Showing posts with label Parasitus. Show all posts
Showing posts with label Parasitus. Show all posts

Saturday, August 13, 2011

Parasitus: Ninja Zero (XBLIG): "Significant Game Update"

I've got good news for all of those gamers out there who purchased 'Parasitus: Ninja Zero'. This morning the Australian developer 'Heart Attack Machine' informed me that there was an update that he applied to the game. That update is currently active, and available once you start up the game. While the developer gave me no specifics as to what the update included I did a second playthrough to see if I could notice any changes. In my playthrough I definitely noticed some changes that made the game much more enjoyable, and user friendly. Here's a list of the things I noticed:

Start Menu


- List of Combos
- Visual Controller Layout

Gameplay


- Enemies were much easier to defeat
- No need to pass through the knights to kill them (shields can be knocked off)
- Brighter/Enhanced Graphics
- Easier/Quicker Movement
- Easier Wall Jumping
- Mid-Level Checkpoints


Friday, August 5, 2011

Parasitus: Ninja Zero (XBLIG): "A Next-Gen 2D Adventure Game Tribute"

Parasitus: Ninja Zero is a game by the XBLIG developer 'Heart Attack Machine'. It pays homage to the classic 2D side-scrolling adventure games of old. In fact you'll find that a lot of the game's elements are similar to games like Castlevania, and Contra. Unlike those games I found the graphics in Parasitus to be much better, and they seemed to be done in HD. Whether or not that is the case I don't know. The game's plot is told without words, but with a visual 2D story that pretty much lets you know what's going on. It seems that the hero of the game was blasted back in time from 20XX following a conflict against an unknown alien race. As this hero/ninja you must eradicate the aliens/undead that populate the game. There was no actual ingame dialogue stating this, but the cinematic intro spoke for itself.