Monday, February 15, 2016

Rainbow Moon (PS4)

Yesterday, while doing my usual Twitter interactions I saw eastasiasoft tweet a quoted message that I feel is very relevant to gamers, and the developers who are reaching out to said gamers. Their tweet basically tied in with the fact that Capcom's 'Street Fighter V' will be coming out the same day that their 'Rainbow Moon" port will. That is definitely a big game to go up against, and I think in light of their sporting remark they realized this too. I personally feel that indies are often times looked over due to such release scheduling, and there's no doubt in my mind that SFV will be stealing away a lot of attention from such indie experiences for some time to come. With that being said though 'Rainbow Moon' does hold it's own as a quality tactical RPG, and presents to the gamer a unique take on the genre as well. I'm just hoping that some of you out there will give it a chance before getting lost in other gaming activities, and PSN store offerings this week. If you do you may find as I did that indies such as 'Rainbow Moon' can sometimes be of more value than what 'Triple A' titles are.

Thursday, February 11, 2016

Megadimension Neptunia VII - "Hyperdimension Neptunia G" (PS4)

I know it's been a while since I promised the follow-up reviews from this amazing Neptunia trilogy, but I do have some valid excuses. The fact of the matter is it's taking longer than normal, because the game is much larger in scale than I anticipated. It's like reviewing three separate games in one go. There's a lot to do, and a lot I've yet to discover. The fact that Idea Factory continues to release game expanding DLC has me paying attention to even more in-game offerings. Currently, as it stands, I find myself deep into the second portion of the game with enough knowledge to keep you in the know. This portion of the game, as it were is known as "Hyperdimension Neptunia G", and like the first game in the series it follows the Gamindustri gals' encounters during the Gameindustri shift period. It also takes places directly after the events surrounding the discovery of the mysterious console, and Uzume in the previous story. There are of course new features introduced as well as four different branching stories involving specifically paired off Gameindustri CPUs, and their sister CPU Candidates. Each of which is playable in any order from the start.

The Old Man, The Children & The Playground

Once upon a time in a world much like our own there existed a place of financial mediocrity. The people who inhabited the cities, and their dwellings barely scraped by on their meager monetary income. For entertainment they'd seek out the simplest, and most affordable of pleasures. Often times they'd get lost in books filled with tales of fantasy, luxury, and things beyond their reach or understanding. They dreamed of the finer things, better places, and better times. For the most part their ideals, and their focus was very much like a dream, and even with the simplest of pleasures at hand they were able to create an entirely different coexisting world of their own in which their own trouble burdened world did not really matter. Generation after generation this ideology, and simple scraping by on meager financial earnings was passed down, but to a greater degree. New fads, and new ideas were born from the wood works often times offering the newer, and older generations something they had never experienced before. It wasn't until an old entrepreneur happened by though that their world of social entertainment was changed for the better, or perhaps the worst ...

Monday, February 8, 2016

Online Gaming Has Gone To Hell

For the past month I've been waging a mostly silent behind-the-scenes war with those PSN players who would go out of their way to do me wrong, and the moderators at Sony who don't seem to care that they are doing so. This past weekend I hit the boiling point. I reached the end of my rope. I erupted on social media voicing my concerns, and my opinions about the situation. At one point I tweeted directly at Ed Boon in regards to the 'MKX Enhanced Online Beta'. I told him how I was being trolled, and that the way he went about running the Beta program was wrong. I even mentioned how those who are out to ruin the online experience in MKX are currently in control of it, and are more than likely giving false feedback. Did he reply? Did he listen? Nope. Like everything else I've said it seems to have fallen on deaf ears.

On top of that Sony, and the trolls who I face in every f**king online game I play on the PS4 are trolling me as well. I get spam f**ked by Sony with their repeat copy & pasted messages regarding my grief reports (which come back almost immediately showing that they didn't even investigate properly). The real sh*t kicker with that is I cannot turn the messages from Sony off, and they know it. Apparently they think I'm playing some sort of childish game by reporting as many PSN players as I do, so they get back at me with pointless spam. As far as the trolls go I found out that they are indeed targeting me, because my PSN ID has become synonymous with calling out the troublemakers as they are. I ended up making a couple of extra PSN IDs to test the waters, and see if it was me being targeted, or if I was a normal everyday victim. It turns out that I am indeed a target. I'm now getting spit roasted by Sony, and the PS4 trolls.

Wednesday, February 3, 2016

Nitroplus Blasterz: Heroines Infinite Duel (PS4)

I've seen anime fighters come, and go along with their interesting mechanics, their unusual character rosters, and their flashy special effects. I've seen most of them turn into virtual ghost towns that only dedicated Japanese gamers bother playing as well. I've even seen some of them do fairly better than others. The Guilty Gear, and Blazblue series comes to mind in regards to that latter remark. When it comes to XSEED's, and Marvelous' anime crossover, "Nitroplus Blasterz: Heroines Infinite Duel" I think the game lands somewhere in the middle of the mark. It's neither great, nor is it a huge disaster. I think this forty dollar fighter has something catchy, but at the same time feel that the asking price is a bit too steep even though it is on new-gen hardware. What you have to understand is that the developer went all out to make the game flashy, attractive, and functional in a fighting game sense but failed to offer the gamer some essentials that have become a must for fighting game fans. Sure it looks nice from the cover image to the main menus, and even the gameplay, but where it really counts it struggles a bit to captivate a genre veteran such as myself.