Showing posts with label PS4. Show all posts
Showing posts with label PS4. Show all posts

Tuesday, October 27, 2020

CrossKrush (REVIEW)

Imagine if you will retiring at an old age in a house that's smack dab in the middle of a busy intersection. A long awaited vacation home situated supposedly far away from the hustle and bustle of a life left behind. Within this humble abode you finally have the time available to spend with your loving wife. After having spent most of your life dealing with your kids, and their drama you get to make good those vows you spoke so long ago. You choose to spend your retirement days alongside your dearly beloved listening to an old radio, and watching the news on an old tube style television. In your spare time you also dance the time away with your wife to an old record player that contains that one record with that one song which means the most to you, and her. A song that commemorates your first date, and the many anniversaries thereafter. 

Now imagine all those wonderful things stolen away by the noisy traffic that constantly collects not far from your newfound home. What do you do? Well, in the case of CrossKrush you get off of your soggy bottom, and take care of business. You've had enough of those young whipper snappers and their noisy vehicles, so you pack some explosives, and carry your cane out to the crossroads to deal some geriatric street justice. Blowing up cars, and beating them with your cane until they blow the f**k up! BOOM!!!

Sunday, October 4, 2020

9th Dawn III (REVIEW)

Dubbed a "Collect-A-Thon" this sequel that is "9th Dawn III" harbors content from various RPG genres. Coming at you as an action rpg or dungeon crawler with mmo missions, monster collecting, crafting, and it's own card game it aims to impress on many different fronts. Though simplistic in design with it's top-down pixel constructed elements the town of Ashwick, the surrounding world, and it's would be hero come to the forefront offering up a grand adventure the likes of which is rarely seen, especially from an indie game. 

Thursday, October 1, 2020

WARSAW (REVIEW)

The date is August 1st, 1944. The last of the Polish resistance faces insurmountable odds from both the Nazis, and the Soviets. Each of which are closing in from both sides. In a last ditch attempt to defy the seemingly inevitable outcome they plan, and execute an underground uprising. Looting supplies, hitting targets, and fighting back while trying to maintain morale, and survive the war ...

Keeping true to the nature of the real world war that this game is based on Crunching Koalas, and their developers, through gameplay mechanics, emphasize that each choice made holds a potential dire consequence if not managed properly. Maintaining a tone of seriousness respectful of the source material. Strategy is king in Warsaw of 1944, and the stake is 952,000 innocent lives which decline each day that the war wages on. Can you lead the resistance to victory?

Wednesday, September 30, 2020

One Finger Death Punch 2 (REVIEW)

All hail the return of the ultimate test of reflexive combat! Packing more punch than that hammer scene from Old Boy, and more martial arts prowess than the IP Man himself (dare I say it) we find the journey of a pupil in training returning for yet another barrage of badass brawls. Utilizing attacks and defense that require precision timing along with the game's single button per side mechanic that in itself harbors multiple functions the path to perfection isn't so easily earned, but once it is achieved it is the most satisfying feeling you'll ever get from a kung fu video game experience. 

Along with the return of the series' staple mechanics tied to various enemy types and threats comes new modes of play, and newly added animations not seen since the first entry. New bloody bone crunching finishers finish off foes while background combo characters pop-up in time with the players' skilled application to further add to the visually pleasing spectacle of carnage. Also included in the mix of mortal combat is a newly introduced skill list of 26 skills that can all be added to effectively dumb down the challenge at hand with what amounts to earned and unlocked cheats. cheats so underhanded it might very well undermine the entire point of the game, but I digress ... You'll find returning as well the introductory tutorial which will give you a hands-on lowdown on controls, and mechanics. All just outside of the main single player journey mode that is stretched across several themed maps. Each map with points of interest that will reward you for your efforts. You'll also find lying in wait a new gauntlet mode which is the game's newer rogue-like feature that has you, and one life's worth of health, trying to best a set route of combat based challenges which incorporate the game's enemies and their mechanics. There's that, and survival. Survival, as it were, comes in a few different varieties. Each with their own gimmick centered around the single life series of fight until you die battles that take you up the tiers of an ancient tower per kill count. Increasing the overall challenge, and score rewards for the feat. All for bragging rights, no less.

