Showing posts with label indie. Show all posts
Showing posts with label indie. Show all posts

Monday, March 30, 2020

Snakeybus (PS4)

Do you remember classic 'Snake" from the old Nokia cellphones? Do you remember Katamari Damacy from the the OG PlayStation? If you do you'll find that this particular game, "Snakeybus" is a familiar mixture of the two. As the title of the game suggests the gameplay contained within is all about a snake-like bus. A snake-like bus that picks up passengers, and grows in length as it does so. Ultimately dropping off said passengers for points. All while trying to dodge it's own trailing tail as well as collision with the vertically stacked, and boxed in environmental obstacles.

Beyond that basic premise of familiar origins lies a simple start menu where the action kicks off. A start menu with a simple setup consisting of bus types, map locations, modes of play, and a leaderboard listing for all those high scores you earn along the way. As previously mentioned Snakeybus is a score based game. In each of the given modes you will be earning points by picking up passengers, and dropping them off at highlighted locations, or by jumping through rings via boost in the Aerial mode. As you go about doing so your bus will lengthen very much like it does in "Snake", and will make traversing the 3D maps more challenging as they are tightly cramped and cluttered with limited space for movement. To counter the quick end by default flat level driving, and automated acceleration you are given a jump with a limited jump gauge that can get you out of stalled situations. Once you get stuck though or go out of bounds it is GAME OVER.

Wednesday, February 26, 2020

Grizzland (PS4)

Sometimes simplicity can make for a beautiful spectacle in the world of pixels, and video games. I think the layered 1-bit nature, and scale of black to white within Grizzland achieves something both impressive to look at, and fun to play. It is a well thought out, and well constructed Metroidvania that doesn't hand hold, but gives the gamer just enough comprehension to move forward, explore, and uncover the many secrets hidden within. With basic combat and platforming tools at your disposal you, as the main character, must try to bring back to life the thirsty plant life while finding out exactly why it is you are on this adventure. You'll face alien threats along the way as well as some puzzle solving situations. There's plenty of backtracking to be done, and hidden areas to find. You'll even find scattered notes that get tucked away in your journal disclosing the details of the world around you, and your role therein.

Tuesday, February 4, 2020

Code Shifter (PS4)

Shifting from fighting games to fan service Arc System Works brings to us a gaming experience unlike any seen before in their gaming library. One that shows us a hands on side of game development while allowing us to tackle one of the biggest issues therein via platforming means. This game that is centered around action platforming is tied to the outside work of a fictional development crew run by a handful of studio staff members that are each experiencing bugs in their latest project. It seems a hacker or someone on the inside has infected their software with a transformative virus. In order to combat the virus, and get to the bottom of the problem a programmer by the name of Stella creates a code shifter program with an avatar named Sera that can enter the code, and correct any problems that are occurring. This is where, you the gamer, step in. You get to control Sera in avatar form as she gains help from other Arc System Works characters which she can transform into, and use as assists as she collects data crystals, breaks bug boxes, and destroys attacking viruses. This is a folder by folder or stage by stage ordeal with each of the staff's folders containing inner stages of varying difficulties that must be completed in order to unlock, and fully correct said folder's programmed content.

Wednesday, January 29, 2020

Willy Jetman: Astromonkey's Revenge (PS4)

Have you ever heard of or played Solar Jetman on the NES? If you haven't it is a metroidvania space salvage game where you guide a ship pod, and an astronaut with a jet pack in zero gravity as you collect parts for your mothership. Your goal in that game was to find all the ship parts, and tow them back to the mothership piece by piece. Along the way you'd get ship upgrades, and find hidden treasures that would add to your overall score. All done in zero gravity inclusive planet environments with a maze-like design that harbored enemies, and hazards that must be avoided to succeed in your mission. Well, Willy Jetman takes that core premise, changes it enough to be different, and makes it more about metroidvania platforming and recycling instead of salvaging parts via a spaceship ...

At the beginning of the playthrough of "Willy Jetman: Astromonkey's Revenge" the story elements are laid out in two parts. In one part Astromonkey is caught with his pants down taking a poo in his own ship's bathroom as an asteroid heads in his direction. This results in his ships cargo falling down onto planet Gravos along with parts of the very same ship. Shortly after that intro we get Willy's entrance into the world of Gravos. There we guide him to save the alien residents from a dragon before stopping by a campfire to tell the tale of how Willy became the hero he is. This tale from Willy takes us back a few days earlier where he, and his "garbage" ship Gladys set out to clean-up the fallen ship debris. What ensues is a comical relationship between the AI ship Gladys, and Willy the Jetman. A relationship that unfolds as Willy goes about recycling the debris, and scavenging the planet for resources as well as gear to help him move forward.

