Tuesday, October 28, 2025

The House of the Dead 2: Remake (PS5) | REVIEW | From Gun To Gyro This Gory Remake Aims To Please ...

Developed by MegaPixel Studio and published by Forever Entertainment, The House of the Dead 2: Remake breathes fresh life into the iconic 1998 arcade shooter, bringing its zombie-slaying frenzy to modern consoles like the PS5. This on-rails light gun classic follows AMS agents James Taylor and Gary Stewart as they dive deeper into the escalating undead crisis sparked by the mad scientist Goldman. Picking up after the events of the original, the duo infiltrates a fog-shrouded town overrun by grotesque mutants, unraveling a conspiracy tied to Goldman's cult-like ambitions and a mysterious force amplifying the horde. The core loop is pure arcade adrenaline having players blast through branching paths in a haunted cityscape, aiming to stem the infection while rescuing civilians and confronting escalating horrors.

The plot keeps its campy, B-movie charm, delivering a straightforward tale of government agents versus apocalyptic bio-terrorism with just enough twists to hook you across six interconnected chapters. James, the grizzled veteran with a no-nonsense demeanor, and Gary, his eager rookie partner, form a solid duo, their banter crackling with 90s tough-guy energy. On the villain side, Goldman's chilling monologues add gravitas, while his enforcer, the hulking Zealot, serves as a recurring menace. Supporting cast includes frantic civilians begging for salvation and a few shadowy figures hinting at larger lore, but it's all in service of the action. you can expect over-the-top death animations and cheesy one-liners that lean into the series' self-aware absurdity.

The Gameplay ...

Gameplay shines in its dual modes, catering to purists and casual players alike. Original Mode sticks close to the original arcade cabinet vibe, enforcing strict scoring rules and limited continues for that authentic quarter-munching tension, while Arcade Mode loosens things up with infinite lives and forgiving checkpoints, perfect for newcomers. Both support local co-op for up to two players, where a second agent joins the fray via split-screen, turning solo runs into chaotic tag-team shootouts, though coordinating aims can lead to hilariously accidental friendly fire. There's also Classic and Modern settings for each that effect scoring.

Difficulty ramps from chill Easy (for relaxed zombie picnics) to brutal Hard, where headshots are mandatory and ammo feels scarce. The key difference? Classic demands precision for high scores and unlocks, rewarding mastery, whereas Arcade emphasizes fun over perfection, making it ideal for quick sessions or couch co-op laughs.

At its heart, this is vintage on-rails arcade bliss, with your character automatically advancing through dimly lit streets and decrepit mansions, leaving you to focus on targeting. On PS5, modern controller mechanics adapt the light gun roots. The DualSense's gyro aiming delivers light gun inspired motion control for flicking between targets, and while paired with thumbstick use for mimicked gun play it's the optimal choice, especially if you have your sensitivity zone sliders adjusted properly. Sticking to standard thumbstick or dual thumbstick aiming works as well, but can feel a bit little slow on target acquisition compared to the gyro's seemingly aim assisted responsiveness. 

Scoring ties it all together with a multiplier system where you can chain headshots for bonuses, rescue NPCs for extra points, and avoid civilian casualties to climb leaderboards, encouraging replay for that elusive perfect run. Weapon variety keeps things spicy as well. Swap between rapid-fire pistols for crowd control, powerful shotguns for close-quarters chaos, or grenades for area denial, each with distinct handling and ammo costs that force smart swaps mid-wave.

The enemy roster buzzes with variety, from lumbering axe-wielding hatchet zombies that charge predictably to agile crawlers skittering along walls, demanding quick reflexes to pop their weak spots. Lesser foes like the flame-spewing Kage and explosive David variants add environmental hazards, turning every corner into a potential ambush. Rescuable NPCs inject tension and heart. Spot a cowering survivor, clear the surrounding ghouls, and guide them to safety for score boosts and branching paths, but one stray bullet and it's game over for them (and your multiplier). Boss battles elevate the spectacle with towering abominations like the multi-armed Hierophant or the serpentine Magician demand pattern recognition, dodging projectile barrages while unloading into glowing vulnerabilities, often culminating in interactive quick-time finishers that feel empowering.

In the way of extras there are few new additions accessible through the main menu that offer bonus content such as bestiary style hints from catalogued creature encounters in the the Secret Lab menu. That as well as a Training mode for fine tuning NPC rescues along with a speed run focused Boss mode for further ranking and bragging rights gives the gamer something to do after a playthrough.

The Presentation ...

As a remake, the presentation nails the balance of homage and evolution. Visuals get a sharp upgrade with high-res textures, dynamic lighting that casts eerie shadows over gore-splattered alleys, and fluid performance. Environments pop with detail. Rain-slicked cobblestones reflect muzzle flashes, and zombie models boast grotesque animations that hold up without losing the chunky, polygonal soul of the original. 

The remastered soundtrack blends orchestral swells with industrial beats, evoking dread during boss intros and pumping you up for horde rushes, while a toggle for the classic chiptune score lets nostalgia buffs time-warp back. Sound effects deliver visceral punch. Meaty thuds of bullets ripping flesh, guttural zombie snarls echoing in stereo, and explosive booms that leverage the PS5's audio for immersive chaos. Voice acting amps the cheese factor. James and Gary's gravelly deliveries land with hammy flair, Goldman's villainous rants drip menace, and civilian screams add urgency, all freshly recorded for clarity without over-polishing the era's earnest corniness.

The Verdict ...

Ultimately, The House of the Dead 2: Remake scores well enough on playability with its accessible and customizable/mappable controls and bite-sized levels that wrap up fairly quickly, though co-op elevates it to party staple status. Replay value soars thanks to branching routes, multiple endings (tied to rescue success), and score-chasing incentives that beg for "one more try," easily stretching sessions into the double digits. The visual glow-up transforms a relic into a vibrant showcase, proving arcade roots can thrive in 4K. It's a slam-dunk revival that honors it's brutally challenging arcade legacy while inviting fresh blood.

This one's tailor-made for light gun enthusiasts craving authentic arcade thrills, retro gamers hunting faithful updates, and co-op crews seeking mindless, gore-soaked fun. Grab it if you're wired for zombie headshots over narrative depth.




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