Showing posts with label XBLA. Show all posts
Showing posts with label XBLA. Show all posts

Wednesday, January 29, 2014

Rekoil:Liberator (XBLA)

When it comes to video game development there are some things you should do, and other things that you should definitely not do. Among things that you should not do is clone a gaming experience. It's a bad practice all the way around, and always results in ridicule in some form, or fashion. Secondly you should not try to push something on to the gamer that is not up to the standards of the tier of game formats that you are releasing the game on. Revamping an indie clone with better visuals, and slapping in some online features is definitely not the way to go. As much as I hate to do so I'm going to have to breakdown what Plastic Piranha's & 5o5Games' arena shooter has to offer, and deliver the bad news on what I experienced as I did my playthrough of the game. I cannot, and will not sugarcoat something bad. I just hope the PR, and developer don't take it personally. Perhaps something can be learned from the following critique, and can benefit all those involved as well as all those looking to buy the game.

Wednesday, December 18, 2013

Pinball FX2: "Dr. Strange" (XBLA)

The origins of the well spoken, and all powerful mystic known as Dr. Strange are about as strange as the name he bares. His first appearance which was featured in the 1963 issue of Marvel's "Strange Tales #110" only gave a glimpse of the superhero who was inspired by an early 1930's radio show character (Chandu the Magician). It wasn't until later issues that his origin story was revealed, and that Dr. Strange earned a proper place amongst Marvel's vast mythology. Like his radio counter part Doctor Stephen Vincent Strange delved into the mysteries, and mythologies of the arcane. He used his mystic powers throughout his many different comic book appearances to thwart otherworldly threats (Nightmare, Dormamu, Shuma Gorath ...), some of which could have ended the world if he were not to have intervened. This charismatic, and all powerful character has appeared in many different forms throughout the years. He's had his own standalone series, has been a guest to other superhero's tales, and has even appeared in various form entertainment outlets as well as on merchandise related collectibles. Some of you will even know him for his appearance as one of the roster members in Capcom's fighting game "Marvel vs Capcom 3".

Saturday, November 16, 2013

The Bridge (XBLA)

Puzzles exist in all kinds of forms in the gaming world. You'll find puzzle oriented games like Tetris, and even games such as RPGs that incorporate puzzle solving as a means to further move along a story. Things like 'Resident Evil', and 'The Legend of Zelda' come to mind. While those are all good examples of what puzzle solving can do to benefit a game I think Ty Taylor's vision takes that genre one step beyond. In "The Bridge" you'll find a protagonist that is a lot like Sir Isaac Newton. His mind is constantly busy solving riddles, and puzzles even in his dreams. Like Sir Isaac's classic tale about discovering gravity this particular game opens up with the main man resting under a tree as an apple abruptly knocks him on top of the head. Upon awaking (or not) this man of vision is plummeted head first into a surreal world filled with labyrinthine puzzles that would rack even the most intelligent mind to the point of breaking. Not only is he trapped in this M.C. Escher-inspired nightmare, but there's also a menace pursuing him as well as locked doors preventing his escape.

Friday, October 18, 2013

Star Wars Pinball: Balance of the Force (XBLA)

Out of all the "Good vs Evil" scenarios created in the world of entertainment none has ever come close to being as influential, or original as that of the ongoing battle of Jedi versus Sith. Long ago a film director named George Lucas brought to our attention a film series that would forever change the way we looked at outer space, and the possibilities therein. His vision of intergalactic battles, an all powerful force, and a universe filled with all sorts of wonders paved the way for further adaptations to be made. Things like Star Wars action figures, novels, and even video games became a significant part of the lore that die hard Star Wars fans continue to seek out to this very day. The fact that another film in the Star Wars legacy is on it's way further proves that as far fetched as the saga may be it's future is a bright, and shining force that will live on for ages to come, and will no doubt inspire new generations of Star Wars mythology to be born in it's wake.

Friday, September 27, 2013

MTG 2014 - Expansion DLC (XBLA)

Wizards of the Coast, and Stainless Games up the ante with their latest MTG 2014 expansion DLC. Along with five new decks, and five new challenges you'll find a completely new story arch with an entirely different protagonist. This latest female planeswalker known as "Elspeth Tirel" is basically on a quest for immortality. In her quest to find the items she needs to complete the spell she first seeks out the gods' council, and ends up challenging some of the most formidable adversaries seen thus far in the planeswalkers storyline. You will follow her through five of the most difficult challenges you have ever encountered within the console series of the game, as well as ten campaign encounters, three planeswalkers duels, and five revenge duels all of which will put your MTG knowledge to the ultimate test. Whether, or not you, and this planeswalker prevail will lie heavily on your understanding of the game thus far.

