Showing posts with label Playstation 3 Reviews. Show all posts
Showing posts with label Playstation 3 Reviews. Show all posts

Monday, May 12, 2014

Mugen Souls Z (PS3)




Spanning across multiple universes, and multiple world groupings NISA/Compile Heart aims to continue their wacky series about female gods, demon lords and their quests to rule the multiverse. Having won over the "Seven Shining Worlds" in the last battle against Belleria, the undisputed god of the universe 'Lady Chou-Chou' sets her eyes on an even bigger prize. This prize just so happens to be 12 other worlds ruled by demon lords. During her trek across space with her peons, Belleria, and her hero partner Ryuto, Lady Chou-Chou runs into a once slumbering goddess with a huge rack as well as a recently acknowledged female hero named 'Nao'. Through some interesting events, and a ton of dialogue the unusual group finds themselves in dire need of each other's help. The once powerful, and undisputed goddess Lady Chou-Chou is turned mini-sized compliments of a mishap with Syrma's (The Slumbering Ultimate God) special coffin. The coffin which is meant to recombine the Ultimate Gods into a single form unfortunately drains the power from Lady Chou-Chou, and forces her to side with those she initially wanted to conquer. Thus is the story so far ...

Thursday, December 12, 2013

Strength of the Sword 3 - The War Golem (PSN)

When I first saw the trailer to "Strength of the Sword 3" there's a couple of things that immediately popped up into my mind. One of those thoughts was "Where the heck are the first two games!?", and secondly "Why have I never heard of this game before!?". The game looked really impressive to be from an indie studio (Ivent), and definitely looked worthy of a review. The fact that the game was boasted about as being a truly hardcore experience that only skilled gamers would enjoy definitely caught my attention. I knew that if the hype were true that "Dark Souls", and "Demon's Souls" players would definitely be interested in knowing about it. Even though games with such a hard learning curve usually turn away a majority of gamers, there's actually a select group of truly hardcore gamers who love such a challenge.

Tuesday, November 19, 2013

AquaPazza (PS3)



In the world of fighting games rarely ever will you find a plot that is 90% lighthearted, and only 10% violent in nature. Usually there's some sort of ominous evil corporation, or evil being/character lurking behind the scenes who is intent on ending, or ruling the world by some sort of ultra horrific means making the gameplay at hand more mature. As such it was a delightful treat to be able to play what I consider to be one of the few male, and female friendly fighting games available for the PS3. With AquaPazza's diverse cast of cutesy anime inspired characters gamers will likely warm up to their favorites, and enjoy using them throughout the various modes of play. You'll find everything from the cliche anime schoolgirls to mask wearing emperors, and even some feral sword toting characters who each add a bit of that anime spark that all of us Otaku long for. Through artistically crafted menus, beautifully animated cutscenes, and catchy Japanese theme songs gamers who are willing to give this game a chance will find themselves lost in one of this year's more positive experiences.

Sunday, November 10, 2013

Call of Duty: Ghosts (PS3)

If you know me then you'll know that each year I swear up, and down I will not be getting another CoD (Call of Duty) game. You'll also know that I usually don't make good on my word, and that I end up getting the game anyways. In all honesty part of me loves the arcade style FPS experience that CoD has to offer, and the other part of me loathes it's repetitive bad points. Playing a game that requires one to camp instead of "run & gun" in order to stay on top of things doesn't exactly make for a fun experience. Unfortunately over the years, and through several releases this is what CoD has evolved into, a camping, and sniping competitive multiplayer battle that caters to the worst of online participants.

I could complain all day about CoD's long list of faults, but we all know about Infinity Ward's, and Treyarch's stance on the whole thing as well as the poor efforts they apply to making each release an enjoyable one. I also know that you've probably heard everyone share their concerns about the game via the social sites. Opinions are like assholes, everybody's got one. Even so I'm here today to let you know what I think about the whole thing, my two cents worth as it were. I'm going in unbiased, and will try to explain everything in a thorough, and professional manner, so that you can better understand what you're getting into if you have not already bought the game. Without further ado let us get into this ghastly review of the arcade shooter known as "GHOSTS"!!! ...

Monday, October 7, 2013

Battlefield 4 Open Beta (PS3) - "First Impressions"

I fully realize that this game is still in the "Open Beta" state, and that changes are likely coming in the days leading up to the game's release date. Even so what I have experienced while playing the Open Beta leads me to believe that many more patches will have to be put into place following the game's official release in order for it to even be a near flawless experience. As far as complaints go I'm finding a lot of glitches pertaining to the use of the knife as well as the sensitivity of the knifing effect. Other gripes include the poorly rendered map (Siege of Shanghai), and the less than current-gen look of the game as a whole. I know that some of you will disagree about the graphics, but in all honesty the game's visual points are basically glamorized current-gen lighting, and reflection applications. Nothing more, and nothing less.

Wednesday, October 2, 2013

Disgaea D2: A Brighter Darkness (PS3/PSN)

Disgaea is one of those exceptional video game experiences that is deeply cherished by those who have played it, and often times passed up by gamers who are into the more casual gaming scene. In layman's terms Disgaea is what we RPG gamers call an "SRPG", or strategy based roleplaying game. Some even call it a tactical RPG, or a JRPG. Whatever it is referred to though it is one of the the most involved video games that the RPG genre, or any genre for that matter has ever seen. It is filled to the brim with anime inspired content, and a hundreds of hours of time filling fun.

