Thursday, October 30, 2014

HALLOWEEN 2014 ... Hey, That Rhymes xD

Greetings all you ghoulies, ghosties, and long legged beasties! Tomorrow is "Halloween 2014". While I personally won't be celebrating, or dressing up in costume I do have some horror movie suggestions for your late night festivities. Being the horror film enthusiast that I am I've seen me fair share of unique horror movies including some foreign films that push the limits of decency. I'll try to mix in a little of everything so that you'll have several movies to choose from should you not be afraid of watching such things. I hope that you all have a safe, and responsible Halloween. Always travel in groups, and with trusted adults. Always check your candy thoroughly before partaking of it, and also wear bright colored clothing when walking through traffic heavy areas. Halloween is meant to be enjoyed, and I hope that you enjoy your Halloween to it's fullest this year!

Wednesday, October 29, 2014

Blood of the Werewolf - "Impressions" (PS3)

I hate to do this to you readers, but I'm going to have to go the "impressions" route with this game. Not only does it look as if Sony implemented the timed trial review codes that I mentioned earlier but I will not be repeating the second stage one thousand times to see what's beyond it, nor will I ever be able to complete the game far past that stage in the timed limit. The fact is that there's a point when a developer's game design pushes the limits of difficulty decency. Making the game difficult just for the sake of making it difficult is not the way to go, period. Unfortunately that's exactly what the developer, "Scientifically Proven" chose to do in "Blood of the Werewolf". A lot of the level design within the game, and the accompanying character mechanics conflicted so much that it made the playthrough truly unbearable for me. Difficulty in that respect was geared solely towards a precisely performed playthrough that gave the player only one viable course of action that was damn near impossible to achieve a majority of the time ...

Sunday, October 26, 2014

A Post About My Time Off

For the sake of posting a post I'm going to fill you guys, and gals in on what I've been doing during my time off from reviews. Exciting, right? Anyways ... Destiny has been the go to game for me for a while now. It has a sort of addictive charm about it that I just cannot deny. I've gotten plenty of new games (not to brag), but have found myself returning to Destiny for some relaxing thrills on a frequent basis. In fact yesterday evening a friend of mine (Dee) invited me to a chat in Destiny only to invite me to the "Vault of Glass" playthrough that he intended to do. I knew my level 26 hunter was ill-prepared for the task ahead, but seeing as it was my friend requesting help I could not say no. After assembling a crew of educated, and uneducated Vault of Glass players we took a two hour trek into one of the most nightmarish, and unforgiving environments that Destiny has to offer. With the aid of a level 30, and 29 players though we all managed to muscle our way through the abysmal experience, and come out victorious with plenty of noteworthy perks.

Thursday, October 23, 2014

Thanks to an Industry

As a gaming journalist I have scrutinized, and picked apart games in order to deliver my opinions of them. Sometimes I've even taken my passionate rants to Twitter, and other social media outlets expressing my likes, or dislikes about said games. In the midst of all the passionate opinions, and hateful trolling that I've seen escalate on such outlets though I've begun to realize one thing above all else, and that is that we as gamers, and gaming enthusiasts have become so comfortable with telling game developers and console creators their faults that we don't take a second to realize the hard work that goes into such a project. We don't take in account the money, or hours put into game related projects, nor the fact that without the developers' investments we would not have any video games to play at all. It's for this reason I'd like to take the time out of my day to thank the industry innovators who still have the drive to take gaming to the next level even if it is through a trial, and error basis ...

Wednesday, October 22, 2014

ATTN Devs & PR: "Review Policy Change"

In the past day it has come to my attention that there is going to be a serious change to review codes for journalists such as myself. Apparently Sony is going to start making the codes only valid for a 48 hour time period after the codes have been redeemed. Seeing as most games require over 2 days time for me to complete, especially if they offer a lot of in-game content I will not be able to do a proper review from such a code. As it stands the review code change is set for the "future", but when that might be is anyone's guess. As such I'm going to put in place the new changes to my review policy now. If you wish to have me to review your game I will need a physical retail copy from hence forth. It's just the way it has to be if you want a thorough review.