Showing posts with label ps vita games. Show all posts
Showing posts with label ps vita games. Show all posts

Tuesday, September 19, 2017

Mary Skelter: Nightmares (PS VITA)

IFI (Idea Factory International) is mostly known for their lighthearted action JRPG adventures like that of the Neptunia series. Games which are adorned with a delightful bunch of bubbly female protagonists fighting against villainous threats within their world, the Game Inudstri. For whatever reason that base formula, and series was dropped briefly for something much darker, and more mature, but oddly very fun to play through. This bloody tale that features dual protagonists in the form of Jack, and Alice begins on a horrific note with them being subjected to torture in a living tower known as the "Jail" which is located where a forgotten vanished Japanese city once stood. Run by demonic Marchens, and plagued by devilish Nightmares the once free inhabitants of the now gone Japanese district plan an escape that may never come. Luckily for Jack, and Alice though their roles are crucial to the opposing DAWN organizations escape efforts, and as a Blood Maiden herself Alice must tag along with DAWN's recruits through the dungeon-like Jail if she ever hopes to free her and her beloved Jack from their torment.

Thursday, May 11, 2017

Operation Babel: New Tokyo Legacy

From "Operation Abyss: New Tokyo Legacy" to "Operation Babel: New Tokyo Legacy" not much has changed. That which has changed, and been added onto though is significant enough in it's own right. This time around you'll find a new story arch following the CPD's, and Xth Squad's joint involvement in a new case surrounding a  mysterious giant embryo that has manifested via an abyss above the 20XX version of Tokyo. You'll also find much more in the way of squad customization, and a couple of new mechanics that are thrown into the game to beef up gameplay. The experience, at it's core, is one of the classic dungeon crawling variety, and features many of the same characters and creatures that you've encountered in the previous installment. The biggest difference among those encounters being the introduction of you as an entirely new Code Riser, and Xth Squad recruit. As the new man, woman, or gender varied individual you'll be taking your squad members of various roles and character classes into abyss labyrinths to deal with variant threats while investigating the happenings surrounding the embryo phenomenon. You can make the experience at hand as personal, or as strictly basic as you like. Either way the game features a lot of content, and plenty of hours worth of tasks to take on as you solve the latest mystery, and face an omnipotent force that thinks your destiny is that of extinction.

Sunday, April 9, 2017

A Rose in the Twilight (PS VITA)

I never thought in my life I'd see such an adorable looking game turn out to be so incredibly macabre. That is exactly what 'A Rose in the Twilight' is like though. It's like a huge ball of cute rolled up with the bloodiest, and darkest tale ever told. A horrific tale meant for mature eyes only. One that has you traveling ever more deeply into a derelict dungeon-like castle in order to solve a mysterious curse that binds you immortally to a life stealing, and life regenerating rose ...

Despite the dark nature of the game 'A Rose in the Twilight' definitely has it's charm, and that charm comes in the form of well crafted gameplay. In the way of mechanics the game has ingenious puzzles placed throughout a sectioned off Metroidvania style locale as well as a partner system involving a Golem that only serves to enhance the puzzle solving requirements that are preventing you from discovering the truth behind your curse. By bleeding out, and refilling the rose on the main character's back you'll create pathways, interact with devices, and even (dare I say it) commit suicide for the sake of advancing the twisted narrative. In a cooperative sense you'll find that in the company of the Golem you'll also be able to get to areas you couldn't have accessed alone as the main character of interest. Along the way you'll even catch theatrical reenactments of other peoples' untimely deaths which in turn will pave the way for even further progress. Completing the game isn't as straightforward as it may seem though. Instead you'll find that through direct map menu travel you can, and will have to backtrack in order to collect the available memories necessary to get beyond the intermittent crystals which act as way points on your journey of discovery. Through additionally gathered scrolls the lore at hand opens up even more in a textual sense via gory details allowing you to better understand the main character's plight. Though short lived, the tale that is told through interactive means on the PS Vita console is one that is not easily forgotten, and is one that will definitely stir up thoughts as you play. That, and some well placed sympathy for the main character who is looking to loose herself from her immortalized body.

