This entry in the continuing Fate/Stay Night gaming series, which was adapted from an ongoing manga visual novel of the same namesake, extends upon the lore in a more combat heavy experience in which master and servant micromanagement is the key to victory. The key to keeping SE.RA.PH from being Oracilized by Karna, and his growing army of shadow servant clones. SE.RA.PH being Earth's enigmatic Moon server which brings to life the virtual world you inhabit along with all of it's servant residents. Servants which are historical recreations of warriors from ages gone by. It is through the master that these servants are guided as well as summoned, and through said servants that said masters are protected. Thus creating, in layman's terms, a world of kings, queens and kingdoms.
In true mosou form, and within SE.RA.PH, you will ultimately play as a main servant (I chose Charlemagne) in the company of supporting servant troops under the guide of the master as you navigate gated labyrinths traveling from portal to portal while clearing out key enemies and protecting the master as well as the key supporting servants. It's manic multitasking in a somewhat streamlined fashion that makes Koei Tecmo's Dynasty Warriors look like a more tedious dragged on affair. From the base camp to the battlefield, and through a handful of increasingly difficult difficulty settings you will build bonds between master, and servant while you prepare them meticulously to face the threat to your virtual world, and it's housed NPCs. Including a complex set of main missions, and side missions with a progressive plot to forward.
In true mosou form, and within SE.RA.PH, you will ultimately play as a main servant (I chose Charlemagne) in the company of supporting servant troops under the guide of the master as you navigate gated labyrinths traveling from portal to portal while clearing out key enemies and protecting the master as well as the key supporting servants. It's manic multitasking in a somewhat streamlined fashion that makes Koei Tecmo's Dynasty Warriors look like a more tedious dragged on affair. From the base camp to the battlefield, and through a handful of increasingly difficult difficulty settings you will build bonds between master, and servant while you prepare them meticulously to face the threat to your virtual world, and it's housed NPCs. Including a complex set of main missions, and side missions with a progressive plot to forward.