Showing posts with label XBOX 360. Show all posts
Showing posts with label XBOX 360. Show all posts

Tuesday, September 9, 2014

Diablo III: Ultimate Evil Ed. - "Hints & Tips"

For those of you just now jumping into Diablo 3's hellish adventure there are a few hints, and tips you might want to consider when facing off against the lesser, and greater evils of the burning hells, and the high heavens. The world of Sanctuary, as it is known in Diablo lore is a treasure trove of equipment, weapons, gold, and other items of value. While you can collect a lot of items on your epic journey into the maelstrom the amount you can carry with you, and can store away are limited. As such choosing what to keep, and what to do away with will take some educated management on your behalf. Aside from item management I'll also be disclosing details on how to score the most gold as well as which character is best for beginners. Keep in mind there's a lot that goes into a Diablo 3 playthrough, and that you can invest an exceptional amount of time experiencing all that the game has to offer. It's best to make the most of each, and every playthrough as your in-game rewards can be grand in scale should you choose to do so.

Sunday, February 23, 2014

SKH: Resurrection (XBLIG)

Holy Hell, and Mother of Metal!!! I did not see this one coming! It was like a left hook right out of the shadows. For those of you who have been with me for a while you might recall my review of a certain mathematical indie shmup by the name of "Super Killer Hornet". Well, it just so happens that that already impressive retro game has taken on an entirely new form that amplifies what the original experience had to offer. The premise is the basically still the same, but the gameplay will no doubt draw you in with it's new 80's arcade scene vibe, and it's killer soundtrack. I for one was thrown for a loop after playing the game, and I definitely think Flump Studios was out to impress this time around. In doing so they have proven their worth as an indie shump developer.

Wednesday, January 29, 2014

Rekoil:Liberator (XBLA)

When it comes to video game development there are some things you should do, and other things that you should definitely not do. Among things that you should not do is clone a gaming experience. It's a bad practice all the way around, and always results in ridicule in some form, or fashion. Secondly you should not try to push something on to the gamer that is not up to the standards of the tier of game formats that you are releasing the game on. Revamping an indie clone with better visuals, and slapping in some online features is definitely not the way to go. As much as I hate to do so I'm going to have to breakdown what Plastic Piranha's & 5o5Games' arena shooter has to offer, and deliver the bad news on what I experienced as I did my playthrough of the game. I cannot, and will not sugarcoat something bad. I just hope the PR, and developer don't take it personally. Perhaps something can be learned from the following critique, and can benefit all those involved as well as all those looking to buy the game.

Sunday, January 26, 2014

Weekend Wrap Up - 1/26/2014

As you probably noticed this article before you is an entirely new addition to my gaming blog. My friend @oOScottyBOo over at Twitter inspired me to make this weekly feature, and make it a mainstay here at "OtakuDante's Gaming Inferno". You might be asking yourself what the heck is a "Weekly Wrap Up"? The "Weekly Wrap Up" is basically going to be a weekly article that I'll post each Sunday containing an insight on my week's worth of gaming activities. The topics I cover can range from rants to talks about the various games that I've spent my time playing, and what I thought about them. I might also mention games that I've picked up during the week, and let you know if they are worth your time, and money. For sh*ts & giggles I might also throw in a funny gaming story, or something humorous that I encountered in that particular week. Seeing as this is the first entry in my "Weekly Wrap Up" series I'll be covering a lot of things about my gaming activities during this week in order to give the series a proper jump start. Keep in mind though that these articles will vary in length, and can be anywhere from a few paragraphs to more than 10. It all depends on how much time I choose to spend on it. I hope that you enjoy this series of sneak peeks into my personal gaming life, and that it gives you something to think, or talk about until next weekend's post. Enjoy!

Tuesday, December 24, 2013

Rofaxan 2089 A.D. (XBLIG)

Rofaxan 2089 A.D., there's a lot of things that come to mind when I mention the title of this game. In a way it reminds me of the oldschool arcade shooters I used to play at the local mall, and in another way it sounds like I'm talking about some kind of futuristic mind altering drug when I say it out loud. The fact of the matter is that this is indeed an oldschool shooter (shmup), and is so in more than one way. In it you'll find plenty of 16-bit retro goodness, and Gradius style gameplay that pays tribute to shmups of old. Even the soundtrack harkens back to the retro arcade era where the game's origins were likely inspired. Angry Gam3rs, the development studio behind this project definitely incorporated what I like to call the "Gradius Formula". That is a given. If you've ever played a Gradius shmup you'll know that it's a hardcore side-scrolling shoot'em up that utilizes an upgradeable power-up system. Like Gradius this 16-bit shooter will have you controlling a small ship as you guide it through various areas shooting alien ships out of the sky. Of course as you do so the enemy ships will drop power-ups in the form of different projectile types, shields, speed boosts, orbiting satellites, and even energy refills. With these upgrades your Rofaxan ship will become a formidable force against every opposing enemy including the screen filling bosses.

