In "Lucky" we stumble upon a man in the midst of a bizarre one night stand. After doing the "deed" with his lady companion, and prepping some morning breakfast this unlucky lad finds out through his female acquaintance that he is destined to die. Brushing the notion off as mere ravings of a lunatic mind the man goes about his business, and sets out to go about his day in the usual manner. Through a "twist-ed" turn of events his lover's prophecy quickly becomes a reality as he finds himself to be a part of an eye opening after-life experience. When death sets in, and he finally arises the baffled man finds a familiar tour guide at his side. This tour guide through hereafter is none other than the girl he met the night before giving the situation a valid standing. Through insults, and blunt truths this mystery girl aims to open the hopeless man's eyes to the fact that the life he led was not based on pure merit, but that luck had also guided his destiny just as significantly. During his time in the after-life this wayward son encounters several puzzles that he must solve in order to finally be able to pass over into the light, and gain an explanation for his misguided existence.
As usual this "twist-ed" tale is told through an interactive point-and-click presentation. You will use the onscreen arrow/pointer to choose path directions as well as interact with other characters, and items. At your disposal you have a satchel/bag in which to carry the various items that you will have to collect in order to advance the story. Certain items will only become usable once you have followed through with certain tasks in the game though. Initially you'll be sent out to gather pieces of a map that are strewn about different pathways, but as you continue playing other tasks will come into play further complicating the goal at hand. Within "Lucky there are only two people to whom you can talk, and each one must be spoken to in correct order in order to move the story forward. Both the novelist, and the mystery girl can be found on different paths, and can be spoken to by clicking on them via a directional arrow as I mentioned earlier. There's also a lot of puzzle solving with items, and riddles that must be answered correctly using the in-game button interface.
In conclusion I was amazed at the attention to detail in the dialogue of this game. The riddles that were given later on definitely made me question things, and also made perfect sense. Guy Galer, and the story writer for "Lucky" have once again weaved together a visual story that is as plausible as it is fantastical in nature. It's the kind of thing that would make anyone second guess their standings in life. As for the animation, and visual quality Guy Galer has really outdid himself this time around. The animation moves more fluidly than that of his previous games, and is actually more visually pleasing. Even the music soundtrack is of impressive quality, and fits each situation that is presented perfectly. Overall "Lucky" was a short lived, but amazing gaming experience that I strongly suggest you add to your Xbox 360 gaming library. It's seriously that good!
No comments:
Post a Comment
Looking forward to what you have to say. Keep it clean, and keep it real. I will reply as soon as I can. Thanks for stopping by!!!
Note: Only a member of this blog may post a comment.