Monday, August 26, 2013

Brothers: A Tale of Two Sons (XBLA)

Never in my history as a gamer have I had the privilege to play through a game that was so emotionally thought provoking as this one was. Both 'Josef Fares (A Swedish Film Director)', and the creative team at 'Starbreeze Studios' have put together a grand fairytale that transcends cultures, and language barriers of all kinds. Using love, and it's powerful nature as the main theme the development team behind this mature fairytale of sorts takes you on a visually breathtaking journey like none other you have ever seen before. You'll get to follow along as you guide two brothers who have suffered the terrible loss of their mother, and are in the process of losing yet another loved one. Their journey to find a cure for their ailing father will ultimately take them, and you to various locations of splendor, and even to nightmarish havens where the worst of dreams are realized. As you journey alongside them you'll discover that it is the brothers' undying love for one another that drives them to go against all odds, and will hopefully gain the cure that could ultimately save the life of their father. During your epic adventure with the two brothers your heart will no doubt be ripped asunder with sorrow, and tears may even be shed on their behalf, but in the end you will find reassurance as they both did that love is eternal and will never fade away.

Sunday, August 18, 2013

Sunday (Aug. 18, 2013) Update

I've got a few things to talk about in this update. The first thing I need to mention is in regards to my upcoming review of "Painkiller: Hell & Damnation". While the promo copy I recieved shows me enough of the game to be able to review it it is not the game you'd be getting by any means, and being as flawed as it is doesn't help my opinion towards the game. As such I find myself thinking about possibly not doing the review. I want to be able to give you honest, and truthful details about the game you'd get should you decided to buy it. Having a flawed promo copy instead of the final product just doesn't allow me to do so.

Thursday, August 1, 2013

CastleStorm: From Outcast to Savior (XBLA)



When last we left our fabled friends of "CastleStorm" Sir Gareth had been separated from his troops, and continued to seek out vengeance against the viking leader Chief Ramhorn. With the aid of the lovely viking princess Freia he continued on into viking territory in order to put an end to the evil ruler's reign. If you took my advice, and purchased the game you would know that the first chapter ended quite abruptly leaving the story open ended. Lord Rufus, the devious King's adviser who had been giving ill advice all through the plot of the first chapter convinced the King that Sir Gareth was a traitor, and that he had joined forces with Chief Ramhorn. This is of course where the core game ends, and the DLC picks up.

Thursday, July 18, 2013

R.I.P.D. the Game (XBLA/PSN)

There's been a lot of buzz going around the internet these past couple of weeks regarding Universal's theatrical release of "R.I.P.D.". Most people see many similarities when compared to the former "M.I.B." movie series. I myself can definitely see the initial based title, and the basic plot of the film being slightly similar to "M.I.B.". At the same time though I can also say to you that it won't be a complete knock-off of said franchise. What Universal, Atlus, and Oldschool Games are obviously trying to achieve is an afterlife oriented experience in which dead law enforcement of the past (namely Roy & Nick) are standing up against an unseen threat. While this secret organization of good guys versus bad guys is similar to that of "M.I.B." the threat against the "R.I.P.D." officers are anything, but the same. In the case of "R.I.P.D." the threat does not come in the form of otherworldly aliens, but instead the ghastly, and disfigured souls of the criminally departed whom walk unnoticed amongst the living. The "R.I.P.D.", or "Rest In Peace Department" as they are known have been monitoring the recent deado gold theft activities, and have sent out Nick (A newly deceased cop) along with an old time sheriff named Roy to investigate the situation as well as take out any deados that they find. This of course is the basis, and overall premise behind the game of the same name.

Monday, July 15, 2013

Pacific Rim (XBLA)



By now most of you have heard about, or even seen the theatrical release of Guillermo del Toro's "Pacific Rim". Myself, being the Guillermo del Toro fan that I am was actually surprised to learn that he was involved in the making of it. It was a pleasant surprise indeed. Not many directors can create/incorporate such unique, and interesting creature designs as Guillermo can. This fact alone was the driving force behind my decision to take on Yuke's latest robotic video game creation. For those of you who don't know of Yuke's they had previously released another robot oriented XBLA title based on the movie "Real Steel". Myself, and other gaming journalists pretty much agreed that that particular film-to-game release was a pure money maker. The DLC needed to customize your dueling robots would set you back a pretty penny, and as a result the game's popularity waned a good bit. Thankfully though Yuke's has returned with a vengeance, and has minimized the dreaded DLC that they had become synonymous with.

