Showing posts with label game development. Show all posts
Showing posts with label game development. Show all posts

Monday, January 6, 2014

Let's Talk - "How to Make a Proper FPS"

In the FPS (First Person Shooter) genre universe there are several different sub-genres. You have arena based shooters such as "Unreal Tournament 3", horror survival shooters such as "Doom", competitive shooters such as "Call of Duty", and even offline shooters just to name some. As a long time FPS fan it has come to my attention over the past several years that developers of these types of arcade style experiences have lost touch with what made them so great in the first place. The introduction of such things as larger maps, poorly executed spawning systems, and lag compensation have almost ruined the genre completely. Factor in the corporate greed of companies who want to take your money, and run with it while giving you a less than finished product, and you'll have a proper "coup de grace". As a gamer I want to think that there's hope for this genre, but the cold hard fact is that it's likely never going to see the golden years again. With the crowds that such games attract, and the type of developers who worm there way into the genre in order to make a killing off of doing much of nothing for the gamers I find that my feet are firmly planted in the reality that the FPS experiences of yesteryear are a long gone thing of the past.