Tuesday, July 5, 2011

XBLIG IMPRESSIONS: "How To Get Girls"

When I first saw this title I wasn't sure what to expect. It was categorized as an 'Other' in the XBLIG genre selection. The cover of the game featured four neon sihlouettes of well endowed female figures. The description to the game was very short, and didn't offer much info about the game. Being the curious gamer that I am I decided to give this enticing XBLIG title a shot. Maybe I could pick up some tips on how to charm the ladies, or not ...

Monday, July 4, 2011

Upcoming LIVE Astro Cluster (XBLIG) Party July 10, 2011!!!

Last night I was lucky enough to share some Live Xbox 360 matches of 'Astro Cluster' with the developer, and some fellow gamers/reviewers. This was actually my third, or fourth time playing alongside Skoddle (of Skoddle Games). He happens to be one of the nicest guys, and XBLIG developers I know. It's not often I've met someone as kind as him. Currently the sales of his game have been somewhat limited, but that doesn't stop him from improving the quality of the game. Recently he even made an update to make the game more user friendly. He has definitely gone out of his way to make the game a fun experience for those who purchased it. The live matches he hosts shows that he truly cares about his customers. His goal is to make sure the Astro Cluster players can enjoy the game to it's fullest. Since it is a strong multiplayer based game it's nice to be able to join others even if it is only on special occasions. If you would like to join us next Sunday be sure to get the game. It's only 80 msp ($1), and every bit worth the asking price. You should also send @Skoddle a tweet letting him know that you would like to join in. I think it's awesome what Skoddle has done for his gaming community, and I'm glad to be a part of it. In my lifetime as a gamer I would have never dreamed I would be gaming with a developer of a video game. It truly is an opportunity that shouldn't be passed up.

Sunday, July 3, 2011

XBLIG IMPRESSIONS: "Vizati"

Most of you probably have no idea that I was once into puzzle games. I used to play games like the classic Tetris for the NES, Dr. Mario, Super Puzzle Fighter II Turbo as well as many other titles in that genre. I found that my sister was actually the puzzle game champ in the family so I abandoned my hope of exceeding her talent years ago. I honestly think she is one of the top Tetris players out there. She ended up making it to ridiculous levels. I just noticed about an hour ago that a new game called 'Vizati' was realesed in the XBLIG game library. I took a peek at the details, and screen shots to see what it was about.

Saturday, July 2, 2011

Super Street Fighter IV: Arcade Ed. "The Good & The Bad"

Those of you who know me have learned that I love fighting games. It's my absolute favorite genre when it comes to video games, and I can definitely pwn some of the more hardcore online gamers. Before I made my transition over to the Xbox 360 console I was a very skilled PS3 fighting game player. In all honesty getting used to the 360's controller has not been an easy road for me, especially when it comes to pulling off ultras, and supers in SSFIV. I'm a gamer who takes full advantage of the thumb pad on a game controller, and the 360's is horrible. At times the thumb pad on it is almost unresponsive. Aside from those issues I've adapted fairly well to using the thumb stick. I can see there will be a long road of training ahead of me if I wish to become as good as I was with the PS3's controller. Now allow me to tell you the good, and bad features I discovered while playing the updated Arcade Edition ...

SAD NEWS ABOUT UPCOMING REVIEWS ...

I've kept in contact with some of the XBLIG developers who promised me a code, and they seem to be having issues in acquiring them. Solmonus, the developer of 'When Maiden's Attack', and Tristan Nishimoto the developer of 'Rainbow Runner' haven't received their codes yet. The developer of 'Fluffy: Operation Overkill' (sosodevgames) told me they won't be getting their codes, and it's not their fault. Whatever the case is I will not be doing a review on 'Fluffy: Operation Overkill. If the other games that were promised fall through as well I'll just start doing trial reviews, and full game reviews when I can afford to at my own expense. I apologize for letting everyone down, but it was honestly not my fault. I was promised the games for review, and unfortunately it didn't work out. I still hope to bring you quality reviews even if it is only of trial versions. My goal has been, and always will be delivering my quality reviews about the things I love which includes video games.

Thanks for your support!,
Brad (@OtakuDante)

Friday, July 1, 2011

Astro Cluster (XBLIG) Code Giveaway - [CLOSED! Winner @DntMessWitRohan!!!]

Skoddle the developer of the Xbox Live Indie Game 'Astro Cluster' was kind enough to give me a second code for giveaway. Recently Skoddle, myself, and some other reviewers got into a Xbox Live session of the game, and discussed the possibility of weekend Astro Cluster game nights. This is closer to becoming reality. Skoddle informed me that this Sunday (July 3, 2011) we'll be having another Live gaming session at 8pm EDT. If you are the winner of this code, and would like to join in the fun please contact Skoddle at his Twitter account (@Skoddle), and tell him OtakuDante sent you. It's a rare opportunity to get to play an XBLIG title with a developer as kind as Skoddle. Be sure to leave your Twitter name with your answers, so I can contact you. Without further hesitance I bring you the giveaway!!!