Tuesday, March 1, 2016

Sadame - "Assist" (3DS)

In my rush to get the review out to you guys I made a huge oversight. It wasn't particularly my fault though. With the game being digital, and void of tutorials certain things weren't so easily understood. One of said things was the "Assist" menu in the main menu listing. This feature didn't really open up to me until I was almost done with my first character playthrough, and until I had created additional characters to see what the character classes were all about. The 'Assist' function, or feature is pretty much how it sounds. By going into the menu of the same name, and assigning a second character that you are currently not playing that second character will accompany you in your playthrough. The character will kill enemies so long as that character is alive. The higher in level the assist character is the more likely it is to stay alive to the end. I will say that having an assist character to fight alongside you does make the problems of battling waves of lesser enemies easier, but it also acts as a double-edged sword in that boss battles will be even more short lived. In my opinion this feature only serves to add to the game's balancing issues, and in effect dumbs down gameplay even more.

Another part of the 'Assist' menu will allow you to set a character to 'Streetpass', and in doing so will let others (supposedly) use your character in their playthrough. The Streetpass feature is one of connectivity as it is often times with games that support the console feature. Whether it be through Nintendo's online network, or through a console to console link the Streetpass will allow for features such as Sadame's "Assist" to extend upon the game's base offline gameplay, and bring in outside elements while doing so. Currently I have not figured out how to work the Streetpass function, but I assume that it works in a similar way as the assist assignment function. Perhaps it even lets your borrowed characters gain loot on their outings. I just don't know.


I hope this follow-up helped clear things up a little for those of you who were clueless as to what the feature did. In closing I will still stick by my verdict in saying that Sadame has balance issues that reduce it to a less than enthusiastic grinding experience. That having been said the game is still pretty cool in it's own way, and after having seen it only costs $14.99 on the eShop I don't think it's a waste of money, but it could be better. Hopefully patches will happen. If not it's not a total loss at current pricing.

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