Thursday, May 30, 2013

MTG: The Secretist Pt.1-3 (Kindle, NOOK, ebook)

Magic the Gathering novella author, and website producer Doug Beyer brings to us a vividly fleshed out tale of one of MTG's (Magic the Gathering's) most powerful Planeswalkers, Jace Beleren. If you've played the "MTG: Duels of the Planeswalkers" video games then you'll likely recognize that the name "Jace Beleren" belongs to the Planeswalker/Mind Mage who is sporting the mystical blue cloak. In this particular story arch the author takes us, and Jace on a thrilling adventure to uncover an unknown power that has been locked away ages ago by the Guildmasters of Ravnica within it's maze-like streets. Jace, and a couple of his fellow companions (Emmara of the Selesnya Guild & Kavin a Valdalkian) not only find themselves in the midst of the mysterious findings, but also find themselves collectively threatened by various Guilds of Ravnica's Ten Districts.

Wednesday, May 29, 2013

CastleStorm (XBLA)

Zen Studios is a gaming company that is mainly known for their amazing arcade style pinball releases. I for one have spent many hours enjoying the various tables that they have created on both the Xbox 360, and PS3 consoles. I have even spread the word on the latest table releases here on this blog. While most of Zen Studio's early focus was on the previously mentioned pinball consoles releases it was nice to see Zen Studios branch out recently, and bring their award worthy games to different platforms (Mobile & PC). What surprised, and intrigued me the most about this developer though was their decision to make a type of game that gamers usually don't associate with the Zen Studios brand of gaming. This newly released game I speak of is none other than "CastleStorm". It's a unique medieval arcade style experience that seems to borrow the quirkiness of Zen Studio's "Epic Quest" Zen Pinball/Pinball FX2 table. It even takes the inspiration leaps and bounds further. The game definitely offers a lot more than it's pinball based predecessors, and does so in an entirely new way. Whether, or not the gaming community will welcome it with open arms remains to be seen though.

Thursday, May 23, 2013

BattleBlock Theater (XBLA)

Recently I was blessed enough to have a friend give me a code for The Behemoth's "BattleBlock Theater". I had tried my hardest to get a code from the source, but it turned out to be another failed attempt. Thankfully though @WOLFZKRIEGER did have a code to spare, and because he was so kind I'm able to deliver this review to you (my readers). My thanks goes out to him for his generosity. I will definitely try my best to not let anyone down with this review, and believe me I've already somewhat preplanned what I'm going to say. I'm hoping that by some chance in hell I'll be able at least add a minute hint of humor to my review since this game is overflowing with many "LOL!" moments. It only seems right to me.

Wednesday, May 22, 2013

Next-Gen Console Discussion w/OtakuDante

Okay. So here I am sitting in front of my PC as mother nature takes a proper sh*t on my day. I figure why not type up my thoughts about the Xbox One, and the PS4 while I await my untimely demise. As most of you are aware I've been very opinionated these past several months with the way gaming in general has turned out. I've bought game after game for both the PS3 & Xbox 360 in hopes of finding something worth my time and money. Unfortunately with each game purchase I've found nothing but half-assed releases, and games that are almost immediately overrun by the worst sorts of gamers (hackers, lagswitchers ...). It is this growing trend of game development half-assery, and online tomfoolery that have me worried the most about the offerings of next-gen consoles. Are the console developers, and main gaming companies going to be able to produce noteworthy products/titles? Are they going to be able to offer a secure online experience with a proper reporting/banning system, or is it going to be a repeat of what we are experiencing now? These are the things that concern me. Sure the blocking of used games is a bummer, and always online seems a little fishy, but my worries lie mainly with the social aspects of gaming consoles.

Friday, May 17, 2013

Tiny Token Empires (PSN)

When I first watched the trailer for Tiny Token Empires I honestly did not know what to make of it. I noticed that it seemed to feature some sort of "RISK" style of gameplay, but that it also featured some puzzle gameplay similar to that of various PopCap games. Needless to say it had me intrigued enough to want to see what it was all about. After contacting the French developer (BiP Media), and discussing the usual review arrangement I immediately got started on trying to figure the game out, so that I could relay what I found to you guys. Unfortunately as it sometimes goes with reviews I found myself not only struggling to understand the game, but I also found it damn near impossible to put what I was seeing into words. I knew I had my work cut out for me, and there was no doubt in my mind I'd be spending more time than usual learning the ropes of "Tiny Token Empires".