Wednesday, October 26, 2016

Criminal Girls 2: Party Favors (PS VITA)

No matter how perverted or unfairly censored you may think the latest installment of Criminal Girls is I've personally found myself enjoying it. Everything from the constantly unfolding plot to the mythology revolving around a system of judgment that sends naughty girls to hell before they've ever committed a crime drew me in, and kept me wanting to play the game through to the end. The characters involved, their life circumstances, and their unique assortment of personalities (or personality disorders) brought to the game something more than the presence of the usual heroes, and heroines we are often used to controlling in JRPG adventures. The fact that the girls, or rather "delinquents" are fighting not for the greater good, but are instead fighting to be reformed in order to escape hell along with the program instructor makes the experience all the more intriguing. Of course as the gamer you take on the role of said male instructor, and must cope with your amnesiac situation while doing as you are told by a mysterious person who talks to you through a radio. The prison system's "reformation" program that you'll be applying as appointed instructor includes some lewd motion rubbing motivation via touchscreen interactions, the gaining of trust through given answers, teamwork, and the traversing of the multiple floor dungeon that you are in. Needless to say you will also be fighting baddies in the form of warped convicts who have become monsters through their own sinful deeds. Supposing you, and your delinquent crew makes it to the top floor you are promised a way back home, but whether or not that holds to be true is up to you to find out ...

Sunday, October 9, 2016

Superdimension Neptune vs Sega Hard Girls (PS VITA)


Idea Factory's Neptunia series has taken on a rather odd, and seemingly non-canon plot twist this time around in which IF is the protagonist, and a Segami (an amnesiac on a mission) is trying desperately to stop the post-apocalyptic end of the world which was brought on by inner conflict among the Sega Hard Girls. When the game opens up IF is shown scouring a desolate wasteland on her motorcycle in a search for an ancient library. She eventually finds said library, and in doing so meets up with a predicament tied to the disappearance of history itself. It seems the grand library is the storehouse for all historical knowledge, and is run by the series' motherly figure, Histoire. While browsing the volumes of information IF falls victim to a surprise attack, and later realizes through Histy's inquiry about her whereabouts, and the lost tomes of knowledge that there is a history thief among them. Of course during the visit, and perhaps before that Segami is found roaming aimlessly about, and insists on tagging along with IF. Together IF, Histy, and Segami work out a deal to travel back in time from era to era to figure out what exactly happened to the missing data. Histy actually turns IF's motorcycle into a time traveling vehicle, and it is with that motorcycle that IF, Segami, and the select characters she encounters travel back and forth from library to era doing their detective work as they attempt to fix the future.

Friday, July 15, 2016

Mobile Suit Gundam: Extreme VS-Force (PS VITA)

For a guy who has never watched the Gundam anime, and who has never played a Gundam video game I was oddly drawn into the short lived battles, and objective based scenarios of "Mobile Suit Gundam: Extreme VS-Force". It's one of those attractive gaming experiences that borrows properly from it's origin sources while weaving a new tale, and drawing in a new crowd of gamers with a standalone experience that is polished in every way possible. Along with the returning Gundam from the ongoing series of the same name, and the enemies from said series are a handful of new ways to get involved in the worlds, and lore surrounding the Mobile Suit mythology. At story level you'll find that you are a computer construct which was awakened, and transformed into a Gundam by a couple of AI for the purpose of saving humanity. By "saving humanity" I mean you are battling it out in the virtual worlds, and historical timelines of said virtual worlds in order to change the history therein so that a better, and more evolved form of humans can inhabit the cyberspace through embedded personalities. It's an unusual pitch, but it is one that's good enough to keep newcomers, and MS Gundam lovers of old hooked long enough to learn the ropes of gameplay, and possibly even continue playing to perfection.

Wednesday, July 6, 2016

God Eater Resurrection (PS VITA)

Bandai Namco's "God Eater Resurrection" was a new experience for me. I had never played any of the previous games in the series, and only had a vague idea of what it was about. Going into it as blindly as I did I found that I was mostly concerned as to whether or not I needed background info on the previous game/s, or if it would be a standalone experience. Thankfully, despite throwing out names, events, and explanations all over the place the game still offered the gamer a proper entry point into the series without losing them along the way. I kind of figure "God Eater Resurrection" is a remaster of the first game, or something between the first and the second release considering how the game played out plot-wise, but that is only a guess.

