Without further adieu ladies & gentlemen I give you my interview with Brian Ferrara!!!
INTERVIEW WITH: Brian Ferrara (Nocturnal Studios)
1) Brad (OtakuDante) - "I
would like to start things off properly by asking for some background
info on yourself. What got you interested in indie game development?
What is your background as an artist/developer? Etc., ..."
Brian
Ferrara - I've always been a gamer & a fan of geek culture. I grew
up hacking apart my Atari 800XL amazed by the possibilities 64KB of
memory provided! I've also been a musician my whole life with a strong
passion for playing the guitar and drums.
Prior to
developing games, I had a comic publishing company for 10 years. At the
core, I've always just had ideas, stories or concepts that I would
express with different collaborators in whatever medium I had access to
or made sense for the project. On the game development side, this lead
to titles like Techno Kitten Adventure, Nyan Cat Adventure and
currently, Death Goat.
2) Brad (OtakuDante) - "Earlier
you had told me (via email) that you have done some work with "Death
Goats" art director on some adult, and heavy metal comic books. Could
you elaborate on that, and let us know about some other projects you
have been a part of? Any links to your products would be fine as well."
Brian
Ferrara - Yeah- during our comic book days we actually produced what we
called, artistic interpretations of iconic adult cinema, better know as
insane versions of Debbie Does Dallas, Deep Throat, Johnny Wadd, Candy
Stripers & The Devil in Mrs Jones. We also did comics for heavy
metal bands such as Dimmu Borgir, Soilwork and Exodus. In addition, our
art director Narek did work on an issue of Heavy Metal magazine. This
all amounts to the fact that we've always enjoyed working on intense
content at the fringes of popular culture. I think our current work
really doesn't deviate from this at all.
3) Brad (OtakuDante) - "One
of the reasons I requested "Death Goat" for review (aside from the fact
that it looked Awesome!) was that one of your internet bios reminded me
a lot of myself. What sorts of things are you into (Music, Art, Etc,
...)? What inspires you to do the things you do?
Brian
Ferrara - I still pretty much love the same things now that I did as a
kid. Comics, cartoons, video games, heavy metal music, toys. In
particular, I was influenced by artists like Simon Bisley & H.R.
Giger- any of the artists that conveyed a palpable level of darkness in
their work. I grew up reading Lobo, Punisher, Wolverine, Evil Ernie, The
Crow, Teenage Mutant Ninja Turtles. As for music, I am a total addict. I
listen to pretty much every genre of metal music. I have around 30,000
tracks in my iTunes library & I swear I've listened to all of them. I
listen to metal all day long, every day. It just keeps me creative and
motivated. I'm sure I get some sort of endorphin release from it or
something.
4) Brad (OtakuDante) - "During
my interactions with various video game developers I've found that they
are usually into gaming themselves. What are some of the most memorable,
and influential games that you have played throughout your life? What's
your favorite game genre?"
Brian Ferrara - Going
off the top of my head, I've always loved Castlevania, Doom, old school
NES and SNES platformers like Battletoads, Ninja Gaiden & Duck
Tales. I currently really enjoy open world / sandbox games where you can
just mess around & don't really have to follow any particular
progression if you don't want to. Even though I spend a lot of time
working on games, I still love to play as many as I can & love to
try both Indie games & the big blockbusters.
5) Brad (OtakuDante) - "I
noticed that "Death Goat" featured a variety of different Heavy Metal
genres. There's everything from classical metal to death metal. How were
you/the developer able to get the bands to contribute to "Death Goat"?
Who made the soundtrack selection choices?"
Brian
Ferrara - The Death Goat soundtrack was pretty much an amalgamation of
current songs that I thought were amazing and deserved more attention
than they were getting, mixed with some of my all time favorites that I
would just be psyched to have in a project, like White Walls by Between
The Buried And Me.
Most of the musicians involved are gamers and felt the same way I did about combining these two passions.
6) Brad (OtakuDante) - "
The character, and creature design in "Death Goat" is absolutely
brilliant. It's awe-inspiring to say the least. Which one of the
development team members designed the creatures, and characters in the
game? Who decided on making the death animations so detailed, and gory?
Brian
Ferrara - Thanks! Our art director Narek Gevorgian set the initial
style guide for the game & then both he and artist Jose Marrero took
over knocking out concepts based on ideas the whole team had. Pretty
much everybody contributed knowing that we wanted it to be as Metal as
possible. It needed to be insane & brutal. Jose did a great job on
the death animations in particular. Just the right amount of ridiculous
gore!
7) Brad (OtakuDante) - " Shmups (aka,
shoot 'em ups) are all about high scores. What is your personal highest
score in "Death Goat"? What's the development team's highest score?"
Brian
Ferrara - I can score over a half million if I concentrate. I spent a
lot of time during the game's development making sure it was possible to
survive all 14 minutes of White Walls. The key to the game is to just
zone out & get into that zen state somewhere between the gameplay
and music where you sometimes forget to swallow or blink for a while and
end up drooling and crying by the time you die.
8) Brad (OtakuDante) - "My
career as a gaming journalist has enabled me to gain some insider info
on certain XBLIG developers' progress, and updates. I have found that
some XBLIG developers are willing to add extra "free" content if they
reach a certain number of sales. Would you, and your development team be
willing to add some extra levels, characters, and songs if your game
sells well enough? How well would the game have to sell for something
like this to be possible?"
Brian Ferrara - We'd
definitely like to update the game if there was enough of a community
playing the game to warrant that. We have a whole wishlist of features
and additions we'd love to get to. If you look at some of my previous
games like Techno Kitten, we updated that game regularly for free, so
we'd definitely be up for it. We even have a good amount of notes for a
much expanded sequel if we ever get the chance to work on that.
9) Brad (OtakuDante) - "What
are some tips you could share with us to help anyone who's interested
in getting into indie gaming development? What kind of education does
one need to get into the field? Etc., ..."
Brian
Ferrara - I don't think you need an education, although you definitely
need knowledge, tenacity and that certain aspect to your personality
that lets you do things that would make other, more rational people
cringe. Some kind of mix between a rebellious risk taker & an
obsessive compulsive task master. It's definitely not for everyone. I
believe that the people who should make games, will end up doing just
that. You just start at the bottom and start figuring shit out. Make a
bunch of mistakes, but don't let them kill you. If you fail and keep
going, it's not a failure, it's a lesson & knowledge gained. I would
know, I've fucked up plenty, but I'm still around!
10) Brad (OtakuDante) - "I'd
like to take this opportunity to thank you for participating in this
interview. I think you are one of the more interesting game developers I
have met, and that you are one that I can definitely relate to. I would
also like to thank you for sharing your art with us. I started my "Art
of the Month" feature as an outlet for anyone willing to share their
work, and I have to say it's always a treat when we have professional
artists such as yourself who are willing to share their art. I wish you
great success with "Death Goat", and I think once the word gets out it
will likely be one of the best selling XBLIG titles out there. Thanks
for your time, and I hope to see many more "Death Goat" sequels in the
future (Not Kidding Btw)!!!"
Brian Ferrara - The
whole team and I seriously appreciate your support and for taking the
time to play our game and help us spread the word about it. The only
reason I've been able to continue doing what I do is because there are
people like you that have supported our work.
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Looking forward to what you have to say. Keep it clean, and keep it real. I will reply as soon as I can. Thanks for stopping by!!!