Nippon Ichi Software, or NIS as you likely know them have in essence developed their own netherworld based mythology within the constructs of the series. This applied netherworld mythology is both expansive in nature as well as humorous in a variety of ways. The series' unique mythology is part of the reason the game has stayed alive for so long in the RPG unfriendly market. With a cast of otherworldy characters that all anime fans can relate to it's hard to not get lost within the quirky dialogue driven tales that are provided with each new release. The fact that the main set of protagonists involved in the plots often times find their places in follow-up games of the series only makes diehard fans want to return for more. By sticking with their tried, and true game design NIS will no doubt continue winning over gamers, and return fans for a long time to come.

Wednesday, September 11, 2013

Chaos Code (PSN)

I can make a total ass of myself sometimes. I really can. Last night just so happened to be one of those moments in my life. Before closing for the night last night I got into a somewhat heated conversation with Tenryo, the English community manager for "Chaos Code" through twitter. I complained about how poorly designed the characters were in comparison to some other fighters as well as certain indie games I had played in the past. While the game definitely appeared to be that way to me last night I found that when I continued with my playthrough today the game didn't look all that bad. Sure there were some slight imperfections with character designs, and some stages looked better than others, but for the most part the game wasn't all nearly as bad as I had had made it out to be, especially for a 2002 Japanese arcade release. Seeing the error of my ways I'd like to take the time to apologize to 'Tenryo', and 'Arc System Works' for my accusations earlier. I'm truly sorry, and hope the following review makes up for my mistaken claims.

Friday, September 6, 2013

DOA 5: Ultimate (PS3/PSN)



As a gamer I have invested countless hours, days, weeks, and years into playing the latest fighting game releases. This includes everything from the classic 2D fighters such as "Street Fighter" to the more modern day 3D genres such as "Tekken". While the classic 2D fighters will always have a special place in my gaming history it's the 3D fighters like DOA that have brought me to the next level of the fighting game genre. DOA, as I recall it started off as classic fighters usually do with humble beginnings, and an innovative concept that had not yet been delved into by other game developers. Even in it's early days as a Playstation title, DOA took fighting games to new heights of stardom with their infamous "Breast Motion" physics, and it's simple yet challenging style of gameplay. If you were to ask any of us fighting game veterans we would all tell you that DOA is likely the most challenging fighter in the history of 3D fighting games. You'll find as we have through the years that the simple control scheme can be quite misleading. Mastering the game, or fighting against a veteran DOA player can definitely prove to be quite the unforgiving experience if you are ill prepared.

Sunday, September 1, 2013

Killer is Dead (PSN/PS3)



Like a modern day grindhouse film, SUDA51's story about a hired American killer with a mysterious past unfolds in a way that is not unlike Quentin Tarantino's "Kill Bill" movie series, or some of his other more recent films. This game, or interactive experience as I've grown to know it was given the uniquely appropriate title of "Killer is Dead" by it's collaboration of developers, and publishers (XSEED, Grasshopper Manufacture, Kadokawa Games & SUDA51). In the simplest of explanations that I can think of I'd say that  it is an over-the-top hyper stylized gorefest filled with flirtatiously sexy mini-games, epic boss battles, combo based combat, and an interesting cast of individuals who are all a part of a mythology like none other.

Mondo Zappa who just so happens to be the main protagonist of this otherworldly plot is a guy with a mysterious past, an augmented arm, and several unanswered questions. As a hired killer Mondo willingly does the bidding of another gangster looking gentleman who also deals in the profitable business of executions. This employer who looks an awful lot like the gun armed Barrett of FF7 (Final Fantasy VII) goes by the name Bryan. Along with his interest in taking on contracts Bryan also has an odd, and often times unreadable sense of humor about him. With Bryan's guidance, the assistance of a female accountant named Vivienne, and the help of a younger "moe" style female secretary named Mika, Mondo sets forth time, and time again to fulfill contracts as well as earn a living so that he can support his more perverse hobbies.

Wednesday, July 31, 2013

Dragon's Crown (PS3/PSN)

The skies opened up, angelic voices sang, and the gods and goddesses of old bestowed there blessings upon me the day that I received the code for the upcoming release of "Dragon's Crown"! Just kidding, but even so it was a blessed event to me. I've been longing to get my hands on this game for what seems to be an eternity, and to be lucky enough to get early access to it was a privilege indeed. Both myself, and the staff at Atlus have been dropping hints for the past two months (or so) about how cool of an experience it was going to be. The fact that the pre-order bonus comes with a most excellent artbook is alone a testament to the effort Atlus has poured into the marketing/creation of this game. Keep in mind that Atlus, and Vanillaware titles are few, and far between so getting them while you can is definitely a wise decision. Most of you out there will know that Atlus's game releases/co-releases are usually gems, and end up with cult followings becoming harder to find as time passes. This is why I stressed so much to pre-order the game. Not only will doing so get you the game (PS Vita/PS3) itself, but by pre-ordering it you will also get a limited edition artbook with art by Vanillaware's George Kamitani. It's a win-win situation.