When it comes to the given story, and gameplay therein Bandai Namco's developers continuously drop hints of specific characters' involvement as well as information on a corporation fighting to save humanity, and the plague of alien creatures known as the Aragami which are hellbent on wiping out all of humankind to the point of extinction. This fight becomes evident through the main character which is a generic creation molded to the gamers' specifications at the beginning of the playthrough. A character that is a standout presence in the story being told, but only vaguely so through the implied "chosen one" cliche that has been used in so many other JRPG adventures. Past the game's intro cinematic, and initial character creation which harbors detailed name, voice, color, and aesthetic options it becomes apparent that your character is to take on the previously mentioned cliche role of an extraordinary individual, and that he/she is to make strides in the waning warfare that has the corporation you are working for backed into a corner along with the remaining human population.

Tuesday, September 1, 2015

Amnesia: Memories (PS VITA)


Produced initially as a visual novel game for the PlayStation Portable back in August of 2011, the "Amnesia" series has continued on throughout the gaming scene in various forms, and has captivated it's core Japanese fanbase while doing so. In turn this capturing of the core audience's attention has also caused the creation of other non-game related merchandise including a 2013 anime series on the side. It has even brought the series over to our western shores via translated versions. The story behind said visual novel based experience is basically of the "Otome" game classification. Meaning that the gamer will be taking on the role of a female protagonist, and will be engaging in relationship related scenarios with provided male characters while progressing the plot at hand. While there's really nothing sexual to be shown in the provided situations the romantic relationships found within do play a prominent part in said instances. In the case of "Amnesia: Memories", for example the nameless female protagonist in question finds herself waking up without a name, recollection of she is, or what has happened in her real world to cause her to forget all of said information. What she is left to deal with as she awakes, and traverses several possible alternate realities/worlds named after playing card suits (Heart, Spade, Club, Diamond) is a lingering tug-of-war relationship with a supposed boyfriend, and a separate possible love interest/s.

As you play the game, and get to know the girl's odd situation more intimately through character driven conversation, detective work, and her daily routine things begin to make sense, but only if you choose the right replies to the questions that are asked of you. This is one of those game series where choices greatly impact the story's outcome, and as such you will certainly find different endings for each scenario based on what you choose. The balancing scale in the middle of all of said character interactions being that of "affection", "trust", and "suspicion". Mind you there is a common ground in the different worlds that the female protagonist encounters though, and for the most part that common ground comes from a rather fantastical source as you'll find out from the start.

Wednesday, August 26, 2015

Danganronpa Another Episode: Ultra Despair Girls (PS VITA)


NISA's Danganronpa series continues it's twisted, and often times morbid tale with one hell of a plot deviation that most gamers will not see coming. This 'Spike Chunsoft' re-imagining of the traditional Danganronpa formula not only impresses with it's visual aesthetics, deep seeded storytelling, and action RPG inspired gameplay mechanics, but goes well beyond all of that to provide likely the best entry in the series to date. It touches base on some real world problems while continuing to be it's own beast of burden. We find some returning characters of interest as well as a character or two that was briefly shown in the previous two game entries. All of which are showcased through amazing in-game visuals as well as through decent length anime sequences, and CG cutscenes that will no doubt keep the gamer closely following what the hell is going on. Content wise this sequel is more robust in nature, and more hefty with everything that it offers. While the developer could have easily made it a more linear experience they added extra mini-games, secret items to discover, and a grade system among other things that will have you spending plenty of time outside of merely advancing the plot. As usual the game is chapter based, and will incorporate some of the elements of the previous Danganronpa experiences while doing it's own things with them.

Tuesday, May 12, 2015

Hyperdimension Neptunia U: Action Unleashed (PS VITA)



Having had the privilege to play through, and review most of the recent Neptunia releases I've noticed a sort of gaming evolution within the series. It's a subtle yet noticeable evolution that seems to be aimed towards finding that perfect presentation for the attraction of a much wider audience. From the 'Re;Birth" re-releases to the Noire spin-offs 'Compile Heart', and their co-developers have re-imagined, and brought to life Gamindustri's CPU Goddesses in a variety of different ways. Some of these newer renditions of the fan favorite niche adventures stayed true to the original formula while others strayed from said path, and introduced entirely new gameplay mechanics. I watched as the Lily Rank system took on different meanings within each new release, and watched as the games' micro-management options took on different approaches that benefited each game in a uniquely complimentary fashion. In the case of this latest misadventure we find both the CPU Goddesses, and their sister candidates at an intersection of peaceful times within the Gamindustri. After being approached by a couple of competing journalists offering some article exposure opportunities based around quests, and monster battles the CPU Goddesses, and their younger siblings decide to take on a rivalry of their own in an attempt to impress their fanbase even further. Of course with this newly introduced plot comes some mechanics that are entirely different from the normal Neptunia adventures, and thankfully so ...

