Wednesday, May 31, 2017

Cladun Returns: This is Sengoku! (PS4)

Cladun makes perhaps one of the series' most significant returns in, "Cladun Returns: This is Sengoku!". That return being centered around an Edo period spirit world called Arcanus Cella in which reincarnation is the ultimate goal. Still utilizing the voxel and pixel appearance of older series iterations as well as dungeon exploration aspects of the same the newly released PS4 port of this latest Cladun adventure takes the gamer on an otherworldly journey that's all about defeating yokai, and making right the wrongs of your life so that you can be reincarnated. Through the aiding of lost souls, and the micro-management of the game's unique magic circle mechanic you will take your class and personality specific self through ran-geons (speed-run focused dungeons) as you battle, loot, and better equip yourself to take on the ten chapters worth of story driven gameplay. On the side you'll also gain access to lucrative optional quests that reward in currency, items, and fame points. You'll even trek through special 99 floor ran-geons with a random gate system which will either reward you with rare item drops, or make it hard for you to survive long enough to get to the next floor's gate. Along with those replay heavy additions comes an editing system where you can customize your characters' looks as well as extras like the MML song creation system in which you'll be using music scales, octaves, and other musical options to create music within the game. Needless to say this game is chock full of interesting, and noteworthy content that will definitely give the gamer more bang for their buck if they are willing to give it a chance.

Tuesday, May 30, 2017

INJUSTICE 2 (VERDICT)

Going from concerned to content I find myself greatly enjoying Netherrealm Studio's latest superhero fighting game spin-off. Everything from the story, to the online feels fair enough even though it isn't perfect, yet. There's plenty of rewarding offline content to enjoy each day, and plenty of fun to be had in the online competitive scene as well. Dare I say it, Injustice 2's online feels like a much smoother, and vastly more enjoyable experience than it's predecessor. As far as presentation goes the game itself is gorgeously rendered even on the standard PS4 console. Characters look much more appealing as do the stages, and the many special effects. Speaking of which the story was so cinematic in nature it could have easily been it's own animated film. It is that good. I liked the fact that in the story mode playthrough the player was never once subjected to mini-games. This made the story being told more cohesive, and worthy of the gamers' undivided attention. When it comes down to the details everything that Injustice 2 offered was leaps, and bounds ahead of the first game's content. It's nice to see a developer take fan feedback, and put it into production. I've even noticed that Ed Boon, and his team has tweaked boss fights so that they aren't too terribly oppressive which I'm personally thankful for. As of now Injustice 2 is my current favorite fighter, and I have already willingly sunk many hours into learning my favorite characters, completing the story, and grinding for loot. It's an experience I can easily recommend to any fighting game fan who's looking for that next worthy fighter.

Monday, May 29, 2017

Electro-Magnetic Perpetually Motivated Jet Propelled Aircraft (Rough Draft)

I know it's a long name for a UFO, but hear me out. After fidgeting a while with a fidget spinner I began pondering on how I could get a UFO aircraft to lift, and to move in a similar fashion as the fidget spinner does. My theory involves a structural base build similar to that of a fidget spinner, but with a generated magnetic field, an alloy turbine, an alloy jet propulsion engine, and an alloy ball bearing system. The center of the aircraft would theoretically stay stationary much like the center portion of the fidget spinner does, and would house the pilots as well as a center communication and navigation terminal which would also remain stationary when the aircraft's iron weighted wings/propeller blades spun around the magnetic outer casing of the hub. Atop, and below the center construct would lie two jet/wind propulsion engines which would tie-in with the magnetically propelled rotary blades which in themselves will act as a windmill does, and power portions of the aircraft's electronics ...

Sunday, May 28, 2017

Guilty Gear Xrd Rev 2 DLC Upgrade (PS4)

From the start the DLC upgrade that is "Rev 2" struck me as being off. It was marketed as being a two character bundle with balance changes. The characters at normal cost, and together would have only cost the gamer $16, but the DLC upgrade was being sold at $19.99 ... When it comes to the balance changes, while they are significant, I feel the visual/structural overhaul that was included should have been a free update to the core game. By selling it as a part of the DLC Aksys Games/PQube has effectively split the GG community. I understand that you have the option to revert back to the core Revelator experience in full, but this defeats the purpose of buying the DLC upgrade in the first place. Beyond that there is something very wrong with the additional DLC being sold on the side. I personally bought Baiken's voice DLC, and color palette DLC. Both of which did not appear as optional options in-game. I was robbed. I was sold BS. That alone is enough of a reason to warrant hate on this DLC package. Along with the splitting of the community, and the matchmaking issues that are connection identifiers this DLC upgrade is an all around botched deal. Speaking of connection indicators the developer thought it wise to color favorable connections red, and unfavorable green. Who in their right mind does that?

Thursday, May 25, 2017

Pox Nora (Micro Review)

Desert Owl Games' PC card based strategy RPG was released this week on the PS4 as a free-to-play experience. Alongside it's base release came paid for starter bundles ranging from $30 - $50 with some paid for currency and card DLC thrown in for good measure. While I had zero intention of paying anything for the experience I went into the game to see if it was even worth bothering with at the no pay level. In doing so I was met with gameplay that was so confusing that it made me want to delete it only part of the way into the tutorial. The main flaws I encountered came in the form of a poorly crafted control layout, an equally poorly crafted user interface, and the over-complication of mechanics that have no reason at all to be so complicated. When it comes to said mechanics, or point of the game you are basically meant to use your bought or earned card troops to farm Nora (the game's main resource for troop usage), fight the opponent's troops, guard your spire, and destroy the opponent's base. All in a turn based sense. Somehow the developer made this simple series of steps extremely complicated through menu navigation though. So much so that I stumbled around the tutorial's guided first section tour for a good thirty minutes like a blind bat. Even with the tutorials in place (in small obscurely placed dialogue boxes, mind you) I found myself lost numerous times. Sometimes even in searching for the tutorial hints.