Showing posts with label eShop. Show all posts
Showing posts with label eShop. Show all posts

Tuesday, March 1, 2016

Sadame - "Assist" (3DS)

In my rush to get the review out to you guys I made a huge oversight. It wasn't particularly my fault though. With the game being digital, and void of tutorials certain things weren't so easily understood. One of said things was the "Assist" menu in the main menu listing. This feature didn't really open up to me until I was almost done with my first character playthrough, and until I had created additional characters to see what the character classes were all about. The 'Assist' function, or feature is pretty much how it sounds. By going into the menu of the same name, and assigning a second character that you are currently not playing that second character will accompany you in your playthrough. The character will kill enemies so long as that character is alive. The higher in level the assist character is the more likely it is to stay alive to the end. I will say that having an assist character to fight alongside you does make the problems of battling waves of lesser enemies easier, but it also acts as a double-edged sword in that boss battles will be even more short lived. In my opinion this feature only serves to add to the game's balancing issues, and in effect dumbs down gameplay even more.

Monday, January 26, 2015

Undead Nightmare Storm (3DS)



If you like your zombie horror survival game with a serving of gritty hard rock music, and a side order of shmup style combat then G-Style's "Undead Nightmare Storm" might just be the indie for you. It's game design, which is simple yet complex in it's own right harkens back to a retro era of gaming goodness similar to that of the original Playstation days. You'll find it's many objectives, boss fights, and escape from the undead to be a formidable challenge for any shmup enthusiast out there, even when packing enough heat to take down an army. For those of looking for value in your purchase this time around you'll be pleasantly surprised that the game has in place a full-blown single player campaign as well as a local co-op multi-player experience that will keep you, and up to two other friends busy for quite some time. Which ever way you choose to play it you will definitely have to invest a good amount of time into your playthrough in order to fully complete it as there are a lot of things to unlock.

Friday, August 1, 2014

Steel Empire (3DS)

Developed by Mebius, and published by Teyon this Japanese steam punk shmup (shoot'em up) known as "Steel Empire (originally Koutetsu Teikoku)" makes a triumphant return from it's former Sega Genesis, and Gameboy Advance glory days. Like any military based shmup you will find that 'Steel Empire' has in place groups of warring factions that each have conflicting goals. The factions this time around are grounded firmly in a science fiction world with fictitious steam punk empires that are trying to gain control of the airways. In this revamped version of the game you'll fly two different types of steam punk engineered aircraft including an eagle-like plane, and a small dirigible. Both aircraft are your empire's only saving grace. With them comes varying speeds, and attributes that will make the gameplay at hand a very different experience, and your goal an even more trying one.

Your ultimate goal, as a pilot in 'Steel Empire' is to traverse 7 side-scrolling stages filled with dangerous sci-fi terrains while blasting ships of various shapes, and sizes out of the sky. You'll have a set number of lives with which to complete the task, but 1ups, and health refills can be found to improve your odds of beating the game's campaign in a single playthrough. Along the way you'll find power-ups in the form of health refills, screen clearing electric-bombs, orbiting mini-dirigibles, and bullet hell enhancements. You'll be able to level up your aircraft of choice up to 20 times, and use that power to destroy the larger than life aircraft, and cargo carriers that aim to put an end to your mission.