Monday, May 12, 2014

Mugen Souls Z (PS3)




Spanning across multiple universes, and multiple world groupings NISA/Compile Heart aims to continue their wacky series about female gods, demon lords and their quests to rule the multiverse. Having won over the "Seven Shining Worlds" in the last battle against Belleria, the undisputed god of the universe 'Lady Chou-Chou' sets her eyes on an even bigger prize. This prize just so happens to be 12 other worlds ruled by demon lords. During her trek across space with her peons, Belleria, and her hero partner Ryuto, Lady Chou-Chou runs into a once slumbering goddess with a huge rack as well as a recently acknowledged female hero named 'Nao'. Through some interesting events, and a ton of dialogue the unusual group finds themselves in dire need of each other's help. The once powerful, and undisputed goddess Lady Chou-Chou is turned mini-sized compliments of a mishap with Syrma's (The Slumbering Ultimate God) special coffin. The coffin which is meant to recombine the Ultimate Gods into a single form unfortunately drains the power from Lady Chou-Chou, and forces her to side with those she initially wanted to conquer. Thus is the story so far ...

Wednesday, May 7, 2014

Original Nintendo Game Idea

I know gaming giants, and game developers usually will not take game ideas due to legal issues, but I'm gonna throw this idea out there for the sake of Nintendo. They can do whatever they like with it as it involves their classic Nintendo games. Just know I was the first to suggest it ...

An Open Letter To Nintendo ...

There's no doubt that Nintendo is facing some hard times. There's also no doubt that most of the blame behind these financial declines lies solely with their poor decisions. Even in the face of this looming disaster I can still see hope for the Nintendo brand of gaming though, if only they were to listen to the sound advice being shared. It's due time that Nintendo swallows their pride, and chooses to listen to their diehard fans. There's plenty of well spoken advice going around the internet as well as ideas that could dig Nintendo out of their abysmal hole, but they continue to ignore these words of wisdom, and reasoning. I'm going to share with my readers, and Nintendo some advice that I think could get them back on track with their fan base. It is after all the consumer who made them what they are, and not the developers who created the hardware, or the software. Listen to reason, and you (Nintendo) may once again reign supreme.

Monday, May 5, 2014

Daylight (PS4)

I love horror. Cinematic blood, guts, gore, and scares is all I need in order to be properly entertained. Nothing more, and nothing less. In fact while growing up I've spent most of my teenage, and adult life watching scary movies, and scary television shows for the sole purpose of the thrill it provides. Whether it's a movies about ghostly hauntings, sick individuals, or creatures that nightmares are made from I always find myself returning to them for the scares that they offer. Nothing quite gives you the proper jump start to the heart like a Hollywood horror flick. When it comes to scary video games the same thing could be said. Very rarely does a proper scary video come to fruition though, so you'll understand my anxiousness when I heard that Zombie Studios, and ATLUS were going to release a gaming horror experience that was ever changing.

Being the horror enthusiast that I am I was totally psyched for ATLUS's upcoming randomly generated horror game. Not only do I have a mad love for ATLUS releases, but the thought of them publishing such a game had me anticipating the potential gaming greatness incorporated. The hype was built up from the moment the game was announced, and even I helped build that hype on my blog as well as through various social media outlets. I'm sure some of you even took note of this hype. Building up hype can be a dangerous thing business-wise though. If you build it up too high everyone will expect an "AAA" title, and will not give it mercy when they experience if for themselves. Such is the case of "Daylight".

Saturday, May 3, 2014

Jojo's Bizarre Adventure: All-Star Battle (PS3)

Encompassing several years of Jojo's manga material, artwork, and an unusual assortment of Jojo's characters "Jojo's Bizarre Adventure: All-Star Battle" takes 3D fighting games to new heights of lunacy. The game itself offers a virtual cornucopia of content ranging from your standard arcade fighting experience to a campaign mode in which epic battles unlock greater things for those characters you have gained during your story mode playthrough. Unlike traditional fighting games that are somewhat grounded in modern-day, or past time reality you'll find that this particular fighter is so "over-the-top", and wacky that nothing really makes a whole lot of sense. From vampires to bloodline curses, and even serial killers Jojo's All-star battle will take you to the edge of insanity, and drop you off the deep end with the odd mixture of fights contained within. There's plenty of characters to learn, various new playing styles, and several modes of offline, and online entertainment for your gaming pleasure. The question that remains though is, "How does it do in comparison to other fighting games?".