Monday, December 23, 2013

The Inferno's "Top 10 of 2013"

2013 has been an eventful year to say the least. The world has witnessed many tragedies, many political catastrophes, and has even seen some worldly war threats. Amongst all the chaos though I, as many of you have found a safe retreat in the world of gaming. Game developers, and console makers alike have worked their asses off to bring to us these noteworthy experiences which were worth our time, and our hard earned money often time gambling their own hard earned money in the process. While there was the occasional flop gaming for the most part has been truly exceptional this year. Being the privileged journalist that I am I was lucky enough to experience a lot of these noteworthy offers that the developers brought to the table. As such I feel obligated this year to bring to your attention my "Top 10" list, so that you can seek out the games for yourself, or for your loved ones. I feel that narrowing the list down to 10 makes the list more special for the developers who sought out my critiques, and that it helps you to narrow down your choices when you go to the local game retailer for your holiday shopping. Along with the "Top 10" you will find that I have also included some honorable mentions as well. I feel it is only fair to do so, because I have played and reviewed many games this year. While the honorable mentions will be more of a list, and less than an explanation as to why I chose them they will serve as a reference in case you want to go back, and check out the reviews I have given. Without further adieu though let us get into this list, so that you can get those presents that need to be gotten!

Friday, December 20, 2013

POS - "Piece Of Silver, Less Than Gold"

This my friends is an open letter to the online gaming community, and the companies that make the online gaming experiences possible. I have personally reached the point to where I'm about to give up on fighting games entirely, and possibly even online gaming. This possible future decision of mine is due to the POS (Piece of Shit) gamers out there who think it's alright to ruin the online experience with their BS antics. The fact is that many people in the gaming community have begun to think that this hacking, lagswitching, and cheap play is an acceptable thing since it has become so commonplace. I see more an more gamers giving into the cheaper side of gaming as a result. It's like a bad f*cking pandemic that's spreading like wildfire. Well I'm here to tell you differently. IT IS NOT OKAY! Just because a million gamers across the globe choose to act like trolling jackasses doesn't make it an acceptable trend. I don't think it's alright, and you shouldn't either. In fact as consumers we should be bitching about this with our wallets, and with our words. Until something effective is done about the matter no one should spend one damn cent. Someone in the industry needs to step up to the plate, and do something about this growing problem. I, myself have given advice on numerous occasions as to what could be done, but sadly my expert advice is falling on deaf ears. I believe it would take a million of us saying the same thing to get the point across, and unfortunately that sort of percentage lies with the ones causing the issue.

Wednesday, December 18, 2013

Season's Greetings From Gentleman Squid Studios!!!

Over the years that I've been reviewing for "OtakuDante's Gaming Inferno" I've made many friends with the PR staff members, and development crews who make the games that you, and I play. Both indie developers, and retail developers alike have been thankful for the critiques that I have provided, and in turn I have been thankful for their generosity. Some of them have even sent emails containing very nice "Thank You!" messages expressing their gratitude for my hard work. It is this appreciation, and earned friendship that remains part of the reason as to why I continue to do what I do. I absolutely love the people who make the gaming industry so grand, and love to play my role in spreading the word on their products as well. Game developers such as Fabian Florez of "Gentleman Squid Studios" are the epitome of what a game developer should be in regards to the appreciation of fans, and journalists. This year Fabian continued with his gracious nature by sending me yet another digital greeting card wishing me, my family, and my friends the best this holiday season. The artistic image, and well wishes definitely brought a smile to my face. It's not often that I'm gifted such a greeting from any developer a year, or even years after I've reviewed their game.

Pinball FX2: "Dr. Strange" (XBLA)

The origins of the well spoken, and all powerful mystic known as Dr. Strange are about as strange as the name he bares. His first appearance which was featured in the 1963 issue of Marvel's "Strange Tales #110" only gave a glimpse of the superhero who was inspired by an early 1930's radio show character (Chandu the Magician). It wasn't until later issues that his origin story was revealed, and that Dr. Strange earned a proper place amongst Marvel's vast mythology. Like his radio counter part Doctor Stephen Vincent Strange delved into the mysteries, and mythologies of the arcane. He used his mystic powers throughout his many different comic book appearances to thwart otherworldly threats (Nightmare, Dormamu, Shuma Gorath ...), some of which could have ended the world if he were not to have intervened. This charismatic, and all powerful character has appeared in many different forms throughout the years. He's had his own standalone series, has been a guest to other superhero's tales, and has even appeared in various form entertainment outlets as well as on merchandise related collectibles. Some of you will even know him for his appearance as one of the roster members in Capcom's fighting game "Marvel vs Capcom 3".