Wednesday, January 15, 2020

Without Escape (PS4, PS Vita)

EastAsiaSoft's budget indie "Without Escape" is a game that will either try your patience with it's many puzzles, or have you so intrigued by it's underlying mystery that you'll go to any length to finish it. At it's heart it is a point and click horror indie that places you in the shoes of a kid whose parents are supposedly off visiting with their own parents. You arrive to an empty home late at night, have a cheap lasagna dinner, and go to bed thinking that all is right with the world. At precisely 2:45am you wake up to an odd noise suspecting a burglar, but find instead a house in slight disarray with a new mysterious painting that gives off odd vibes when you look at it. From there you point, and click your way through each room, and it's contents looking for items and information to get you to the next point in your search for explanations. Your immediate area of interest is small with blocked off entrances, and things that require other things to get into. The more you discover, and unlock the more the world around you changes, and morphs. Ultimately taking you, the character of the story, on an otherworldly journey into a Lovecraftian horror situation. What lies in wait is anyone's guess ...

Monday, December 16, 2019

Straimium Immortaly | Space Ninjas Fighting Tha Queeni & Her Nasties

If "The Binding of Isaac" were warped six ways from Sunday, and thrown into the void of space in the presence of a crude alien narrator with worms gouging out it's eye sockets then "Stramium Immortaly" would be that experience. It's oddities, and innuendos know no Earthly bounds, and the stuff you'll encounter as a Straima Ninja is not something easily rationalized. Amid the grotesque alien world, and it's biologically diverse ecosystem you'll be tasked with engaging a randomized room to room hunt for loot, keys, and the final boss. It is a trek with numerous secrets to uncover, and mysteries to reveal. Much like Isaac's battle through his Mother's dungeon basement you will travel room by room dealing with deadly enemies of varying types as you find weapon upgrades, and abilities to see you through to the end. It is by no means an easy undertaking even with the modifiers you can unlock to cheat the system. Nor is it made any easier with the seed keys that can be generated for map replay.

Demon Pit | Arcade Arena Shooting In Hell

Demon pit, a pit of demons. That pretty much sums up this oldschool 3D arena shooter. You are basically a no named demon hunter who finally succumbs to death, and is thrown into the fiery pits of hell with the very demons you killed in life. While that would be torment in, and of itself, this unnamed and marked protagonist that you are is not unarmed. He comes packing a pistol with infinite ammo, and can collect new weapons as he faces endless waves of demonic denizens. The end goal, being to survive as long as humanly possible before being put back into the fray again with weapons collected remaining available. Outside of the simple plot it is a score based affair with a global leaderboard. A leaderboard with waves completed, and score accounted for.High scores being the endgame.

Tamashii | Puzzling Occult Horror

Normally one wouldn't think of occult horror when they think of December or the Christmas holiday season. That sort of entertainment is usually reserved for Spring time or October for Halloween's sake. Oddly enough Digerati Distribution decided to publish, and release such a game though. That game being "Tamashii". Tamashii which could best be described as Luciferian, or Pagan in nature features a light illuminated, and pyramid headed female-like God whose temple has been corrupted by minions of darkness. To combat the problem he/she send his/her loyal subject, which happens to be the character you play as, to deal with the corruption culprits. To do this you will be entering portal chambers in puzzle platforming areas that require your timer inclusive effigies (a limited set of 3) that can be sped up to deactivate or waited on in order to activate switches, avoid hazards, and do what needs to be done to open up sealed gates to the next area. Along with an additional double jump or delayed jump you will need to figure out each room's puzzle, solve it, and move on until you reach the boss. Between start, and finish you will find challenge portals that are either difficult and highly rewarding, or easier and less rewarding. A play on the left hand and right hand of God premise with the left handed choice bringing the biggest reward.

Sunday, December 8, 2019

SuperEpic: The Entertainment War | A Poignant Parody Of The Pig-Like State of Gaming (PS4)

SuperEpic is a poignant parody of the pig-like state of the pay to play, and pay to win parasite that is a good portion of today's games industry. In it's humor, and quite fun metroidvania platforming experience the game not only opens the gamers' eyes to what is going on in real life, but offers gameplay not ruined by the monetization efforts it pokes fun at. The story that you'll start off playing features a raccoon protagonist named TanTan, and his Llama sidekick. An unlikely duo that dishes out corporate punishment via a trio of weapons that allow for direct, upwards, and downwards strikes that can be delivered from the back of your trusty Llama pal. With this accompanied by RPG gear, upgrades, and abilities tied to meters TanTan is set to join the revolution against Regnant Corp, and it's staff.

