Showing posts with label SSFIV. Show all posts
Showing posts with label SSFIV. Show all posts

Monday, December 16, 2013

Super Street Fighter IV 2012 AE Version Differences, Flaws & The Reasons I'll Likely Not Buy the Ultra Version in 2014

Okay folks. I just got through playing the PS3 version of "SSFIVAE 2012", and I'm pissed. I'm pissed that I even spent a dime on the POS (Piece of Shit). I'm fit to rage, and rant all day long about it. Before I lose my cool though I'd like to go over the differences between the Xbox 360, and the PS3 versions of the game with you. I'd also like to go over the game's flaws in regards to my main character Vega as well as some in-game features that need to be fixed if the game is ever going to be worth a purchase on the PS3. Please bare with me as I may use some cuss words in this informative rant, because Capcom really screwed the pooch with this BS. I take back ever taking up for Capcom. I think that unless they can get their shit together, and create a proper gaming experience their company should belly up, and die out. As cold as that statement is I've come to the conclusion that it is a justified one. The Capcom of the 80's that produced amazing gaming experiences is no longer alive today. That's just how it is.

Sunday, July 31, 2011

Super Street Fighter IV: AE "The Failing State of Capcom's Fighting Games"

Those of you who have taken the time to read my reviews have most likely read my 'SSFIV:AE' review. I have many issues with the SSFIV game, and the online gaming it offers. Capcom's release of the 'Arcade Edition' was deemed as the 'hardcore' players version. It is anything but that. What Capcom has done is taken a halfway decent game, and made it even worse. The extra characters such as Yun, and Yang only made the online spamming population even more unbearable. Yun, and Yang's quick jab combos make for an inescapable mess. Capcom should learn from the upcoming 'Skull Girls' XBLA fighting game and make a break system for such combos. This is the only way I see Capcom reviving themselves from this major letdown of a release. In fact if SSFIV:AE is any hint at what the online gameplay of 'Street Fighter x Tekken' is going to be then they are going to fail miserably. Another point I want to make is that the computer opponent A.I. in SSFIV:AE has been made to mirror some of the worst players you will encounter in online SSFIV gaming. The computer opponent will constantly spam fireballs/projectiles, as well as other special moves. They will also dish out the inescapable throw combos, and the crowding that you see from the bad players of SSFIV. If this is what Capcom calls 'hardcore' gaming then you can count me out!

Saturday, July 2, 2011

Super Street Fighter IV: Arcade Ed. "The Good & The Bad"

Those of you who know me have learned that I love fighting games. It's my absolute favorite genre when it comes to video games, and I can definitely pwn some of the more hardcore online gamers. Before I made my transition over to the Xbox 360 console I was a very skilled PS3 fighting game player. In all honesty getting used to the 360's controller has not been an easy road for me, especially when it comes to pulling off ultras, and supers in SSFIV. I'm a gamer who takes full advantage of the thumb pad on a game controller, and the 360's is horrible. At times the thumb pad on it is almost unresponsive. Aside from those issues I've adapted fairly well to using the thumb stick. I can see there will be a long road of training ahead of me if I wish to become as good as I was with the PS3's controller. Now allow me to tell you the good, and bad features I discovered while playing the updated Arcade Edition ...