Saturday, November 16, 2013

The Bridge (XBLA)

Puzzles exist in all kinds of forms in the gaming world. You'll find puzzle oriented games like Tetris, and even games such as RPGs that incorporate puzzle solving as a means to further move along a story. Things like 'Resident Evil', and 'The Legend of Zelda' come to mind. While those are all good examples of what puzzle solving can do to benefit a game I think Ty Taylor's vision takes that genre one step beyond. In "The Bridge" you'll find a protagonist that is a lot like Sir Isaac Newton. His mind is constantly busy solving riddles, and puzzles even in his dreams. Like Sir Isaac's classic tale about discovering gravity this particular game opens up with the main man resting under a tree as an apple abruptly knocks him on top of the head. Upon awaking (or not) this man of vision is plummeted head first into a surreal world filled with labyrinthine puzzles that would rack even the most intelligent mind to the point of breaking. Not only is he trapped in this M.C. Escher-inspired nightmare, but there's also a menace pursuing him as well as locked doors preventing his escape.

Friday, October 18, 2013

Star Wars Pinball: Balance of the Force (XBLA)

Out of all the "Good vs Evil" scenarios created in the world of entertainment none has ever come close to being as influential, or original as that of the ongoing battle of Jedi versus Sith. Long ago a film director named George Lucas brought to our attention a film series that would forever change the way we looked at outer space, and the possibilities therein. His vision of intergalactic battles, an all powerful force, and a universe filled with all sorts of wonders paved the way for further adaptations to be made. Things like Star Wars action figures, novels, and even video games became a significant part of the lore that die hard Star Wars fans continue to seek out to this very day. The fact that another film in the Star Wars legacy is on it's way further proves that as far fetched as the saga may be it's future is a bright, and shining force that will live on for ages to come, and will no doubt inspire new generations of Star Wars mythology to be born in it's wake.

Thursday, October 10, 2013

Let's Talk - "INJUSTICE & INJUSTICE Ultimate Ed."

From it's hyped beginning to it's current state "Injustice: Gods Among Us" has attracted a lot of attention. Some of that attention was good, and some bad. I'll be the first to admit I was psyched about it's initial release. Not only did I go out, and buy the Xbox 360 version of the game, and a season pass, but I also did the same for the PS3 version of the game. After getting into it for a while though I began to notice some rather bothersome things happening to the offline, and online offerings contained within. Things like missing DLC characters, and encounters with lagswitchers/hackers became a commonplace event. The truly sad thing about all this is that the game contiues to go down it's downward spiral with no signs of getting better. The online multiplayer is rubbish, and new glitches/bugs are still happening. It seems that Netherrealm Studios would have had their sh*t together by now, but that is most definitely not the case.

Friday, September 27, 2013

MTG 2014 - Expansion DLC (XBLA)

Wizards of the Coast, and Stainless Games up the ante with their latest MTG 2014 expansion DLC. Along with five new decks, and five new challenges you'll find a completely new story arch with an entirely different protagonist. This latest female planeswalker known as "Elspeth Tirel" is basically on a quest for immortality. In her quest to find the items she needs to complete the spell she first seeks out the gods' council, and ends up challenging some of the most formidable adversaries seen thus far in the planeswalkers storyline. You will follow her through five of the most difficult challenges you have ever encountered within the console series of the game, as well as ten campaign encounters, three planeswalkers duels, and five revenge duels all of which will put your MTG knowledge to the ultimate test. Whether, or not you, and this planeswalker prevail will lie heavily on your understanding of the game thus far.

Thursday, August 29, 2013

Magicians and Looters (XBLIG)

If someone were to take the wacky character interactions from the "Harry Potter" series, and mix them with "Castlevania: SotN" you'd more than likely have the game that Morgopolis Studios has created. Their indie game appropriately titled "Magicians and Looters" takes elements from retro "Metroidvania" style games, and adds pun filled humor to build up the story at hand. That story of course involves an unusual cast of young magician apprentices, an elder wizard, and an evil sorcerer who is hellbent on ruining the day. As the gamer you will guide three chosen students known as Vienna, Nyn, and Brent as they traverse various danger filled locations in order to try to rescue their headmaster Versimos from the evil Lord Skree. Along the way you will be collecting loot, and relics of power as you make your way across the connected rooms that make up the students' world. Ultimately one of the students will face off against the evil Lord Skree in a duel that is not much unlike the wizard duel between Harry Potter, and Lord Voldemort. There's even a nod to "Castlevania: SotN" for those lucky gamers who can make it to the final boss fight.

