Showing posts with label Inframez. Show all posts
Showing posts with label Inframez. Show all posts

Friday, January 1, 2016

HYPER VOID is Coming to Xbox One January 6th!!!

Earlier in 2015 I had the privilege to review one of the year's more interesting shmups (shoot'em ups). It was a unique game developed by indie studio, "IN|Framez Technology Corp". The title of said game was "Hyper Void". What "Hyper Void" offered the gamer was new-gen quality visuals, and a complimentary soundtrack bundled together with a retro style of 3D oriented gameplay which goes back to the earlier years of arcade experiences. The game was filled with vibrant colors, bullet hell madness, and even bosses to beat as you traversed the unique universe within. I personally ended up on the fence about the game due to the lack of replay value, but did find some good points to it. Being a shmup fan the gameplay definitely drew me in, but the lack of extra replay worthy features made it a bit of a disappointment. Luckily you guys, and gals (who own an Xbox One) will be able to give the game a proper try come January 6th, and with a new leaderboard feature in place. This new addition to the already interesting gameplay improves on one of the bigger faults I found with the overall experience, and thankfully so. I definitely suggest giving it a chance when it hits the Xbox Live store if you have the holiday cash to spare. In case you want to catch up on my original PS4 review I'll leave that here for reference purposes.

Monday, September 7, 2015

Hyper Void (PS4)

In my twenty plus years as a gamer I've seen all kinds of shmups (shoot 'em ups) come to light. From the Atari 2600's "Yar's Revenge" (which basically amounted to clusters of tiny moving pixels) to the more complex, and intense bullet hell shooters of today the creations developers have designed have evolved in more diverse ways than what most video game genres can claim. I think the fact that shmups aren't the hardest thing to develop makes the interest in creating such games all the more attractive to developers thus making them an easy go to project, and one of the most plentiful of indie gaming experiences for gamers to purchase these days. I think the developers who grew up at the time I did when arcades were a hit, and such shooters were commonplace really connect with the genre on a personal level. Thankfully there are also gamers around who still love the high scoring challenges, and challenging nature that such games provide as well.

When it comes to Inframez' vision of a shoot 'em up I think it's safe to say that "Hyper Void" somewhat surpassed the visual hype that was the trailer, and at the same time kind of lived down the sickening graphics that most of you will be worried about. At the heart of the experience "Hyper Void" is a simple space saga in the making that will most likely be lost to the gamer due to the more binary terminology, and the way the story elements are presented in-game. Sure there is a story if you stop long enough to read it, but spamming the various shooting options, and control functions will often times cause you to skip the virtual panel pop-ups that house said information. Regardless of this fact the gameplay itself is a deeply involved "Wipeout" inspired gaming experience that will definitely test your mettle as a high scoring arcade game player, and try to impress you while doing so. The game is both simple in layout, easy to pick up on, and vastly complex in the way the visual environments are depicted. If you remember the wire frame computer graphics of the 80's arcade scene, and enjoyed that first introduction into the realm of 3D I think you might just enjoy 'Hyper Void' for it's visually heavy gameplay. Be warned though it does have the potential to cause seizures in those who have a family history of it. Thankfully the warning is one of the first things you'll see when the game starts up.