Wednesday, September 23, 2020

Ginga Force (PS4)

Coming at you like the hot take of a 90's anime saga, Ginga Force introduces the players to two aspiring and experienced pilots, the criminal task force they serve, and the world that they live in. Those pilots being Alex Heatburn, and Margarette Whitetail. A dynamic duo in leagues with an organization known as MSS, or Mitsurugi Security Service which calls an AI governed world known as Seventia home. Much like our people, and our world the once migratory residents of Seventia realized that over population was an issue. So much so that they made their way to new planets, colonized said planets, and did so until they no longer prioritized the birthing efforts of old. Adopting new technology, and engaging in new AI innovations including that of an AI governance system Specia the people of Seventia grew accustom to a new lifestyle. Not of colonization, but more so of building upon the utopia they've become a part of. Harnessing new power sources, and policing those that would step out of their way to disrupt civility. 

Tuesday, September 22, 2020

GORSD (PS4)

Creative and disturbing are two words that perfectly describe Springloaded's indie release, GORSD. Best likened to a Splatoon-like horror game of ancient Lovecraftian proportions this single player puzzle based adventure, and it's multiplayer counterpart brings something new to the table the likes of which I've never seen. With seven hours of gameplay in the singleplayer adventure along with eight different types of fill in the line competitive challenges you'll find either frustration or satisfaction in your failure or completion of the given objectives. As you trudge along in the guise of a womb-eye borne protagonist with tiny tentacles, or a bleeding worm mercifully spared death by the gods you'll find that the colored trail you leave behind, and the single bullet you can shoot, catch, and guide are your only means to victory within the gauntlet of trials set before you. Through the trials that are setup by the GORSD gods themselves within the world's temples that you find yourself in you'll have to prove your worth, or die trying. Again, and again and again ... It is a true testament of skills against friend or AI foe that will most certainly require your ability to master the mechanics.

Monday, September 14, 2020

Minoria (REVIEW)

Warrior nuns, a holy kingdom under attack by witches, and a princess in peril. These are the things that make up Bombservice's spiritual successor to Momodora. With new visuals, a new story, new mechanics, and a fresh take on the metroidvania experience Minoria aims to lure those accustom to the developer's previous offerings as well as those new to it. Taking place in the kingdom of Ramezia a war waged between witches, and warrior nuns is in order. Started by the kidnapping of Princess Amelia this inquisition is one of penance and persecution. As Sister Semilla, and her companion Anna Fran you must make your way into harms way as you face the threat of witchcraft, and witches who are hellbent on using the princess in their diabolical ritual. Do you have what it takes to best a coven of evil???

Wednesday, September 9, 2020

Party Hard 2 (REVIEW)

Sadistically satisfying is this stealth serial killer simulator. Teeming with many taboos including that of wanton murder, prostitution, and drug dealing 'Party Hard 2" once again puts you in the shoes of a serial killer insomniac known as the Party Hard Killer whose sleep is interrupted by obnoxious party goers. Going postal through pixelated perfection this serial killer that you control must utilize the environmental hazards around him, collected items found along the way, weapons on hand, preternatural abilities, and stealth to do the dirty deeds per checklist while avoiding an untimely death, and apprehension via the local police. Objectives are the key to completing each area themed episode, and unlocking the other protagonists as well as the underlying story at hand. Needless to say there are plenty of Easter eggs hidden among the rogue-like replays, and finding different ways to deal the death blow without being noticed in a timely fashion is where the true fun is to be had. If ever there was a 1,000 ways to die video game this would be it. That is if you consider the endless variety of deaths of the unsuspecting targets, and innocents who happen to cross your path to progress.

Saturday, September 5, 2020

Tony Hawk's Pro Skater 1 + 2 (REVIEW)

Visually enhanced, retro inspired, and modernized for new player experience Activision's "Tony Hawk's Pro Skater 1 + 2" bundle aims to impress. Not only does it include crucial parts of the original releases in the form of memorable in-game content, skaters, and music, but it also adds some things from later entries. Namely Tony Hawk's Pro Skater 5. Along with the old, and the new players get more than their money's worth even when putting down fifty dollars for the digital deluxe version. With the price on point, and the fun to be had this remastering of the older greats could very well revitalize interest in the franchise, and steer it back on course to where it should always be.

