Showing posts with label Nintendo of America. Show all posts
Showing posts with label Nintendo of America. Show all posts

Monday, April 6, 2015

What Nintendo's Next Console Needs

After watching ReviewTechUSA's take on the reasons behind the WiiU's failure I felt inspired to discuss what I think the next Nintendo console needs in order to triumph, and regain a viable place amongst new-gen offerings. This will be an opinion piece, but a well thought out opinion piece nonetheless. Feel free to agree, or disagree if you like. That is your right ... First, and foremost I want to stress the fact that graphics matter. They've always mattered, and have been a relevant part to the progression of the at home, or on-the-go gaming experience. Gaming is about innovation, and as such you have to adapt, and evolve to the current industry offerings while moving forward with what your development team has to offer. This includes everything from the before mentioned graphics to the game library, and even the console hardware. I think in these past two generations Nintendo has stumbled quite a bit in those departments ...

Sunday, October 19, 2014

Smash Bros. (3DS) - "Impressions"

I know I've already gone over this on twitter, but I figure why not make it concrete, and set it in stone ... It has been a couple of weeks, or more since I first nabbed my copy of "Smash Bros." for the 3DS from the local Gamestop. I had actually pre-ordered the game to assure I'd have a copy waiting for me when the launch date came around. Seeing as it was selling like hotcakes in Japan I figured the same would happen here in the US, so it was better to be safe than sorry. After getting my copy of the game, plugging it into my standard issue 3DS, and playing it the first day I was honestly a bit appalled at how dumbed down the game seemed in comparison to the former Wii, and Gamecube Smash Bros. titles. Having played both previous Smash Bros. games the 3DS version honestly looked "Plain Jane". The initial roster was super small, and the offered modes seemed too simple to be of any significance. Thankfully though the more I played, and tried out the various modes contained within the more I found out otherwise, and realized that the game was so much more.