Tuesday, May 14, 2013


Earlier on this year, or late last year I decided to buy an indie shmup from the XBLIG marketplace with the spare 80 msp that I had left over. The shmup I speak of was titled "Super Killer Hornet", and it was developed by Flump Studios. It featured unique classic shmup (shoot 'em up) gameplay with an interesting mathematical power-up system. It was this math based feature that really caught my attention, and held it for quite some time. The math system had definitely added an edge that you would not expect from an arcade style shmup, and it seemed to fit in perfectly. For some reason though I totally lost track of the developer's name over the months, and thought that "Super Killer Hornet" would likely be this developer's only XBLIG release.

Thankfully though Flump Studios has made a return with a new shmup title, and they seemingly intend on bringing more innovative shmups to the XBLIG marketplace in the months to come. Today though I'll be reviewing a recently released Flump Studios shmup titled "Pester". Unlike the previous shmup title it pays homage to the classic arcade experience of old with numerous features, and modes that the older generation of gamers will be able to relate to.

Wednesday, May 8, 2013

KontrolFreek - Shields "Ammunition" (PS3)

I think it was either late last year, or earlier this year that I reviewed my first KontrolFreek products. I was truly impressed with the craftsmanship, the overall designs, and functionality of the "FPS Freek", and "FPS Havoc" controller enhancements. In fact I still use them to this day when gaming with my brothers in "Black Ops 2". The in-game improvements that these two products offered definitely showed throughout my product testing phase, and beyond. However good that may sound it is not the reason why I'm here today. It was recently announced that KontrolFreek was releasing a new line of controller add-ons to their online store, and I felt that these new products would be another noteworthy item worth featuring here on this blog. These latest add-ons, dubbed as "shields" were said to provide the gamer with a cleaner, more protected controller. In simple terms it's KontrolFreek's own unique take on controller decals.

Tuesday, May 7, 2013

The Injustice Lobo & Season Pass Farce

Okay. Prepare yourselves for some insane profanity pertaining to NetherRealm Studio's DLC fiasco. If Lobo were in my place I think he'd agree with what I'm about to say ...

This morning I woke up excited that Lobo, my favorite DC character of all time was going to be released as a new addition to Injustice's pathetic roster of spam fuckers. I loaded the disc in the Xbox 360 with anticipation of the justified havoc I was going to wreak upon unsuspecting online turds. When I arrived at the XBL add-on menu I noticed that there were some new skins available, and thought to myself, "Damn! This day could not get any better!". Since I bought the season pass I figured they'd include the skins like they did with MK9's season pass, but HELL NO!. Of course I'm jumping ahead of myself in mentioning that, so back to the Lobo discussion. I downloaded Lobo via the in-game menu, thinking that I may be charged for the DLC content if I didn't do it that way. Oddly enough I noticed during my downloading of Lobo that the skins were still listed for 240 msp each. I'm thinking "WTF!?". I then go about my merry fucking business continuing to watch Lobo download onto my console with the thought of "NetherRealm Studios just reamed me a new one, didn't they?" in the back of my mind.

Sunday, May 5, 2013

Injustice: Gods Among Us - "Lowdown on the Showdown"

There's no doubt that a lot of us had high expectations for NetherRealm's latest fighting game, "Injustice: Gods Among Us". In fact I had so much confidence in the game I pre-ordered it, and even bought the season pass. Upon picking it up, and getting into it though my optimistic opinions of the game began to slowly diminish over time. The more I played it the more I found wrong with it. Whether, or not you are a fan of this game I think we can all agree on the fact that the game is in need of some serious patching. Certain characters need to be nerfed/buffed, and other online interactions need to be dealt with if the game is to succeed for the long run. Before I get too far ahead of myself though let me touch base on what this game offers the gamer.

Saturday, May 4, 2013

Blog Update: May 4, 2013

As you can likely tell by now I have slacked off a bit on reviews lately. You'll notice that I haven't been pursuing them as aggressively as I used to. There is a reason behind this. As most of you know I love to game in my spare time. As a reviewer who keeps up two blogs doing so is very difficult though. As such I have taken it upon myself to enjoy a little vacation of sorts, and catch up on some lost game time. My life is hectic for many reasons, and having free time to myself is a much needed thing. That is why I have chosen to back away from reviews just for a little while. What does this mean for you. It simply means that I won't be doing game reviews for a very short period of time. I will of course return to my usual reviewing schedule when I've had my fill of fun. I hope that you understand my decision, and that you continue to visit my blog in the near future for more critiques on the latest & greatest game releases. I'm grateful for all of your support, and will continue keeping you up to date on the gaming industry's happenings whether it be here, or through other social media outlets.