Wednesday, September 2, 2020

RPG Maker MV (REVIEW)

Kadokawa, and NISA's "RPG Maker MV" is an RPG creation tool that bypasses the tedious task of coding, and lets players do the technical adjustments via a series of tool and value menu screens. You'll be able to create full length RPGs from the ground up. Everything from character and enemy creation to event management, and battle systems. Even the map transitions are at your beckon call. While the game does offer a brief introduction to all of it through a hands on tutorial most of the learning will be done through the HELP menu, and play testing along the way. Through the tutorial you will learn the basics of menus, menu navigation, and the base functionality of all that's available including the ability to upload and share your creation through the companion app that will be made available on launch.

Friday, August 28, 2020

Immortal Realms: Vampire Wars (REVIEW)

Do you like vampires? Do you REALLY like vampires? If you do Kalypso might have something that you'll enjoy. That something being, "Immortal Realms: Vampire Wars". This tactical turn based RPG take on vampire warfare pits three clans of distinct pedigree against one another in a blood feud to end all blood feuds. In the trio of clans exists the Dracul, or the lineage of Vlad the Impaler. Powerhouses of might, and insatiable blood lust. There's that recognizable clan, and Nosfernus which are more creature-like versions of their ancestors. Bestial, and noted for tampering with necromancy. Lastly, is the Moroia clan. An elitest clan known for their use of magic. Within the lands of Nemire these clans, their lords, and their armies will face off against each other in battles across three individual campaigns. Campaigns that span the ages, and several acts each as they conquer key points of interests, build them up, recruit armies, and lead those armies into battle using the spells, and powers that are obtainable through said conquering. By blood, and magic the end war of the vampires will be waged, and who comes out victorious is up to you.

Thursday, August 27, 2020

Street Power Soccer (REVIEW)

Like NFL BLITZ, and NBA JAM this latest entry in the faux sports genre comes complete with arcade mechanics, and modes of play. It is known as 'Street Power Soccer', and it aims to bring an experience mildly rooted in real life soccer (futbol for my UK & European readers), but taken over almost entirely by more arcade-like features. Narrated, and taught via tutorial by the superimposed video presence of a well known French freestyler you'll be introduced to the world of freestyle soccer. Through inspiring speeches about never giving up, and committing to the craft with dedicated practice you'll find yourself pumped up along with the rhythmic tunes, and the dancing soccer stars. The controls are kept simple, and the modes of play broken down into several mini-game types with only one really competitive mode done up in more traditional 2v2, and 3v3 versus matches. It is a trippy around the world soccer experience performed on globally located courts that are designed for the types of trick shots, and unbelievable stunts you'll be pulling off. All for customization currency, and leaderboard fame.

Sunday, August 2, 2020

Skater XL | PS4 Review

Growing up with the luxury of arcade skaters like the Tony Hawk's series kind of has me spoiled I think. To a point it does impact my thoughts on 'Skater XL'. While I get what the developer was trying to do with physics based mechanics I think it was an attempt that fell flat on it's face. For one of two reasons. Reason number one being it's more fun to actually skateboard in real life than it is to skateboard in a simulation of real life skateboarding. Secondly there's really no incentive to continue playing after you've completed all of the challenges. The way the game is setup with every customization option available upfront, and with a list of challenges that does not require precision execution it feels like a hollow attempt at mimicking something that would have otherwise been fun.

Wednesday, July 29, 2020

Hellpoint (REVIEW)

Somewhere between Clive Barker's "Hellraiser", and H.R.Giger's "Prometheus" lies the video game vision that is "Hellpoint". A proper blend of science fiction, fantasy, and horror with an atmosphere fitting of the setting. All presented in a somewhat familiar soulsborne gameplay loop ...

At the center of the story of a derelict AI driven space station known as Irid Novo which is floating near a swirling event horizon there exists a dark soulsborne tale about a human spawn brought to life to discover why exactly he is there. As a spawned human creation with a name of your choosing you are awakened, and tasked with the duty of facing the eerie inhabitants of Irid Novo while discovering it's dark past. As you progress you'll suit yourself up with increasingly better gear, and armor to face increasingly more formidable, and frightening foes. Both of the lesser, and more boss-like type. All while being guided in a foreign dialect by your creator, the space station's resident AI.