Wednesday, March 11, 2015

Soldner-X 2: Final Prototype & Last Chapter DLC (PS VITA)



Taking on it's own unique lore within a futuristic timeline of war ridden events, eastasiasoft's "Soldner-X 2: Final Prototype" aims to capture the audience's attention with hardcore Gradius style shoot 'em up action. If you are not familiar with Gradius, or the Soldner-X franchise they are two side scrolling score based shooters that basically have you piloting an upgradeable spaceship while blasting other enemy ships out of the sky amidst screen filling bullet hell spray. Unlike Gradius though, Soldner-X and it's "Final Prototype" follow-up features groundbreaking HD visuals in the form of rotating, and milti-layered moving background environments as well as eye catching ship designs that are anything, but generic. One thing in particular that sets the Soldner-X series apart from other side-scrolling shmups is the fact that the immersive audio soundtrack that accompanies it makes you feel as if you are a part of the action. In fact the female announcer this time around talks to you as if you are an actual Soldner-X pilot fighting the good fight in a universe being threatened by the oppressive D'aarg. There are plenty of bullets to dodge, and bosses to fight as you make your way through stage after stage racking up that high score while completing your mission as a designated Soldner-X fighter jet pilot. Just know that it will take some serious skill to make it to the top of the rankings, and some serious skill to also save the universe without losing all of your ship stock!

Friday, January 23, 2015

Hyperdimension Neptunia Re;Birth 2: Sisters Generation (PS VITA)



Over the years, and through several different releases the game development staff at 'Compile Heart' have taken us on a lighthearted journey with some of Game Industri's most quirky, foul-mouthed, and sometimes pervy gals. These goddesses known as CPUs fought against each other many times over for company shares while making friends with the odd few individuals. They fought for their right to be number one in the console wars while fighting off the minions of Arfoire who were also out to make themselves known. In this latest follow-up release of the newly introduced "Re;Birth" series things take an unexpected darker turn that even I did not see coming. From the opening cinematic to the events that follow it becomes apparent that Idea Factory has a message for the gamers in real life. Instead of the usual plot about console wars within the Game Industri we find the older CPU goddesses defeated outright at the hands of a threat greater than themselves. This threat which mirrors the current goings on of the real world gaming industry reveals itself in the form of global entity known as ASIC. ASIC, as it were is all that is bad with gaming. Whether it be hacking, modding, or piracy ASIC deals in it all. Their goal, like the real threats in the real world is the destruction of the Game Industri, and the introduction of gaming anarchy.

Tuesday, September 2, 2014

Velocity 2X (PS VITA/PS4)



Objective gameplay comes in a wide variety of different themes within the world of gaming. Some games are meant for a quick in, and out session of arcade style scoring while others offer the gamer a more in-depth experience complete with such things as a story, fleshed out characters, or even an action packed adventure. When it comes to Futurlab's "Velocity" series the developer chose to combine the previously mentioned arcade style of gameplay with applied adventuring details, but in a way that was not intrusive to the intended fast paced experience. Initially the "Velocity" series, and it's unique take on the action-adventure/shmup genre began as a humble indie game under the PS3's 'Minis' label. Later, as the game became more popular, and gained more attention from the gaming community it moved on to the PS Vita under a slightly different title with upgraded graphics, and features. This of course eventually led to the latest iteration of "Velocity which continued the tale of those involved in Futurlab's unique Scifi universe.