Monday, August 26, 2013

Brothers: A Tale of Two Sons (XBLA)

Never in my history as a gamer have I had the privilege to play through a game that was so emotionally thought provoking as this one was. Both 'Josef Fares (A Swedish Film Director)', and the creative team at 'Starbreeze Studios' have put together a grand fairytale that transcends cultures, and language barriers of all kinds. Using love, and it's powerful nature as the main theme the development team behind this mature fairytale of sorts takes you on a visually breathtaking journey like none other you have ever seen before. You'll get to follow along as you guide two brothers who have suffered the terrible loss of their mother, and are in the process of losing yet another loved one. Their journey to find a cure for their ailing father will ultimately take them, and you to various locations of splendor, and even to nightmarish havens where the worst of dreams are realized. As you journey alongside them you'll discover that it is the brothers' undying love for one another that drives them to go against all odds, and will hopefully gain the cure that could ultimately save the life of their father. During your epic adventure with the two brothers your heart will no doubt be ripped asunder with sorrow, and tears may even be shed on their behalf, but in the end you will find reassurance as they both did that love is eternal and will never fade away.

Sunday, August 18, 2013

Sunday (Aug. 18, 2013) Update

I've got a few things to talk about in this update. The first thing I need to mention is in regards to my upcoming review of "Painkiller: Hell & Damnation". While the promo copy I recieved shows me enough of the game to be able to review it it is not the game you'd be getting by any means, and being as flawed as it is doesn't help my opinion towards the game. As such I find myself thinking about possibly not doing the review. I want to be able to give you honest, and truthful details about the game you'd get should you decided to buy it. Having a flawed promo copy instead of the final product just doesn't allow me to do so.

Monday, August 12, 2013

Dawn of the Fred (XBLIG)

The zombie genre is a hot topic in many forms of entertainment these days. You'll find zombie survival guides at your local bookstore, zombie television shows via your cable subscription, zombie movies on dvd/blu-ray, and even a crap ton of zombie shmups on the XBLIG marketplace. While I'm not a fan of overused ideas I think StickyDPad Games does well enough with their creation to consider it a "Unique" indie title. Their creation, otherwise known as "Dawn of the Fred" aims to capture your attention with nods to other video games as well as some tribute material that pays homage to earlier zombie movies. The really cool thing about this particular indie though is that the characters, and zombie creatures were all designed by the StickyDPad Games development team. It is this artistic attention to detail that gets the most respect from me. Not many developers would be bold enough to incorporate their own character designs within a game, but in doing so I think the lads, and lasses over at StickyDPad Games deserve some recognition for doing such an amazing job breathing life back into this slowly dying genre of indie shmups.

Monday, August 5, 2013

Beat Hazard Ultra (XBLIG)


As a gamer I've never quite encountered a game series such as that of "Beat Hazard". Being the shump (shoot'em up) fanatic that I am I gave the original version a try years back when I had first got my Xbox 360. It had set me back five dollars which is definitely not chump change by any means, but seeing as it was liked by the online gaming community I thought I'd give it a proper chance anyways. From the moment I began playing the game I was hooked. I had never imagined that a developer such as "Cold Beam Games" would be able to implement a system which thrived solely on the music that I owned outside of the core game. Being able to use my own collection of music to engage in such a solid gaming experience was awesome. For those of you who are unaware of the game, and it's offerings it literally takes music from your collection, (whether you upload MP3 files via a memory card, or rip your CDs directly to your console) and applies every beat, melody, and tune contained within the tracks to make the onscreen shmup action to come to life.

Thursday, August 1, 2013

CastleStorm: From Outcast to Savior (XBLA)



When last we left our fabled friends of "CastleStorm" Sir Gareth had been separated from his troops, and continued to seek out vengeance against the viking leader Chief Ramhorn. With the aid of the lovely viking princess Freia he continued on into viking territory in order to put an end to the evil ruler's reign. If you took my advice, and purchased the game you would know that the first chapter ended quite abruptly leaving the story open ended. Lord Rufus, the devious King's adviser who had been giving ill advice all through the plot of the first chapter convinced the King that Sir Gareth was a traitor, and that he had joined forces with Chief Ramhorn. This is of course where the core game ends, and the DLC picks up.

Tuesday, July 30, 2013

Online Injustice, Martian Manhunter & A Steaming Pile of ...

Like many enthusiasts in the world gaming journalists, and gamers themselves are often times compelled to voice their opinions about certain things that concern the subjects that they are most passionate about. I find that this moment in time I'm at that particular boiling point when I too have to get something off of my chest. This "issue", as I'm going to call it pertains to Netherrealm Studio's own unique brand of bullsh*t. Anyone who has been playing "Injustice: Gods Among Us" online these days will admit (assuming they are not doing it themselves) that the online lobbies are filled with lagswitchers, hackers, and cheap ass gamers. The game is broken as hell, and the guys over at Netherrealm Studios seem to be doing diddly squat about it. Sure Microsoft deals with most of the online BS (supposedly), but damned if I don't keep running into the same jackasses I report over, and over again. Something's not right here folks. Someone, somewhere is not doing their damn job.