Showing posts with label shooters. Show all posts
Showing posts with label shooters. Show all posts

Saturday, March 11, 2017

Ghost Blade HD (PS4)

Hucast's Playstation 4 port of their Dreamcast shmup "Ghost Blade" is a perfect HD upgrade with plenty of challenges, and tweaks to appease a fan of the genre. It is a sensory overload filled with vibrant colors, detailed designs, and impressive art that holds up to today's shoot 'em up standards. The game itself stars three intergalactic female pilots (Milan, Ghost & Rekka) who each pilot a ship/tank that has it's own style of bullet fire, and satellites. The ships are color coded to match their pilot's uniform, and each carry a unique design. With these ships you must brave one of three different difficulty settings (Easy, Normal, Hard) along with five top-down enemy filled stages as well as the five boss battles within each stage that are in themselves a proper challenge. The difficulty settings included have their own accompanying perks including a specific number of continues, lives, and bombs/bomb usage types. The 'Easy' mode in particular will have you focusing mostly on the screen filling bullet hell spray, and less on the bombs as the bombs activate automatically when you get hit making you temporarily invincible. Supposing you have some in stock In the other two difficulties bombs are a manual deal meaning that you must activate them in order to use them. Along with the bombs comes main weaponry in the form of a focused fire attack, and a spread attack. A feature that's included in all levels of difficulty. The focus attack streamlines the bullet fire from your ship making the beam it creates more powerful, and in the process slows down your movement so that you can dodge bullet hell spray easier. It also doubles as a means to create tech orbs which add to your combo focused score. The standard wide spray shot only gifts you stage stars, and gold when shooting down enemies, but adds to the growing score, nonetheless. It is also weaker making it more useful against smaller enemy types.

Monday, November 16, 2015

Kromaia Ω (PS4)

Mine eyes are ablaze with the aftermath of the light show spectacle that is "Kromaia Ω"! It burns! It burns!!! All joking aside do be aware that this shmup bares some intense lighting effects that are sometimes flashy. Those who are prone to having seizures, or who have a family history of seizures should probably avoid this game. Even those who can tolerate such loud, and vibrant displays should only play for short amounts of time at a time as it can definitely effect your vision afterwards ...

When it comes to "Kromaia Ω" I can't say I've really ever seen another 360 degree shoot 'em up like it. The first thing that comes to mind is that this revenge against the gods space shooter could easily be a VR game compatible with a virtual reality headset. It is visually immersive on the highest level, and definitely looks like new-gen material. Whether it warrants the $30 price tag will be subjective though. I think 'Kraken Empire', the developers behind this 'Rising Star Games' publication were trying to base their pricing on it's "WOW Factor", and I have to admit it is definitely impressive enough in those regards. As far as gameplay, and modes of play go it is a bit limited in what it offers, though the open universe you traverse is anything but small in scale. For those of you wondering 'Kromaia Ω' is, at heart a free roaming 360 degree shmup that takes in account simple objectives, and an ultimate goal which does not demand that you stay on a linear path. The objectives being the gathering of level advancing items, and the end goal being that of getting revenge for your father's/mother's death by shooting down four galaxy sized gods.

Monday, September 7, 2015

Hyper Void (PS4)

In my twenty plus years as a gamer I've seen all kinds of shmups (shoot 'em ups) come to light. From the Atari 2600's "Yar's Revenge" (which basically amounted to clusters of tiny moving pixels) to the more complex, and intense bullet hell shooters of today the creations developers have designed have evolved in more diverse ways than what most video game genres can claim. I think the fact that shmups aren't the hardest thing to develop makes the interest in creating such games all the more attractive to developers thus making them an easy go to project, and one of the most plentiful of indie gaming experiences for gamers to purchase these days. I think the developers who grew up at the time I did when arcades were a hit, and such shooters were commonplace really connect with the genre on a personal level. Thankfully there are also gamers around who still love the high scoring challenges, and challenging nature that such games provide as well.

When it comes to Inframez' vision of a shoot 'em up I think it's safe to say that "Hyper Void" somewhat surpassed the visual hype that was the trailer, and at the same time kind of lived down the sickening graphics that most of you will be worried about. At the heart of the experience "Hyper Void" is a simple space saga in the making that will most likely be lost to the gamer due to the more binary terminology, and the way the story elements are presented in-game. Sure there is a story if you stop long enough to read it, but spamming the various shooting options, and control functions will often times cause you to skip the virtual panel pop-ups that house said information. Regardless of this fact the gameplay itself is a deeply involved "Wipeout" inspired gaming experience that will definitely test your mettle as a high scoring arcade game player, and try to impress you while doing so. The game is both simple in layout, easy to pick up on, and vastly complex in the way the visual environments are depicted. If you remember the wire frame computer graphics of the 80's arcade scene, and enjoyed that first introduction into the realm of 3D I think you might just enjoy 'Hyper Void' for it's visually heavy gameplay. Be warned though it does have the potential to cause seizures in those who have a family history of it. Thankfully the warning is one of the first things you'll see when the game starts up.