The current tale of 'Velocity (aka, "Velocity 2X)' takes in account 'Lt. Kai Tana's" collision with a black hole, and her arrival in an alien inhabited universe filled with oppressed Jintinden slaves, and Vokh oppressors. Lieutenant Kai Tana ends up coming to the aid of the alien slaves, and tries her best to free them with the help of a Jintinden alien scientist named Ralan who is taking a more scientific approach to overthrowing his races' captors. As with the previous 'Velocity' you will be piloting the infamous"Quarp Jet" while going on rescue missions, taking out the bad guys/gals, and gathering the resources needed for the Jintinden's uprising. Along with the return shmup style gameplay you'll also get the chance to run in the shoes of Lt. Kai Tana as she goes above, and beyond her duty to do the right thing by a race of beings she has only just begun to understand. Of course it goes without saying that Kai Tana's home planet, Earth is also at stake in the grand scheme of things as well.

Tuesday, August 26, 2014

Danganronpa 2: Goodbye Despair (PS VITA)



Following a similar path as "Danganronpa: Trigger Happy Havoc", Spike Chunsoft's "Danganronpa 2: Goodbye Despair" pits the latest Hope's Peak Academy "Ultimates (students with varying ultimate talents)" against themselves, and against the murderous intent of the returning Monokuma as they try to figure out why it is they are where they are, and who is behind their current predicament. As with the first game the second installation in the series begins with the unusual meeting between a main character (Hajime Hinata), and his accompanying classmates at the supposedly prestigious Hope's Peak Academy. It's after the classmates arrive, and meet up with "Usami" (a mystical stuffed rabbit) that the students are magically transported via the school building to an island resort meant to build their hope. Of course things go to hell in a hand basket rather quickly as Monokuma arrives on the scene once again with his usual trial, jury, judge, and executioner ploy. As the plot thickens, murders occur, and trials go underway even more underlying facts surface in the origin of Monokuma, and the driving force behind his actions. Secrets to the core story are ultimately revealed through the characters that are fighting for survival in this second go around. You'll find as always that in returning to the world of Danganronpa nothing is ever as it seems, and digging to the truth of it all will require some serious attention to detail as well as some serious detective work. It's mystery mayhem at it's finest! ...

Sunday, June 1, 2014

Hyperdimension Neptunia: PP (PS VITA)



The Loli girls of Hyperdimension Neptunia are up to their generations old shenanigans once again. This time around though they are trying to thwart an otherworldly threat that comes in the form of Pop Idol sensations 'MOB48". It seems that other gaming CPUs (Goddesses) are no longer the only threat to the shares (fans) that Noire, Vert, Blanc, and Neptune are facing. With MOB48's popularity far surpassing that of the CPUs, and their respective lands they are forced to come up with a plan to combat the escalating situation. In the midst of some girly brainstorming the four CPUs ultimately come to the conclusion that it's best to beat MOB48 at there own game, so-to-speak. Instead of turning  into their dominatrix style HDD forms, and whooping a whole lot of !@#$% these Loli gaming Goddesses aim to become Pop Idol sensations themselves. Unfortunately for them they have no producer to train under, and must find one if they hope to become successful enough to defeat the opposition. To solve this issue they all combine their powers in HDD form, and summon a producer from the outside world. This of course ends up being you, a gamer with no real Pop Idol training experience whatsoever. Luckily for you though you do have some skills in playing Pop Idol video games.

Thursday, May 29, 2014

Monster Monpiece (PS Vita)

Idea Factory, and Compile Heart team up to bring us lucky US citizens a mature, and unique card battle experience like no other. This game that bares the namesake, "Monster Monpiece" deals with the judgment of mankind which was dished out in two punishment phases via earth penetrating pillars known as the "Hammer of God". In the first punishment phase God unleashed monsters upon Yafanir to kill off the human race entirely for their continuous misdeeds, and in the second phase of punishment the monsters who were sent to do God's bidding in the first place were ultimately trapped inside some of the human's bodies forcing them to live at less that full power, because of their disobedience.

The story contained within the game's main campaign also takes in account the coexistence of the two races who were once mutual enemies. It addresses the joining forces of the monster race now known as "Monster Girls", and the remaining humans who try to withstand God's wrath while finding a peaceful understanding. In order to once again make merry with the man upstairs the gifted human students join forces with Monster Girls of different academies to right the wrongs which their races have committed via a special card battle system. In teams of two these human girls, and their monster girl partners battle against the "Lost (Evil Monster Girls)" on a 7x3 grid with HQ (Headquarters) on either side. It is in this virtual battlefield where victory means everything, and failure is not an option.

