The year is 2050, and due to the self-inflicted global climate crisis agenda Earth has become incompatible with human life. The WEF has killed off the oxygen supply through their zero carbon efforts, and have poisoned every natural resource including the water and food supply. To solve the problem Elon Musk moves forward with his plans to terraform Mars, and make it inhabitable for mankind. To do this he sends up the bravest of soldiers to kill off the alien infestation there. A soldier fitted with Neuralink tech. At least that's how I interpret this whole scenario, this twin stick shooter's story made and published by EastAsiaSoft.
Through four stages of mazelike biomes laden with power-ups, restorative items, bonus points, and shot types you will effectively face off against swarms of insectoid aliens in sectioned offed mini-arenas to a shortly lived countdown timer all while gaining score for doing so. Each named biome or level accessed through the main menu comes complete with it's own insectoid threats which gradually become harder to defeat as you progress. You'll need to dodge or move about in these arenas with the Left Thumbstick while aiming with the Right Thumbstick, and shooting with R2. All while maintaining limited heart health, and powering up as powerups are dropped by defeated enemies. There will be no eating of ze bugs here, sorry Klaus.
Beyond the four main stages or biomes lies two survival missions structured around a similarly timed experience wherein you try to survive while killing the swarming infestation with the powerups that drop. This time around though the timer is longer, and survivability more difficult as they throw everything at you, nonstop, and from different tunnel entry points. That being said it is a one and done deal unlike the stage/level based counterparts that are made of smaller arena enclosures set to a lesser timer.
The Presentation ...
The developer of this simply titled indie used a lot of assets over and over again only adding in newer insectoid threats per each biome to spice things up. The overall look is a pixelated isometric Martian landscape of greys, and not the expected reds most would have assumed from a game that takes places on Mars. Everything is a dull monotonous scale of blues and greys set in a cavernous underground with a mazelike interior. It's nothing super special, and even the soundtrack comes off as basic.
The Verdict ...
Despite being a budget title with passable mechanics, and game design "Overpowered 1: Mars Infestation" comes off as a lazy cash grab with no real value outside of the easily obtained PSN trophies. It lacks replay value as there are no leaderboards, and you are only getting four main levels with two very short lived survival modes. None of which is exceptionally made, or exceptionally interesting. It is a very basic and barebones experience, overall.
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