Showing posts with label Preview. Show all posts
Showing posts with label Preview. Show all posts

Wednesday, June 20, 2018

The Lost Child - Twitter Review Preview

Below you'll find the basic summary of what I've experienced so far with NISA's latest SRPG release of "The Lost Child". I touch base on almost all of the vital points regarding plot, and mechanics. Not all of them, mind you, but definitely the important aspects of the game. The game has already been released, and with me having gotten my review code later than usual you will have to wait for the full review after the launch. I do apologize for that, but hopefully this review preview will give you some insight on what you'd be paying for if you chose to buy into the game.

Thursday, February 23, 2017

88 Heroes (PREVIEW)

Bitmap Bureau's "88 Heroes" for the PS4 is the epitome of 80's geek culture done up in retro gaming fashion. Through deviously difficult gameplay, action packed 2D platforming levels, and 88 playable heroic misfits you'll see various hints of 80's entertainment culture scattered about in pixel form. Character designs included in the generational mash-up mock everything from 80's action and horror movie icons to video game characters from the 8bit era, and even computer references that only geeks will get, among other things. All of which is implemented in a unique theatrical way seen through the televised spy monitor, and commentary inclusive perspective of the game's main villain, "H8". A display in which you control, and use each of the randomly placed 88 heroes as well as their abilities, or lack thereof.

As far as objectives go you have a set time of 88 minutes to get through 88 levels, and stop H8 from doing his devilish deed. There are all sorts of enemies, and environmental hazards to face as you play through one of the games three modes. Those modes being the standard "88 heroes" inclusive playthrough, and two unlockable modes where you tackle the same obstacles with only one (Solo) to eight (Magnificent 8) heroes that are personally selected by you. While the levels themselves aren't randomly generated you will find in the base, and eight character modes that the heroes themselves provide that rogue-like element of surprise. It's an experience that will have you laughing at the ridiculousness of it all as well as crying when you realize how hard it is to beat.

Thursday, December 17, 2015

Ark: Survival Evolved - Day 2 (PREVIEW)

This morning I spent a couple of hours getting back into the PvE side of the"Ark: Survival Evolved" preview on the Xbox One. For whatever the reason the second go around was vastly more pleasant, and greatly more enjoyable than my first time with the game. The graphics definitely looked better. There were also less noticeable texture issues, and the frame rate hiccups weren't as bad as they were before. On top of that I finally figured out how to craft things which in turn allowed me to survive longer than I did before. I still feel that the menu management UI isn't as user friendly as it should be, especially in regards to the crafting mechanics though. I'd highly suggest referencing the in-game manual before getting into the game. As far as the fun factor goes this game is amazing! I feel like I'm a part of a living prehistoric ecosystem every time I get into it. I've had some laughable moments as well as some moments of discovery that kept me wanting to play more just to see what I could find.

Wednesday, December 16, 2015

Ark: Survival Evolved (PREVIEW)

Instead of taking to Twitter, and spamming your timelines with my thoughts on the Xbox One "Ark: Survival Evolved" preview experience I figured it best to include it all here on this blog post. That way you can reference all of my thoughts any time you wish ...

When 'Reverb Inc.' contacted me about getting in on the preview of "Ark: Survival Evolved" I was honestly very excited. What got me even more excited than that base excitement was the fact that I was given the go ahead to stream, or post my thoughts on the game if I so wished. Not many PR, developers, or publishers have the brass balls to let the journalism outlets have at their game so early on, and this alone had me thinking we might actually be seeing one of the Xbox One's best game offerings yet. You can imagine the thoughts racing through my head when I realized that. While my anticipation was definitely hyped up, and my anxiousness to get into the game and hunt dinosaurs was to the extreme I found said expectations met with a bit of disappointment. Mind you, the game is still far from being hammered out to perfection though, and I expect it will be a work in progress up until release date. I fully realize that this is a preview build, and that the final product will no doubt function, and look much better than it does now. At least I'm hoping so.