Wednesday, August 28, 2019

Injection π23 - No Name, No Number (PS4)

Do you miss that old school Silent Hill fix? That psychological horror that makes you question your sanity while delivering pulse pounding puzzle solving investigations involving pop-ins from the paranormal? Well, Abramelin's "Injection π23" might just fill that void of wanting. Might being the keyword. Taking inspiration from games like Silent Hill, and Slenderman this indie nightmare, in all of it's sensory overloading glory, drags the gamer kicking and screaming back down retro gaming's memory lane where a certain disturbed individual finds himself in a world filled with macabre mystery. While utilizing tools found in the various haunting landscapes, and finding clues among the gore plastered scenery you'll need to mind your health, stamina, and noise making as you unlock rooms, and locations that hide various key items meant to get you to the end of hellish world you find yourself in. A goal that will either free you from the madness therein, or make you realize the futility in your running of errands.

Tuesday, May 9, 2017

Last Stitch Goodnight

Back in 2011 when I was busy covering indies on the Xbox 360 I had the pleasure of playing through one of the most memorable games of the XBLIG library. That game being Well Bred Rhino's "All the Bad Parts". It featured a unique style of animation that included 2D character creations done up in a jointed puppet style, and placed within interactive 3D backgrounds. That game like the "Last Stitch Goodnight" embodied narrative driven room by room exploration accomplished through interesting textual conversations, accompanying Charlie Brown inspired voice-overs, and a combat system that acted as a means to fight off the otherworldly threats at hand. The developer's dive into the unknown, and unusual kept me playing through that first game nonstop until I reached the climactic end finally finishing the story. It was the same for this latest game as well, but to a slightly different degree. As far as said recent game playthrough goes I was not disappointed in the slightest with the direction Well Bred Rhino's modern horror inspired Metroidvania took as it once again brilliantly tackled the enigma of life and death through the imagination of one of the most creative developers ever to grace the indie scene. It was a rare journey through a strange world with a complex, and well thought narrative. One that harbors an air of creepiness, 4th wall breaking, and genuine concern for the direction modern science is taking. That, and a nod to gender politics ...

Friday, March 24, 2017

Freedom Planet (PS4)

For those of you who have not yet seen the trailer, or researched "Freedom Planet" online via the official website it is a retro experience created by the collective efforts of the 'GalaxyTrail' team. A retro experience that borrows some features from a couple of well known retro game series. Namely that of 'Sonic the Hedgehog', and 'Mega Man'. As one of three animal-like characters you will take on an intergalactic alien warlord named Brevon who is out to steal a sacred energy source for his own diabolical means. The game begins with Brevon invading one of three interconnected kingdoms, and straight up beheading the king before brainwashing the king's son who just so happens to be the successor to the throne. All for political influence, and personal gain. Elsewhere in Fantasia (Sorry, couldn't help it) ... Lilac the purple dragon, and Carol the green wildcat deal with their own set of problems. A chance encounter with an alien disguised as a turtle duck who is out to stop Brevon from stealing the "World Stone". Their crossed paths lead to even more interesting character related encounters along the way which drive the story forward through the accompanying voice-acting efforts, and textual dialogue. As either Lilac, or Carol (initially) you will use your abilities to speed through the levels sonic style while collecting power-ups, minding your health, and fighting the bad bosses that lie in wait at the end of every run through.

88 Heroes (REVIEW)

Do you know what today is? It's "88 Heroes" day!!! The day '88 Heroes' hits the PSN store! For those of you who have not read my preview article on the game you'll find that '88 Heroes' is a fast paced pixel platformer that incorporates the number 88 into it's gameplay in various ways. The story, which is short in nature involves an alien threat known as Dr.H8 who is threatening the Earth with total destruction via 88 nuclear warheads from outer space. His ultimatum includes a demand for 88 quadrillion dollars by a deadline of 88 minutes, or the impending doom will become a harsh reality. Unfortunately for Earth the regular heroes are busy elsewhere, so they send in 88 hero wannabes in their place. Everything from a an ominous hamster in a ball to a basketball player will have to use their odd abilities or lack thereof to traverse 88 stages filled with varying enemy, and non-enemy related obstacles in 88 minutes in order to face off against Dr.H8 in a final battle. Needless to say the fate of the world lies in the hands, paws, tentacles, or whatever of these 88 misfits.

