Showing posts with label OverWatch. Show all posts
Showing posts with label OverWatch. Show all posts

Friday, August 12, 2016

Dante's Two For One - State of OverWatch & No Man's Sky

Today friends I'm going to talk about two overly hyped video games, and what it is I think about each one. These two games include "OverWatch", and the recently released "No Man's Sky". Before I get into either discussion though I think it's important to talk about hype, and what it can do to a game's reputation. Hype, in general can be a good thing if, and only if a game lives up to said standards. Hype, as it were is a state of excitement over what could be. If what could be isn't factual, or reasonable then the hype will most definitely fail upon delivery. In the gaming industry studios, PR, and publishers sometimes use hype as a tool to secure day one sales or pre-order sales without merit or warrant. While using hype to promote a game can be a good business practice if utilized properly it can also come back to bite the content creator in the arse if they know what they are selling will fall short of the hype that has been built up before launch. Hype, more often than not is a dangerous thing for any content creator to rely on regardless of circumstances, and more often than not does not bode well for said hype feeders who do not truthfully disclose what their game or product is really about. Thus is the case with games like "No Man's Sky". In the end it's all about the use, or abuse of hype in the PR sector of the gaming industry. Much like it is with any entertainment industry branch.

Tuesday, June 7, 2016

Let's Talk - "OverWatch & Franchise Killers"

Blizzard's "OverWatch" is one of those games that has potential ... the potential to fail. The game was hyped up by developers, journalists, and gamers alike. Despite the hype being very alive at the moment there are still so many issues plaguing the online only experience that it poses the very valid question, "How long will that hype train last?". During the Beta, on the PC platform, OverWatch suffered from two known cheats. Those cheats being "wall hacks", and "aimbot" assists. Both of which I firmly believe are still present in the game. Wall hacks, for those of you who are unaware lets players see enemies through the walls without the use of the in-game perks that do the same thing. As far as the aimbot assist goes even Blizzard knows what it's about as one of their character creations (Widowmaker) has a voice option joking about the existence of that very thing. Aimbots, as they were are a hack geared towards keeping your crosshairs focused on any incoming enemy. It allows you acquire the target more easily thus making getting the kills all the more easily done. One thing you need to understand about 'OverWatch' is that target acquisition is all over the place without the aimbots. You basically have to dumb down the look sensitivity on both ends at less than half strength just to be able to keep from aiming wildly. That's why aimbots are a huge problem in the game. They allow for perfect play without the earned effort.

Tuesday, May 24, 2016

Battleborn vs OverWatch

The hype is real folks. The fans have spoken, and most of them seem to favor OverWatch over Battleborn. Whether this hype continues to be validated or not is yet to be seen though. As a gamer, and a guy who has seen the direction competitive multiplayer games take I do have my concerns for both games. Those concerns lying more so with the people playing, and moderating said experiences than with the games themselves. What you have to understand is that online competitive play is nothing like the eSports events that take place in a locally competitive environment. You are actually facing off against random players from across the globe. Some of which do not have your best interest in mind. They usually are not monitored on an eSports level, and often times get away with their cheating regardless of complaints. Cheating aside I feel that both games in question have met with a similar judgment from the gaming community. I've seen, and heard players say that you cannot solo OverWatch, and that the objectives in the modes of play are limited as are the character offerings. On the flip side I've seen Battleborn called out for several things including a poorly implemented reward system, a grindy type of experience that is not in the players favor, and a lack of content. I myself have bitched about it having a mandatory server sign-in. While all of these things are bad in their own right you have to think about which things can be fixed, and which ones cannot.