Tuesday, May 14, 2013

PESTER (XBLIG)

Earlier on this year, or late last year I decided to buy an indie shmup from the XBLIG marketplace with the spare 80 msp that I had left over. The shmup I speak of was titled "Super Killer Hornet", and it was developed by Flump Studios. It featured unique classic shmup (shoot 'em up) gameplay with an interesting mathematical power-up system. It was this math based feature that really caught my attention, and held it for quite some time. The math system had definitely added an edge that you would not expect from an arcade style shmup, and it seemed to fit in perfectly. For some reason though I totally lost track of the developer's name over the months, and thought that "Super Killer Hornet" would likely be this developer's only XBLIG release.

Thankfully though Flump Studios has made a return with a new shmup title, and they seemingly intend on bringing more innovative shmups to the XBLIG marketplace in the months to come. Today though I'll be reviewing a recently released Flump Studios shmup titled "Pester". Unlike the previous shmup title it pays homage to the classic arcade experience of old with numerous features, and modes that the older generation of gamers will be able to relate to.

Wednesday, May 8, 2013

KontrolFreek - Shields "Ammunition" (PS3)

I think it was either late last year, or earlier this year that I reviewed my first KontrolFreek products. I was truly impressed with the craftsmanship, the overall designs, and functionality of the "FPS Freek", and "FPS Havoc" controller enhancements. In fact I still use them to this day when gaming with my brothers in "Black Ops 2". The in-game improvements that these two products offered definitely showed throughout my product testing phase, and beyond. However good that may sound it is not the reason why I'm here today. It was recently announced that KontrolFreek was releasing a new line of controller add-ons to their online store, and I felt that these new products would be another noteworthy item worth featuring here on this blog. These latest add-ons, dubbed as "shields" were said to provide the gamer with a cleaner, more protected controller. In simple terms it's KontrolFreek's own unique take on controller decals.

Tuesday, May 7, 2013

The Injustice Lobo & Season Pass Farce

Okay. Prepare yourselves for some insane profanity pertaining to NetherRealm Studio's DLC fiasco. If Lobo were in my place I think he'd agree with what I'm about to say ...

This morning I woke up excited that Lobo, my favorite DC character of all time was going to be released as a new addition to Injustice's pathetic roster of spam fuckers. I loaded the disc in the Xbox 360 with anticipation of the justified havoc I was going to wreak upon unsuspecting online turds. When I arrived at the XBL add-on menu I noticed that there were some new skins available, and thought to myself, "Damn! This day could not get any better!". Since I bought the season pass I figured they'd include the skins like they did with MK9's season pass, but HELL NO!. Of course I'm jumping ahead of myself in mentioning that, so back to the Lobo discussion. I downloaded Lobo via the in-game menu, thinking that I may be charged for the DLC content if I didn't do it that way. Oddly enough I noticed during my downloading of Lobo that the skins were still listed for 240 msp each. I'm thinking "WTF!?". I then go about my merry fucking business continuing to watch Lobo download onto my console with the thought of "NetherRealm Studios just reamed me a new one, didn't they?" in the back of my mind.

Sunday, May 5, 2013

Injustice: Gods Among Us - "Lowdown on the Showdown"

There's no doubt that a lot of us had high expectations for NetherRealm's latest fighting game, "Injustice: Gods Among Us". In fact I had so much confidence in the game I pre-ordered it, and even bought the season pass. Upon picking it up, and getting into it though my optimistic opinions of the game began to slowly diminish over time. The more I played it the more I found wrong with it. Whether, or not you are a fan of this game I think we can all agree on the fact that the game is in need of some serious patching. Certain characters need to be nerfed/buffed, and other online interactions need to be dealt with if the game is to succeed for the long run. Before I get too far ahead of myself though let me touch base on what this game offers the gamer.

Saturday, May 4, 2013

Blog Update: May 4, 2013

As you can likely tell by now I have slacked off a bit on reviews lately. You'll notice that I haven't been pursuing them as aggressively as I used to. There is a reason behind this. As most of you know I love to game in my spare time. As a reviewer who keeps up two blogs doing so is very difficult though. As such I have taken it upon myself to enjoy a little vacation of sorts, and catch up on some lost game time. My life is hectic for many reasons, and having free time to myself is a much needed thing. That is why I have chosen to back away from reviews just for a little while. What does this mean for you. It simply means that I won't be doing game reviews for a very short period of time. I will of course return to my usual reviewing schedule when I've had my fill of fun. I hope that you understand my decision, and that you continue to visit my blog in the near future for more critiques on the latest & greatest game releases. I'm grateful for all of your support, and will continue keeping you up to date on the gaming industry's happenings whether it be here, or through other social media outlets.