Tuesday, April 15, 2014

Conception II: Children of the Seven Stars (PS VITA)

Having had no prior knowledge of the series I was quite surprised to see a strategy-JRPG drama so in-depth, and vast in nature. The developers of this innuendo rich adventure known as "Conception II: Children of the Seven Stars" included an impressively rich background history on all of the characters, and organizations involved. Like a true RPG concepts such as that of good, and evil are also explored, but in a more pseudo-religious tone. While the world outside of Alterra is rarely visited, or mentioned within the game the special heroes, and heroines involved in the fight for good are given a new home in which all of the action takes. These highly ranked young ladies, and gentlemen are each gifted, and personally chosen by the Star God to fight off the growing threat caused by otherworldly inhabitants, and the seven deadly sins. Known, as the Elite these "A-S" Rank students find solace in their social interactions as well is in joined fights, and classmating. While their daily lives are mostly geared towards fighting the good fight these chosen few still have to work on their social skills in order to be prepared for the more sexually suggestive academic activities. Even though classmating may sound bad it affords the would be parents child-like allies which will accompany them in the continuous battles that they face for the sake of the world's population. Hence the title, "Conception II".

Saturday, March 1, 2014

Muramasa Rebirth (PS VITA)

Out of all the gaming gems that Vanillaware, and George Kamitani have released "Muramasa: The Demon Blades" was, without a doubt my all-time favorite action-rpg from them. It was one of the first games that I pre-ordered, and was one of the first Wii games to draw in my undivided attention indefinitely. I played the game through completely creating all 108 Demon Blades, finishing both character stories, and both difficulty settings. It was a video game adventure I don't think I'll ever forget.

Recently, being the rather fortunate journalist that I am I was able to secure a code for the PS Vita re-launch of the original game. Appropriately titled "Muramasa Rebirth" the game not only presented an HD visual overhaul making it look worlds better than before, but it also offered additional DLC enabling the player to experience the game through four new character perspectives. While only two batches of DLC are out at this time you can rest assured Aksys Games will follow through with the final two intended DLC releases. Aside from the DLC additions you'll find that the enhanced gameplay was presented in a more fluid manner than before with more responsive controls, and spot on features that matched what the massive Wii version had in store. This handheld version of the classic tale will no doubt come off as being the definitive version of the two as a result.

Monday, February 10, 2014

Toukiden: The Age of Demons (PS VITA)

The factual, and mythological history of Japan is a rich one. It is filled with fantastical tales of honor, tradition, and the brave warriors of the past who held quick to their beliefs. Just as real Japan carries with it a vastly expansive past rich with it's own time honored traditions so too does Tecmo Koei's latest multiplayer RPG experience. This latest ancient Japanese tribute titled "Toukiden: The Age of Demons" comes complete with a cast of interesting ancient Japanese characters, a mythology all it's own, and a threat that mirrors the real ancient Japan's own mythology. In this tale of bravery, and survival we find a select group of samurai warriors known as "Slayers" who are each standing their ground, and protecting their homelands from the threat of otherworldly soul devouring Oni. Eight years ago during an event called "The Awakening" a portal to the other world opened up releasing upon the land, and it's citizens a hellbent wrath. Oni swarmed the lands for seven days, and seven nights. It wasn't until that last night though that the slayers, the "Bearers of the Eye of Truth" finally made progress, and were able to save a piece of their fading history for the time being.

Wednesday, January 15, 2014

Doodle Devil (PS VITA)

Before "Doodle Devil" ever made it's jump over to the PS Vita it was actually a mobile game for such formats as iOS. The game's layout, and gameplay mechanics are of the simplest kind, and use simple point and click icon/element combinations to sway the outcome of mankind's fate. Doodle Devil itself takes in account the devil's job to end mankind, and his goal to bring about the final war. As the gamer you play as the devil, and combine various elements in order to create the things necessary to bring about the end. The elements range from your basic fire, wind, and water elements to various forms of life itself. Mankind, it's ideals, and it's inventions also play a crucial role in getting the devil what he wants. On the devil's side there's also the influence of various sins which change the eternal balance in his favor. By simply clicking on, and combining certain groups of two elements you can in essence ruin creation.