Friday, July 5, 2013

Scourge: Outbreak (XBLA)

These days it seems that creative innovation has been replaced by inspiration, and influence. Often times game developers stick with tried, and true gaming formulas that have proven successful for others in the industry. Sadly enough the developer of Scourge: Outbreak (Tragnarion Studios) has fallen victim to this process of game design, and thinking. In essence the game that they have created comes off as being more of a GoW (Gears of War) clone. It borrows basic ideas from said franchise creating only a semi-unique experience in the process. At the heart of the story there is a corrupt corporation called the "Nogari" who is dealing in biological warfare, and a counter-terrorist group called "Tran" that are at odds with one another. Tran, and it's ECHO squad are ultimately trying to unearth the secret goings on of the Nogari, so that they can expose their intentions to the world. In the process of doing so they meet opposition from within, and outside of their own operations. The three man, and one woman ECHO squad ultimately finds themselves in the midst of a conspiracy that will have them fighting for their lives, and questioning their source of intel as well.

Wednesday, July 3, 2013

MTG 2014 (XBLA): "Double Take"

I know some of you are wondering what this "Double Take" review/article is all about, so I will gladly explain. As a gaming journalist I strive to give accurate details in my reviews, and as thorough as my initial review of MTG 2014 was it ended up seeming more like a "First Impressions" type of article. I absolutely do not like doing things half-assed, and as thorough as that last review was it still seemed half-assed to me. Being the perfectionist that I am I have decided to right my wrongs, and deliver a more in-depth review of MTG 2014. A game like "Magic the Gathering" is truly complex in nature, and takes some quality time to fully understand. As such a gaming journalist like myself should not rush their work just to get the job done. I knew I needed to spend some more time with the game, but at the same time felt that I needed to rush to get the review out there to support the game. For this I apologize. As I mentioned earlier I am here to rectify that wrongdoing though. So, without further adieu, let us get into this beast of a game that is MTG 2014!!!

Saturday, June 29, 2013

Magic the Gathering: Duels of the Planeswalkers 2014 (XBLA)

Wizards of the Coast, and the game development studio known as Stainless Games return with a fiery vengeance. In this iteration of the classic card game experience turned digital we find that the main protagonist is none other than the Planeswalker, Chandra Nalaar. In past versions of the arcade game Chandra's background was only hinted at, but the developer decided to go all out this time around, and present her in a wholly complete way. Not only will you gain an understanding of Chandra's current predicament, but you'll also be able to hear her voice (via voice acting), and see her come to life before your eyes in full motion 3D cutscenes. Everything about MTG 2014 is fleshed out in a way that brings the characters to life more than they ever have been in the world of MTG. There's definitely tons of new features to enjoy, and explore as you navigate the expansive new menu system that is made available to buyers of the full version of the game.

Wednesday, May 29, 2013

CastleStorm (XBLA)

Zen Studios is a gaming company that is mainly known for their amazing arcade style pinball releases. I for one have spent many hours enjoying the various tables that they have created on both the Xbox 360, and PS3 consoles. I have even spread the word on the latest table releases here on this blog. While most of Zen Studio's early focus was on the previously mentioned pinball consoles releases it was nice to see Zen Studios branch out recently, and bring their award worthy games to different platforms (Mobile & PC). What surprised, and intrigued me the most about this developer though was their decision to make a type of game that gamers usually don't associate with the Zen Studios brand of gaming. This newly released game I speak of is none other than "CastleStorm". It's a unique medieval arcade style experience that seems to borrow the quirkiness of Zen Studio's "Epic Quest" Zen Pinball/Pinball FX2 table. It even takes the inspiration leaps and bounds further. The game definitely offers a lot more than it's pinball based predecessors, and does so in an entirely new way. Whether, or not the gaming community will welcome it with open arms remains to be seen though.

Thursday, May 23, 2013

BattleBlock Theater (XBLA)

Recently I was blessed enough to have a friend give me a code for The Behemoth's "BattleBlock Theater". I had tried my hardest to get a code from the source, but it turned out to be another failed attempt. Thankfully though @WOLFZKRIEGER did have a code to spare, and because he was so kind I'm able to deliver this review to you (my readers). My thanks goes out to him for his generosity. I will definitely try my best to not let anyone down with this review, and believe me I've already somewhat preplanned what I'm going to say. I'm hoping that by some chance in hell I'll be able at least add a minute hint of humor to my review since this game is overflowing with many "LOL!" moments. It only seems right to me.

Saturday, April 20, 2013

God Mode (XBLA): "Welcome To Hades!"

