Jotunnslayer: Hordes of Hel is and indie survivors-like developed by Games Farm and ARTillery, with Grindstone handling publishing duties. It's a roguelike horde-survival title that plunges players into a grim Norse mythological world, where you take on the role of a warrior battling endless swarms of undead and mythical beasts in the underworld to gain favor from Viking gods and grow increasingly powerful through each run.
The Gameplay ...
The core gameplay revolves around intense, fast-paced combat in arena-style battles, where you dodge attacks while unleashing automated abilities to mow down waves of foes. It blends bullet-hell dodging with strategic build-crafting, as you collect experience to level up and choose from a variety of upgrades and divine blessings that synergize to create overpowered combos. Content includes multiple difficulty levels, endless modes for extended challenges, and a progression system that unlocks new elements over time, keeping runs fresh with escalating enemy variety and boss encounters.
Players can select from several distinct classes, each offering unique starting abilities and playstyles that cater to different preferences. The Berserker focuses on raw melee aggression and high-risk, high-reward close-quarters combat, while the Seeress emphasizes mystical ranged attacks and crowd control through summons or debuffs. The Flame Sister brings fire-based elemental destruction for area-of-effect dominance, and the Revenant thrives on survival mechanics like life-stealing and resurrection themes. Mechanics tie into class-specific trees for upgrades, allowing customization like enhancing weapon types, boosting stats, or unlocking god-aligned powers that evolve your build mid-run.
Maps draw from Norse lore, featuring diverse biomes such as fiery Muspelheim realms or shadowy underworld zones, each with environmental hazards and dynamic events like sudden enemy surges or god interventions that alter the battlefield. These events can include timed challenges, elite spawns, or resource drops that force adaptive decisions. The roguelike randomness shines through procedural enemy waves, randomized upgrade pools from gods like Odin or Loki, and varying map layouts that ensure no two sessions feel identical, promoting experimentation with builds and strategies.
The Presentation ...
On the presentation front, the visuals stand out with sharp 3D models and fluid animations that bring the chaotic battles to life, though some enemy movements can feel a bit stiff at times. The art style embraces a dark, stylized Viking aesthetic with moody lighting, intricate rune designs, and mythical creature designs that evoke a sense of epic scale and brutality. Voice-overs are sparse but effective, mainly used for god narrations or character grunts that add immersion without overwhelming the action. The soundtrack, however, is a highlight with booming orchestral tracks infused with Nordic folk elements that ramp up tension during hordes and deliver satisfying crescendos in boss fights, making every run feel cinematic.
The Verdict ...
Ultimately, Jotunnslayer: Hordes of Hel earns high marks for its replay value, thanks to the addictive loop of unlocking new classes, mastering synergies, and tackling higher difficulties or endless modes that can hook players for dozens of hours. It offers a polished take on the survivor genre with deep customization, thematic depth, and ongoing content updates via its roadmap, making it a strong pick for fans seeking strategic depth amid mythological mayhem.
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