while completing the objectives given to you by your own commanding officer. This is done through headquarters interactions, and through mission outings that are kind of like what the Neptunia series has set in stone. Not only that, but there is at one point an infected subordinate who must be found in order to save the world. This will require a deeper understanding of the cast of characters, and attention to detail.

Thursday, April 20, 2017

Hakuoki: Kyoto Winds (PS VITA)



When I first began playing "Hakuoki: Kyoto Winds" something seemed oddly familiar about it. I knew I had seen the plot, and the characters before somewhere. It's at that time of recollection that I realized I had actually reviewed Aksys Games' version of the same game on the PS3 several years back. In comparison to that version of the game this version of the Hakuoki story seems to be more streamlined in delivery, but actually half of the game that "Hakuoki: Stories of the Shinsengumi" was. In fact the press release for 'Kyoto Winds' states that this is the first half of a two part tale. Why IFI chose to divide it up is beyond me, but I suppose memory space does have something to do with it. Regardless of that, this trip down memory lane, and the realization that I'm once again playing through the same game I still found intact the admiration I found the first time around. In my first review I had actually discussed how the game was geared more towards a feminine crowd, and how it was a nice change for those less inclined to buy the more gender specific types of games. Yes, back in the day I was spouting nonsense about gender bias in the gaming industry. Perhaps I'm the one who got that ball of dung rolling (I hope not though) ... For those of you who missed out on that oldschool Inferno nugget feel free to read up on it here (Hakuoki: Stories of the Shinsengumi) as it will mostly mirror what I've got to say about IFI's rendition of Hakuoki ...

Sunday, October 9, 2016

Superdimension Neptune vs Sega Hard Girls (PS VITA)


Idea Factory's Neptunia series has taken on a rather odd, and seemingly non-canon plot twist this time around in which IF is the protagonist, and a Segami (an amnesiac on a mission) is trying desperately to stop the post-apocalyptic end of the world which was brought on by inner conflict among the Sega Hard Girls. When the game opens up IF is shown scouring a desolate wasteland on her motorcycle in a search for an ancient library. She eventually finds said library, and in doing so meets up with a predicament tied to the disappearance of history itself. It seems the grand library is the storehouse for all historical knowledge, and is run by the series' motherly figure, Histoire. While browsing the volumes of information IF falls victim to a surprise attack, and later realizes through Histy's inquiry about her whereabouts, and the lost tomes of knowledge that there is a history thief among them. Of course during the visit, and perhaps before that Segami is found roaming aimlessly about, and insists on tagging along with IF. Together IF, Histy, and Segami work out a deal to travel back in time from era to era to figure out what exactly happened to the missing data. Histy actually turns IF's motorcycle into a time traveling vehicle, and it is with that motorcycle that IF, Segami, and the select characters she encounters travel back and forth from library to era doing their detective work as they attempt to fix the future.

Monday, September 5, 2016

MeiQ: Labyrinth of Death (PS VITA)



Idea Factory International, and Compile Heart bring to us yet another creative anime RPG with a unique twist. This time around it's a fresh take on the age old dungeon crawling formula set within the anime fantasy that is "MeiQ: Labyrinth of Death". The story, for those of you who are curious encompasses an unusual mythology where the world has ceased to function, and demons have begun taking over. To the rescue are a handful of busty (one not so busty) Machina Mages including Estra, Setia, Flare, Maki, and Connie who are each tasked with the duty of winding up the world key at the heart of four towers within the Southern Cross so that the world they live in will once again know peace and prosperity. The catch being that only one Machina Mage can wind the key, and in turn be granted the head position at their temple. Along with their mage skills these four young ladies of unusual elemental prowess are accompanied by Kaiju-like guardians who help them with the oppressive demon threat, and the dark Machina Mage known as Gagarin who is at the center of the dilemma. As the title suggests you, as Estra will be traversing various labyrinthine environments alongside her compatriots in the first person point of view as you do as the temple elder has ordered you to do. You'll take on guild quests, rest at the Star Wind Inn when need be, and shop at the temple merchants store for items that will benefit both you, and your party members. Guardians included, of course. While it all sounds simple combat within the multi-floor labyrinths is a little less so. Luckily past the flashy spectacle that is the anime intro the developer drops several tutorials that will have you understanding the game in no time.

Wednesday, June 15, 2016

Fairy Fencer F: Advent Dark Force (PS4)

Before you read the following review regarding this PS4 re-release of "Fairy Fencer F: Advent Dark Force" be sure to read my thorough review of the original PS3 version of the game via the following clickable link ... Fairy Fencer F (PS3)

Idea Factory International is a JRPG studio which has often times focused on the more "Moe" appeal of anime fantasies, and anime characters. While some of their older games such as the earlier "Hyperdimension Neptunia" releases stuck to a routine formula involving cute girls doing cute things they have innovated along the way, and have created many other noteworthy experiences that weren't solely based on said formula. "Fairy Fencer F" itself is nothing really new in comparison to the more recent IFI (Idea Factory Intl.) releases though it still remains one of the studio's more unique, and noteworthy adventures when it comes to plot, and character development. For one thing, "Fang", who is the game's slightly unwilling protagonist is a male character placed in a fantasy world where the joint efforts of both male and female characters are the norm. IFI actually strayed quite heavily from the all female, and all "Moe" casting of their previous Neptunia series within "Fairy Fencer F", and in doing so made the main role players more diverse in various ways.

Story-wise, "Fairy Fencer F" is also a game where there is a full fledged adventure without too many heavily comedic side skits. There are definitely some serious moments, and there is definitely a reason for gamers to advance the plot in order to see the three paths that are made available through ending choices come to fruition. As far as plot advancement goes you will be basically following Fang the Fencer, and his Fairy sidekick Eryn as they go about collecting Furies (swords containing fairy servants) in order to awaken a slumbering Goddess, or the Vile God who rest in an eternal stasis not far from each other. Choosing to revive either deity will have it's pros and cons as will going neutral at the end of it all.