Wednesday, December 14, 2011

Spartans In Candyland (XBLIG): "THIS ISN'T SPARTAAAAAA! It's A CTF Shmup!"

Have you ever wondered what it would be like to play a shmup (shoot 'em up) that featured CTF (Capture the Flag) gameplay along with a Spartans versus Aliens conflict? Well if you have, Marklund Games (the developer) has an answer for you with their latest dual thumbstick shmup/CTF hybrid, "Spartans in Candyland! This one to four player game features a unique roster of four half naked (according to the developer ^.^) gun carrying Spartans who's sole purpose is to survive the constant attacks of swarming Candyland aliens. You have at your disposal (upon pick up) a variety of weapons that include a flamethrower, rocket launcher, grenade launcher, scout rifle, shotgun, and two special abilities (varies per Spartan). The battlefield in which this games unique war takes place is a suburban setup that is 3D in nature, and features a labyrinth style layout filled with parked cars, buildings, and gigantic sweet deserts. The enemies are plenty, but vary little in design. The longer you survive the game the more difficult the aliens will become to kill. Your goal/purpose in this madness is to capture highlighted areas for points which appear at random locations on the map.

Sunday, December 11, 2011

Angry Zombie Ninja Cats (XBLIG): "A Unique Platforming Experience"

                                                                              

I absolutely love it when a developer goes out of their way to make a game that is unique. These days there are lots of clones out there, and definitely a lot of zombie games. Oneksoft (AWWW-NECK-SOFT) Games created a zombie game unlike any other I have seen this year. It's a platformer titled "Angry Zombie Ninja Cats", and all of the words within the game's name definitely have something to do with it. The game is an XBLIG title that has the player taking on the role of a cartoon styled ninja cat, and puts them up against some zombified versions of the ninja feline race. While I didn't really find a story, or plot behind this game I imagine that the character you play as is simply trying to eradicate the zombie infestation while gathering all the loot/gems from within the areas/levels.

Wednesday, December 7, 2011

Zombie Slaughter Is Fun! (XBLIG): "A Dual Thumbstick Zombie Shmup FTW!"

By now most of my readers know I'm a die hard shmup (shoot 'em up) fan. I absolutely love any shmup that offers unique gameplay, and leaderboards (especially online leaderboards). It actually took me by surprise that 'Frooty Game Studios' would not only venture into making a zombie game, but also that they made it a shmup as well. Their latest game 'Zombie Slaughter is Fun!' takes the overhead zombie shmup genre to a new level, and has gamers punishing zombies who are actually fleeing for their lives (or lack there of ^.^). The game features an awesome array of weapon power-ups that literally cover the playing field as you slaughter the incoming/outgoing zombie attackers. The fact that the game is based on highscores, and features a multiplayer only makes it that much better.

Monday, December 5, 2011

Volchaos (XBLIG): "A Punishing Retro Platformer With Humor"

About a week ago 'Fun Infused Games', the developers behind 'Volchaos' requested that I do a review of their game, and as usual I gladly accepted. I'm not really into punishing games that test your patience, but 'Volchaos' didn't seem as extreme as some other games I have previously played ('Platformance: Temple Death' comes to mind ...).  After dealing with family issues for a while I finally got the chance to do my playthrough of the game. It was definitely a unique experience, and I continued to play even though I died numerous times throughout my playthrough. If you're a hasty player then you'll likely suffer the same redundant deaths as I did. I found that I'm a rather impatient player myself, and I definitely payed the price for being so in this game.

Orbitron Revolution (XBLIG): "A Shmup That Should Have Been An XBLA Title"

I have been anxiously awaiting the release of 'Orbitron Revolution' for quite some time now. It was one of those indie games with a jaw-dropping trailer that makes you want it really bad. I had actually got my first glimpse of the game earlier this year not long after I began work on this review site. It looked as if it were XBLA quality, and the trailer was truly amazing to behold. Sadly when I finally got my review copy of the game family, and health issues came up that prevented me from doing a proper playthrough of the game, and deliver my review in a timely fashion. I am finally here though, ready to give you (my readers) a review of this visually stunning shmup.