Friday, January 20, 2017

Quest of Dungeons (PS4)

Upfall Studio's "Quest of Dungeons" is a procedurally generated, and turn based rogue-like RPG in the more classical, or retro sense. It takes the top-down dungeon-like formulas of games like 'The Legend of Zelda', adds a bit of humor, and a cliche adventuring focus along with endgame stats to make each playthrough notably different. You are given a choice of four different heroes including the warrior, the wizard, the assassin, and the shaman, and are placed inside a dungeon with the simple goal of surviving the perils therein as long as you can. You'll encounter plenty of traps, monsters, and boss creatures as you explore the rooms, and floors of each given area. Each hero in the game specializes in specific forms of combat according to character class, and can carry/use only character specific weapons. This along with your mortal coil that is a single life is to get you through to the end, and hopefully to the top of the game's global leaderboard rankings. As you tread the dungeon floors in the footsteps of your chosen protagonist you'll also be able to break objects, and loot chests for things like coins, health items, or even equipment. All of which can be used, and  equipped via a slot oriented inventory, or which can be sold/bought at the mysterious hooded merchant that resides in certain rooms within each dungeon floor. Whether or not you see the game to completion your stats will be tallied up at the end, and your ranking will be given accordingly.

Tuesday, November 24, 2015

Gentleman Squid Announce Black Friday Holiday Release For Charity!!!

Recently I was contacted by 'Gentleman Squid Studio' about their latest PC game. and charity efforts. As it turns out this former XBLIG development team has gotten into the holiday spirit of giving, and have put together a limited time charity involving the holiday themed game that they have created. That game being, "Here Runs Santa Claus". The charity tied to said game will help benefit those in need at 'St. Jude's Children Research Hospital'. It will be released on Black Friday (November 27), and will only be available through December 26. The asking donation price is $5.00, but you can donate as much as you like with your purchase of the game. Just know that a percentage of each game purchase/donation will go to the previously mentioned charity.

Sunday, June 14, 2015

Vitamin Z (PS Vita)

Like the 'World War Z' flick, and the 'Day Z' survival horror game Namazu Studio's 'Vitamin Z' takes the zombie genre to an entirely different level. The game, which is free to play, and could easily be described as 'Dexter's Labortory' meets 'Attack of the Killer Tomatoes' utilizes a simple arcade style shoot'em up formula to challenge the gamer in a score based fashion. In 'Vitamin Z' you'll descend down a laboratory elevator via a platform as you kill off waves of living dead veggies, and fruits for their internal fluids. It's these fluids (aka, Vitamin Z) that boost the scientific protagonist's weaponry, and gives her the ability to conduct other ungodly experiments on god knows what? While the game is "free-to-play" micro-transactions do creep in like some ghastly apparition, but in doing so doesn't really hinder non-paying players from earning the accompanying trophies nor does it keep said players from progressing deeper into the laboratory depths. Sure paying real world money for in-game currency will give you a boost in the form of extra lives, and shields, but playing the game without them is manageable regardless. You simply have to put in more effort to be the best.

Wednesday, April 8, 2015

Aaru's Awakening "Impressions" (PS4)

While I was waiting on 'Omega Quintet' to download I figured I'd give 'Aaru's Awakening' a sample, and post my impressions of the findings for you guys. For those of you who are unaware of it this indie exclusive was released for free download to PS+ subscribers on Tuesday of this week. Lumenox Studio, for some reason decided to release it in a similar way as Roll7 did for the new OlliOlli2 game. I figure it has something to do with them getting paid upfront by Sony for each download instead of relying on PSN customers to actually pay for the game. While that's a sad way to go about it I know that not many gamers are willing to take a chance on indies, especially at a higher marked price. In that sense it may very well have been a smart business decision by Lumenox. As far as the game goes you'll find that the graphic art style, and the competitive speed run based gameplay is this title's shining features. Outside of that the story intro which was told by a child voice actor/actress did little to get me hyped for the experience ahead. Their monotonous tone throughout the narrative, made the story being told forgettable, and dull.

Saturday, July 20, 2013

Fran Bow (PC): "Sneak Peek"

Recently, through Twitter I was contacted by a Swedish game developer (Natalia Figueroa) who has co-produced a game with her partner Isak Matinsson. This team of developers who run a game development studio called Killmonday has brought to my attention a very special PC based indie title. This indie, otherwise known as "Fran Bow" takes the innocence of childlike storybook imagery, and warps it six ways from Sunday. The psychological tale of gore ridden murder, and the fantastically twisted imagination of a girl named "Fran Bow" takes bold steps to impress a more mature audience. It could easily be compared to the tale contained within American McGee's "ALICE", but stands entirely on it's own with a wholly unique spin on insanity. It was the images of the game that Natalia had shared with me that really captured my attention. The surreal, and often times gory images had a Gothic tone that definitely peaked my morbid curiosity, and will no doubt capture the attention of many other like-minded gamers.