Showing posts with label MKX XL. Show all posts
Showing posts with label MKX XL. Show all posts

Friday, April 1, 2016

Let's Talk - BETAs & ALPHAs

In the past several BETAs I've participated in I've noticed a disturbing trend. That trend being the dissection of the games at the hands of modders, and hackers. It seems that these lowlife scum are constantly testing the waters looking for exploits, and are finding them through their misplaced efforts. With early access to a game via a BETA or ALPHA they can easily break it down, and manipulate it long before the game launches. The EULA, or "End User License Agreement" that is in place to stop this does f**k all to deter these delinquents though, because they are hiding behind several layers of anonymity which includes everything from faked IP addresses to multiple modded accounts. Do you seriously think a EULA, and it's legal technicalities are going to stop someone who can hide from the law. Nope. Therein lies the problem. How does a developer, or a publisher deal with such a threat?

Sunday, March 6, 2016

MKX XL - Impressions (PS4)

I had seriously thought about not even wasting my time posting an article on my thoughts about this game as my thoughts about MKX XL, and fighting games of the modern age remain pretty much intact despite the addition of new features, and new characters. Even with the new netcode in place in MKX XL it is still a flawed experience due to the developers' oversight when it comes to the problems plaguing competitive online gaming. Why I have to repeat myself so often in regards to this matter is beyond me. I tweet directly to developers with sound advice, and I even send emails about my concerns. None of which is heard, or taken into account. This new generation of online gaming experiences is definitely flawed when it comes to the online portions of said experiences, and MKX XL only serves to echo that fact.