Tuesday, May 31, 2016

Score Rush Extended (PS4)

Years ago, back when "The Inferno" was a fledgling indie gaming blog I crossed paths with two of XBLIG's most interesting, and unique shmup (shoot 'em ups) creators. Those creators being Matthew Doucette, and Jason A. Doucette of Xona Games. I was privileged enough to be able to review a couple of their retro inspired shmup titles including that of "Score Rush", and was able to try to best their high scores that were set before the game's launch. Being an old time arcade fanatic, and shmup enthusiast I greatly enjoyed the simplicity, and challenge of said games. They stayed true to what made the genre so attractive, and in doing so made those who could gain the highest scores in the leaderboards more noteworthy. In this day, and age that challenge seeking side of the gaming community is lost to the casual crowd though. Long gone are those multitudes of gamers seeking to achieve the highest scores possible within the shmup genre. Regardless of this loss of interest shmups continue to be created, and continue to thrive within the gaming culture.

As a quote included in "Score Rush Extended" so rightfully says shmups are the one genre that has withstood the tests of time. Players only pick them up for short bursts of fun, but return to them often over spans of years just to be able to make themselves known as top score leaders. Shmups, as they were are all about short lived gaming sessions, and long lasting replay value. They are also a genre of games that are somewhat misunderstood by the modern-day gamer. The casual direction the gamers of today have been steered in is basically negating any admiration of games that offer up a proper challenge. It's sad to see, but like the quote also said the genre has done alright for itself, and continues onward in games like, "Score Rush Extended".

Monday, May 30, 2016

Happy Memorial Day!!! (5/30/2016)

In our day to day lives, and even in our daily gaming activities some of us often times do not stop to think of the men, and women stationed abroad, and at home who are constantly fighting to keep this country's freedoms intact. Some of us take what they do for granted without a second's thought like some spoiled child who expects them to continue without question. Some of us don't even account for the fact that our freedoms are made possible by the service men, and women who willingly serve in this nation's army, navy, and air force. The fact is if it weren't for them doing what they do we wouldn't be able to partake of the simplest pleasures in life. We'd be too worried about scraping by, and doing as we are told by people who don't have our best interests in mind. If we fail as a society to acknowledge, and appreciate what those fighting for us do we may one day find ourselves forced to fight in their place while wondering why it is nobody cares about our sacrifices. Today, for the sake of remembrance, and for looking forward do the right thing, and put your own petty internet inspired battles aside to remember the fight that really counts. The fight for our right to live freely. If you know someone who has served our country, or who is currently in service of it let them know you appreciate what they have done, and continue to do. Show some respect. Honor those who have sacrificed it all so that we might see a better tomorrow.

Wednesday, May 25, 2016

The Last Blade 2 (PS4) - Faults & Finds

Consider this a companion piece to my core review. It will include info on things I figured out, encountered, and forgot to include ...

The first thing I want to address is the annoyance that is the item unlock message. At first I didn't know why my matches were being rudely interrupted by a pop-up message that brought up the pause/options menu. As it turns out it was letting me know I unlocked one of the gallery's 29 unlockable images, and that it was saving my progress because of that fact. I'm not sure why SNK thought it was a good idea to do things this way, but it's definitely not a good development decision. Thankfully once you unlock all of the gallery items you'll no longer be bothered by the pop-ups, and can play the game without pause.

The Last Blade 2 (PS4)

Coming in three years after the arcade release of "Samurai Showdown III: Blades of Blood" at November of 1998, the series known as "The Last Blade" returned to the gaming scene with a sequel that was very much like it's preceding SamSho (Samurai Showdown) inspired entry point. This Dreamcast follow-up release, and fan favorite known as "The Last Blade 2" continued onward with the tale of ongoing spiritual warfare waged between a group of select characters which were each explained away in the first installation. Some might say the game was a Samurai Showdown derivative like me while others may argue that it was it's own unique experience altogether. Whatever you choose to believe the admiring fans have spoken out, and in a recently held PSN poll they have voted for "The Last Blade 2" to receive the full re-release treatment. A treatment which has since come to pass. While the core game stays pretty much intact in it's newer version there have been noticeable adjustments, newer options made available, and new additions added in to make this gem of a fighting game more than what it was initially. Not only will you find the game you boasted about through the years along with all of it's secrets in HD clarity, but you will also be able to experience it online through the Playstation network with players across the globe. Whether or not it stacks up to your expectations though is up for speculation ...

Tuesday, May 24, 2016

Battleborn vs OverWatch

The hype is real folks. The fans have spoken, and most of them seem to favor OverWatch over Battleborn. Whether this hype continues to be validated or not is yet to be seen though. As a gamer, and a guy who has seen the direction competitive multiplayer games take I do have my concerns for both games. Those concerns lying more so with the people playing, and moderating said experiences than with the games themselves. What you have to understand is that online competitive play is nothing like the eSports events that take place in a locally competitive environment. You are actually facing off against random players from across the globe. Some of which do not have your best interest in mind. They usually are not monitored on an eSports level, and often times get away with their cheating regardless of complaints. Cheating aside I feel that both games in question have met with a similar judgment from the gaming community. I've seen, and heard players say that you cannot solo OverWatch, and that the objectives in the modes of play are limited as are the character offerings. On the flip side I've seen Battleborn called out for several things including a poorly implemented reward system, a grindy type of experience that is not in the players favor, and a lack of content. I myself have bitched about it having a mandatory server sign-in. While all of these things are bad in their own right you have to think about which things can be fixed, and which ones cannot.