Atlus is a game developer who is well known for their interesting takes on various video game genres. In the past they have created a popular RPG series called "Persona", and even co-developed a fighting game spin-off based on the same series. The game that stands out most for me though (besides God Mode) is "Rock of Ages". That game was leaps, and bounds "outside of the box". The wacky art direction, and interesting gameplay landed this boulder rolling strategy title in one of my earlier yearly "Top 10" lists. Needless to say I got extremely hyped when I saw Atlus's trailer for "God Mode" earlier this year. In fact I was so hyped about this game that I took it upon myself to spread the word about it through the "Twitterverse". In those early days before the release I was confident that this hellish arcade title would be fitting of my 2013's "Top Ten" list. At this point your likely wondering if it was good, or bad? Unfortunately though I cannot give you my verdict just yet. I have to give you details on the "Meat & Bones" of this afterlife arcade experience before delivering my final critique. So, without further adieu ladies, and gentlemen let us get into this review of "God Mode" ...

Monday, March 25, 2013

"Francis Says Fix Xbox Live!!!"

Today a friend of mine (@icecreamdee) took the time out of his day to share with me one of the most hilarious, and very true videos relating to Microsoft's Xbox Live membership practices. Anyone who has ever owned an Xbox 360 knows that a yearly membership fee can add up to a lot in the long run. Not only do you pay retail price for a game, but you also have to pay to be able to play it online. Francis pointed this fact out as well as some other very true statements. I'd like you to look past his rage, and think for a moment about what Francis is saying. He tells it like it is as hilarious as it may be. I think Microsoft definitely needs to reconsider their whole Xbox Live membership policy. Times are tough, and money is tight for a lot of us. Eventually gamers won't be able to continue supporting their Xbox Live gaming hobby. Help spread Francis' word by sharing this article, and video.

Giana Sisters: Twisted Dreams (XBLA)

Believe it, or not this isn't the first time that "Giana Sisters" has made it's debut as a video game. Before Giana Sisters: Twisted Dreams was a reality there was a Nintendo DS game that sported a similar title. This game was none other than "Giana Sisters DS". This original title seemed to borrow inspiration from the Super Mario Bros. franchise, and featured some level designs/details that were very similar to those sorts of games. Even the art that accompanied the game seem to further reflect the developer's uncanny tribute based game design. Luckily for us though Black Forest Games picked up the title, re-imagined the gameplay, and made "Giana Sisters: Twisted Dreams" a more original experience. Sure it still had the slight super Mario Bros. tribute content from time to time, but it wasn't as "in your face" as it was before. With new gameplay mechanics, and greatly enhanced visuals 'Black Forest Games' has set out to impress it's audience with possibly one of the best platformers released this year.

Wednesday, March 20, 2013

Alien Spidy (XBLA): "An Intergalactic Web Swinger"

Alien Spidy is a simple yet complex arcade platformer. It utilizes simple controls, and challenging gameplay to entertain the player. At the heart of the game is a brief story that is brought to life through a cinematic 3D intro. This visually interesting tale of space exploration, and a lost love ultimately begins with a line of dialogue that all science fiction fans will recognize. This line of course is none other than the one that starts off every "Star Wars" movie (In a galaxy far, far away ...). Within the 3D spectacle that is the intro the gamer will catch a glimpse of the game's protagonist, 'Spidy' as he waves goodbye to his female companion who is headed to planet Earth. After monitoring her progress for a short while (via an intergalactic control panel) he finds that his female friend has crash landed on the intended destination. In a panic Spidy hops aboard a spaceship, and zooms out into space after her. With a quick, and humorous nod towards the camera Spidy shuttles off towards Earth in hopes of rescuing his lost loved one. This my friends is where the story ends, and the game begins.

Monday, March 4, 2013

Phantom Breaker: Battlegrounds (XBLA) "A Retro Beat 'em Up With Fighting Game Mechanics"

Around 2010 it was announced that video game publisher 5pb, and game developer 7sixty were going to release a 2D fighting game that included characters from various anime, and manga series. Among the included anime, and manga were the popular titles "Steins;Gate", and "Chaos;Head". This extensive fighter was supposedly going to introduce new fighting game mechanics, and was ultimately slated for a release here in the states. Unfortunately due to some issues the developer, and publisher of the game never released it to the US public. Sadly it ended up being a Japan only release.

After 2011, and 2012 passed rumors emerged through various video game related sites that a "Phantom Breaker" spin-off title was scheduled for release on the Xbox 360. It turns out that these rumors were indeed fact, and that a new "Phantom Breaker" was actually on it's way to the US marketplace. Through some research I found out, as most of you likely did that the new "Phantom Breaker", titled "Phantom Breaker: Battlegrounds" wasn't going to be the fighter that many of us had hoped for. Instead the new game was going to be a retro styled beat 'em up with fighting game mechanics. The idea sounded off-the-wall to me, but after getting my hands on a review copy I found out otherwise. The game was solid in every aspect, and offered a truly fun experience, the likes of which I haven't seen in a very long time. The new publisher Mages, and developer Division2 have produced a digital product that was definitely worth having regardless of the fact that it isn't the initially scheduled fighting game release.