Tuesday, December 29, 2015

2016 at "OtakuDante's Gaming Inferno"

As 2015 draws to a close thoughts of the new year are racing through my mind. On one hand I look forward to being able to continue doing reviews, and articles for the lot of you. On the other hand I know that my busy life beckons more than it ever has. Family illness, and health issues have come into play, and as much as I hate to believe it some of my family may not live through the new year. Along with the increasingly bad weather, political nonsense, and war looming just over the horizon times are more uncertain than they ever were. Concerns are definitely plentiful in my life as I'm sure they are in yours ...

Monday, December 21, 2015

Blood Bowl 2 (PS4)

When it comes to football I know pretty much nothing about the sport. I do know of European futbol (aka, Soccer), and have participated in that activity in high school, but I've never really been an American football fan. I couldn't tell you any of the rules, or regulations if my life depended on it. Even with having watched football related movies like "Jerry McGuire" I couldn't tell you which end is up. That's why I proceeded to request this game with the hopes that it wouldn't be entirely football related, or at the very least that I would finally be able learn about the sport in a more fun filled atmosphere. Thankfully the game is a hybrid of sorts that combines both tabletop RPG mechanics, and basic football rules. By that I simply mean it is a combat dice game played on a playing field that is governed by tiled squares which houses game changing statistic modifiers. The teams which are controlled by the player/s, and CPU opponents each move as they would in an American football game, but do so square by square in a more SRPG (Strategy Role-Playing Game) fashion. While the formation changes, turnovers, half time events, rules regarding scoring, and time associated with said sport remain intact for the most part the combat centered mechanics that come with the characters'/teammates' blocking dice rolls changes the gameplay significantly. In doing so it becomes more brutal in nature, and actually gives the players a different way to win outside of the traditional scoring opportunities. Death, and blood are but two of the many things that are a part of the 'Blood Bowl' franchise. You can imagine my excitement at finding this out, especially with me being into the more violent side of video games.

Sunday, December 20, 2015

Is a Balanced Fighting Game Possible?

I've been playing fighting games for years now. Many years to be more precise. Ever since my 13th birthday when I got "Street Fighter II: Championship Ed." for the Sega Genesis I've been into the genre. To put that into perspective I'm nearing 40 years old now. That is a long time to dedicate to such a hobby. In my years spent with gaming, specifically with fighters (and I've played more than most gamers) I've noticed a trend that has been there pretty much from the start. That trend being the fact that the games in the fighting game genre have never really been balanced. Whether it be the OP (over-powered) bosses, an unbalanced roster, or poorly applied mechanics something has always been unfair for one player or the other.

What makes this so bad is that fighting games are now being marketed as an eSports type of experience. Developers have become so wholly focused on emphasizing the competitive scene that they've lost sight of what makes the genre so great. In doing so they continue to fail to see that their games are still the unbalanced mess that they always were. They don't realize how important it is to balance things out, and don't really seem to care. I think in a way the developers seek out the "show" associated with the fighting game tournament scene more so than they do making the actual fights in said games fun, and fair. Probably for sales purposes. They want their sponsored players to make a 3-ring circus out of the televised competitions for those watching, because a flashy tournament full of special effects, attention getting characters, and hype is seemingly more important than having a proper in-game fight with intense fun filled back & forth action.

Thursday, December 17, 2015

Ark: Survival Evolved - Day 2 (PREVIEW)

This morning I spent a couple of hours getting back into the PvE side of the"Ark: Survival Evolved" preview on the Xbox One. For whatever the reason the second go around was vastly more pleasant, and greatly more enjoyable than my first time with the game. The graphics definitely looked better. There were also less noticeable texture issues, and the frame rate hiccups weren't as bad as they were before. On top of that I finally figured out how to craft things which in turn allowed me to survive longer than I did before. I still feel that the menu management UI isn't as user friendly as it should be, especially in regards to the crafting mechanics though. I'd highly suggest referencing the in-game manual before getting into the game. As far as the fun factor goes this game is amazing! I feel like I'm a part of a living prehistoric ecosystem every time I get into it. I've had some laughable moments as well as some moments of discovery that kept me wanting to play more just to see what I could find.

Wednesday, December 16, 2015

Ark: Survival Evolved (PREVIEW)

Instead of taking to Twitter, and spamming your timelines with my thoughts on the Xbox One "Ark: Survival Evolved" preview experience I figured it best to include it all here on this blog post. That way you can reference all of my thoughts any time you wish ...

When 'Reverb Inc.' contacted me about getting in on the preview of "Ark: Survival Evolved" I was honestly very excited. What got me even more excited than that base excitement was the fact that I was given the go ahead to stream, or post my thoughts on the game if I so wished. Not many PR, developers, or publishers have the brass balls to let the journalism outlets have at their game so early on, and this alone had me thinking we might actually be seeing one of the Xbox One's best game offerings yet. You can imagine the thoughts racing through my head when I realized that. While my anticipation was definitely hyped up, and my anxiousness to get into the game and hunt dinosaurs was to the extreme I found said expectations met with a bit of disappointment. Mind you, the game is still far from being hammered out to perfection though, and I expect it will be a work in progress up until release date. I fully realize that this is a preview build, and that the final product will no doubt function, and look much better than it does now. At least I'm hoping so.

Tuesday, December 15, 2015

Fat Princess Adventures (PS4)

Before I get into this review the crew at 'Santa Monica Studios' wanted me to inform you that I was given a code by them. I chose to do the review myself though, and was not required to provide such a service. I'm simply doing it, because I fell in love with the game, and want my readers to know about it. Thanks to SMS for providing the code for this truly Awesome game! ...

Fat Princess Adventures, as it were is a fun filled RPG rogue-like adventure the likes of which I've never really seen in my time as a gamer, or a gaming journalist. While it does take obvious hints from the classic "Legend of Zelda" games, and games like "Diablo" it, in itself is a unique experience. You'll find an odd mixture of kid friendliness joined with some more mature gameplay themes. Within the game you'll find pop-culture nods aplenty, potty humor in various forms, blood splatters that would give 'Splatoon' a run for it's money, and adulterated entertainment references abound. Don't be surprised when you walk along a yellow brick road talking in a squeaky voice as you battle blood filled baddies that look as if they were ripped out of a child's storybook. Things like the underhanded mention of HALO, Blood Gulch, and the red & blue of said game are subliminally incorporated as well. As far as features go the amount of detail put into this miniaturized misadventure are titanic in proportion. Whether it be the diverse selection of characters, or their equally diverse voice-overs the attention to detail in-game is greatly impressive in so many ways. Sony, and the development studio behind this odd little treat of a game really went above, and beyond their means to impress on a budget level, and in doing so I think they succeeded. The fact that this latest "Fat Princess Adventure" offers online co-op is icing on top of the cake.