Tuesday, July 28, 2020

112th Seed (REVIEW)

112th Seed is a perplexing puzzle platformer about the last remaining plant life in human history. Plant life that was created in a lab to withstand extinction in a bleak future where food isn't plentiful. A future where the last remaining humans sleep in stasis hoping for a miracle that could be seed 112. As seed 112 you are awakened amid the astronauts slumber, and must find your way to them making plants sprout along the way. Between you, and them lies puzzling situations that involve everything from water droplets to sprouting plants, and even plants that will transform you so that you can make your way to the tubular pipe exit. Puzzles are everywhere, and in every lab you happen upon. Growing increasingly complex with each new mechanic introduced. It literally puts William Edward Hickson's famous quote to the test ... "If at first you don't succeed, try, try, try again".

Monday, July 20, 2020

Rock of Ages 3: Make & Break (REVIEW)

Rolling onto the PS4 platform like a pinball trying to hit it's target we find the latest entry in the 'Rock of Ages' series. This third entry into said series seems to be a make or break deal for Ace Team, and their joining developers/publishers. I think a lot is riding on this new entry. Perhaps even the future of the studio. On a personal note, and from personal experience I've quite enjoyed Ace Team games over the years. They are in a league of their own when it comes to the unique, and unusual. The 'Rock of Ages' series, in particular, has kept me entertained along with it's Monty Python-esque humor. How it uses boulder rolling shenanigans, and tower defense mechanics to create an experience unlike any other is commendable. I also enjoy greatly seeing what the developers can cook up in regards to their pseudo-historical take on storytelling. With 'Rock of Ages 3' the development team continues doing what they do best, in my opinion, but opt to add in an element of gameplay not previously seen before. This time around the developers not only want you engaging in the single player campaign mode, but also creating levels for the community to play on. It's something that could very well make or break the future for this niche franchise, and it's creators.

Monday, July 13, 2020

void tRrLM(); //Void Terrarium (REVIEW)

Taking on a sombre tone in regards to humanity, and the potentially destructive capabilities of AI NISA's latest JRPG attempts to bring to life the light of hope amid a dismal, and bleak situation brought on by an extinction level event. Through 'Void Terrarium', and it's robot protagonist Robbie the player is taken on a caring and humbling journey to save, and keep alive the last living human. In a world formerly devastated by a deadly fungal infection with the remaining underground human population ultimately destroyed by an AI meant to protect it we find Robbie the robot working hard to keep his precious human child alive. Robbie is sent on many a quests throughout the tunneled, and intersecting colonies of the collapsing human world to scavenge for food, and supplies meant to help in the various tasks related to saving the child, and maintaining her safety as well as her wellbeing. With the guidance of the AI that brought about humanity's end this is made possible.

Monday, July 6, 2020

CrossCode (REVIEW)

Centered around the MMO genre and including a diverse cast of characters, "CrossCode" slowly lifts the curtain of the story being told as chapters unfold, and characters involved interact. Heavy on the dialogue, and somewhat lighter on the action this oldschool looking isometric RPG introduces mechanics, and story elements not all that unique. Within the game we find an MMO world known as CrossWorld in which plugged in players from a real world can manifest as avatars, and take on quests. As with JRPGs which take on a similar theme this particular story takes that premise, doubles down on character amnesia, and has you fighting a threat from outside that is a threat to CrossWorld as well as to who you were before you lost your memory. Parading around as rookie player known as Lea you must find out who you are, why you lost your memory, and what your ties are to the enigmatic avatars that showed up on the scene with a mission of their own.

Monday, June 29, 2020

Ultracore (REVIEW)

It's not very often that gamers have the chance to play or own a never before released retro game. Thanks to Softdistribution, and Strictly Limited Games they get to do just that though. With the release of a reprogrammed 1995 Metroidvania platformer known as, "Ultracore" we get a sneak peek at what could have been. This DICE created game is a unique take on the Metroidvania genre, and attempts to do something different by adding in scoring as well as twin stick shooting. While there are no intros, and story elements can only be found during spaced out character interactions via progress once you learn the mechanics it's an interesting little adventure worth at least a try.

Saturday, June 20, 2020

Octonaut (REVIEW)

The year is 20XX, and the Earth is in peril. Humanity is facing extermination due to an invading alien army. In a panic they call out for help, and the one hero that answers is a cartoony cephalopod known only as Octonaut. This flying, and projectile shooting orange octopus is humanity's last hope, and through eight stages reaching from the oceans surface to the far reaches of outer space itself he must brave the odds while facing the eight alien bosses that stand between him, and Earth's salvation.