Showing posts with label Skullgirls Encore. Show all posts
Showing posts with label Skullgirls Encore. Show all posts

Friday, April 25, 2014

'Skullgirls Encore' Free For PS+ Subscribers in May!!!

Putting aside all negative feelings for 'Autumn Games', 'Lab Zero Games', and their fanboy fighting game community I will admit that "Skullgirls Encore" is a decent fighting game experience. It offers a beautiful art style, amazing music, unique fighting game characters, and mechanics that try to right the wrongs of many generations of fighting games. The initial project was truly ambitious in it's own right, and in a slight way has prevailed in it's endeavor despite it's many ups, and downs. Players of the "Marvel vs Capcom" series will be glad to know that the developer has taken some inspiration from MvC, and has even applied some features from other well known fighting game series (color palettes, etc., ...).

Aside from the similarities of other fighters the latest edition of the game "Skullgirls Encore" continues to take in account infinites, and continues to apply the anti-spam mechanic that made it's namesake notable. It is this anti-spam feature that will enable the player to escape from repetitive combos should they get caught up in them. With that being said though the game is still not flawless, and there are ways to extend, and exploit combos by slightly altering hit patterns. As such combos in the 100's can be achieved if you can time your inputs just right. With all of it's good, and not-so-good points though the developers behind this fighting game creation continue to patch it, release new in-game content, and release new character DLC for their diehard fans.

Thursday, February 13, 2014

Skullgirls Encore (PS3): "The Good, The Bad & The Sugar Coated"

If you missed it a couple of years back a developer by the name 'Autumn Games" co-produced a fighter titled, "Skullgirls" with another development team known as 'Lab Zero Games'. Together these two studios got on board with 'Konami' to bring to the fighting game community what was suppsoed to be a fresh, and innovative take on the 2D fighting game genre. The teams working on the game incorporated impressive hand drawn character animations with a somewhat mature theme, and a fighting system that mirrored that of previous MvC (Marvel vs Capcom) offerings. While there were definitely nods to other fighting games via color palettes, and fighting styles the game did one important thing differently. That thing of course was a way to fight back against spammers. This innovative mechanic allowed spam assaulted players to break free of a combo if the player dishing out the attacks repeated the same combo twice. In essence it did work out properly, but in an unfortunate turn of events exploiters found a way to perform infinites despite the applied mechanic, and in turn ruined the game's intended experience.